Say hello to the New Year, same as the Old Year ![]()
![]()
![]()
![]()
![]()
![]()
![]()
Say hello to the New Year, same as the Old Year ![]()
![]()
![]()
![]()
![]()
![]()
![]()
Quote from Senturadon't really see the connection to avatar, trailer looks pretty cool though. the environments are really cool though, and they are the main reason i wanna watch this
It's a movie about some dude who goes to some planet, and then he's like, captured by the natives, and he learns that they're the good guys so he betrays his former allies. And we all know the hero will win in this one too, lol.
Also, I can never take bad-guy/badass Morgan Freeman seriously ![]()
Nice spoilerific trailer. So, Avatar 2 pretty much?
Quote from ZarskyMy Steam shows 57 hours played for my first playthrough. That consists of hundreds of reloads while experimenting with different approaches to each mission, before finally doing the non-leathal way. So I've basically already played the game at least two times through.
Basically my approach. Though I took the save-scumming to such an extreme, I think I soured my experience of the game. Anyone else do that? I dunno, when I can quicksave and load at any time I'm going to, I'm obsessive-compulsive like that. 's why I like "roguelike-ish" games, they force you to accept consequences when you screw up.
Oh well, I guess I'll change my playstyle next playthrough and just go with whatever happens. Like Mazy I'm kinda burned out after the last missions, so I'll stay away for a while.
Anyway, great game — gameplay-wise, at least. Everything just felt so good — the climbing and crawling mechanics, the combat, the stealth mechanics, and the powers. It all came together so well! I would have liked to target body parts manually in melee, though. And perhaps a kick button? I mean sure, we've got the whirlwind instead, but if the guards could do it…
QuoteThe game's real failing is its storyline. In the end I didn't know any of the characters well enough to care much about them. There were hints here and there at something deeper, little clues and plot-threads that never lead anywhere. Giving the player more dialogue trees, and even better, letting Corvo speak would have helped immensely. As would expanding the post-betrayal part of the game. I can't be the only one who thought we'd be going to a new hub-world and spend another half of the game overthrowing the new regime?
The lore and world of Dunwall was sadly underutilized. A little more exposition here wouldn't have hurt — more interesting places to visit, like a whale-oil factory for instance. Maybe the books reveal more but books are for dorks
Really though, way too many boring books in this game, lol…