Hi everyone - the final version is now up on the steam workshop. Thanks!
Posts by novalin
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Quote from 3Dnj
Hey !
The flash loading screen don't work for me, as our in cs_siege. I suppose you put it in the bsp but it's not working.
Hi - It's not wrapped into the bsp actually, as the steam workshop grabs all the necessary files automatically when I upload. I did just put up a new version, perhaps try that?
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Hi all-
A few months back I started a new blog, which features:
- interviews with developers/modders
- how-to tips and guides (e.g. Hammer editor)
- ...and more on the way
I have 2 interviews up now, both developers who have modded using the Source engine
- Interview with Anders Fray, Creator of The Final Cut for L4D2
- Interview with R.T. Frisk, Creator of Suicide Blitz 2 for L4D2
In the very near future I'll have some more interviews up with CS:GO devs as well. You can see my CS:GO work on there right now as well.
If this interests you, please check it out:
http://www.dangerforce.com/blog.html
If you have a developer that you would like to recommend to be featured, please use the contact form on my website to let me know.
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Now available in the Steam workshop:
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New release is now up. DL here:
http://www.csgmaps.com/details.php?file=768
Changes:
+ added radar
+ made a new path from CT Spawn to Site A
+ moved the T spawn points away from the beach so the team is closer together
+ moved the CT spawn points away from the edges so the team is closer together
+ rounded the edges of stairs in Long B and parts of Site B
+ clipped off triangular supports inside the large church to prevent camping
+ fixed glowing picture in kitchen
+ added door frame details inside house
+ fixed a decal that was bleeding through a wall
+ minor optimization improvements
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Hi everyone - I'm currently working on an update, and would love to incorporate your feedback. If you know of any bugs or have any suggestions please let me know soon, and I will see what I can do. I appreciate all feedback.
Thanks.
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Here's an image of the layout:
[Blocked Image: http://i.imgur.com/UYqWt.jpg]
Basically, there are 3 major pathways the terrorists can take towards each site, with connecting points in the middle between those paths. Also, there is an elevated area in the center of the map that can be reached from either side, and can be used to control both sides of the map.
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Hi everyone-
The beta for my de_cefalu_go for CS:GO has just been released! Download here
Please send any feedback to the author at novalin at gmail dot com, or post here.
Feedback Questions:
* How is the frame-rate (I have an old computer, so it was hard for me to test this myself)?
* Is one side overpowered? Why?
* Does the layout feel good?
* What details would you like to see?
* Any bugs?
Radar, overview, and loading screen coming later!
Thanks
~ novalin
Teaser Video:
Pictures:
[Blocked Image: http://www.csgmaps.com/img/ss/de-cefalu-go_2839.jpg]
[Blocked Image: http://www.csgmaps.com/img/ss/de-cefalu-go_2820.jpg]
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Hi everyone -
This is my first post on this forum and I would like to share with all of you my completed 5 level campaign for L4D2, Tour of Terror
Download here
Trailer
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