Posts by NeilJones313
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O man sorry about that there is a problem with dropbox. I'll update when fixed.

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[Blocked Image: http://i1214.photobucket.com/albums/cc492/N…/Web_Banner.jpg]
Hello everyone we are Team Split Gear and we are excited to say our first game as a team is up and running.
Demo
http://dl.dropbox.com/u/59332496/UnityGames/Discarded/index.html
GAME SITE
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that helps a lot thank you!
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Hey everyone Im still looking for feedback. Any input would be awesome thanks

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Wow I really like this, I would love to help you out with this.
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Super awesome good work man, And I think what 2d chris said was right one with the lights/lamps/fires that way you can add light and still have it be dark.
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I can see how that would bug the crap out of someone
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Quote from seir
I guess everything is already said, that's a lot of guidelines and it will be very hard and time consuming but if you're not 40 years old you will make it.
I found a good method to learn more even if you don't wanna look for new things. Try to get a nice concept or game screenshot and make the same thing as on the shot. It's like copy/paste but you will see some rules and methods that desingers/artist used.
Oh and by the way. I see you have a very low poly folio. Try to "move to far" with graphics, use crazy polycout and then optimize it when it's to much... I see that lots of people are affraid, they are stiching to oldschool rules of modeling. Make it crazy fucked up and get it down slowly until it will work on most game engines and it will still look epic.
Thanks I like this reply
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You are both right I agree putting your art in a engine can help show what you know thats why I put links to demos of my unity games on my site but I also think that whatever you make should look really good without an engine. mixed feelings
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Quote from Sentura
i want to emphasize the point about criticism. i think that one of the hardest things is to puncture your own ego, and realize that while your work may be of a certain quality, you need to swallow your pride and accept the critique that comes your way. once you've opened yourself in that way, things come much easier. at least that's my personal experience.
I agree but how do you know what criticism to take? over the last week people have told me they love my work and other have told me that I shouldn't even try to go into games because my work isn't good at all. So it leaves me with mixed feelings.
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So like everyone else on the internet these days I'm an art student. I have read so many books and GDC talks about how to get that first game job. And if it takes you a really long time to land that first job then you just need to get better and try again in a year or so. Don't get me wrong I'm all for getting better everyone can always get better at what they do. But today one of my friends told me today that he has been told to get better for the last five years and has just given up on the game industresty. He is just going to get a job at target and try to pay off his student loads for the next 15 years. After I heard this I started freaking out and spent 20 hours online applying and sending emails (with not one reply) and just trying to find out if I myself would end up like my friend years from now.
I guess what I'm asking is how does everyone feel about how crazy it can be sometimes to find any kind of work with-in games and why isn't there and industry standard for students. when I say standard I mean a model or concept art that every student can look at and say if I can model that or draw that within this amount of time then I will be o.k.
Sorry if this sounds like a rant, I just know a lot of good students and game designers that work at gamestops or walmarts and should be making the game's that make kids want to grown-up and do the same.
[Blocked Image: http://techstalk.com/wp-content/uploads/2012/08/kidoncomp.jpg]
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awesome work!
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I'm Neil Jones a I'm a 3D modeler who specializes in creating beautiful, game-ready environments. I have been studying in the field for nearly seven years, developing projects with Chrysler and Vectorform Gamelabs. My concepts have also been featured on IGN, the number one online source for interactive entertainment, and Artistik Magazine, a creative magazine that showcases art of all kind. I am a 3D modeler, texture artist, and overall creative thinker. Using skills in 3Ds Max, Photoshop, and After Effects to create emotion through art.
Check out my portfolio [email='%7Boption%7D'][email protected][/email] if you are interested. Thank you for looking!
[Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/BigBuilding.jpg]