1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Czoolz

Posts by Czoolz

  • What have you watched recently?

    • Czoolz
    • February 18, 2013 at 9:25 PM

    I too just watched the latest episode of the walking dead. So good! Other then that ive been watching the latest episodes of californication also a pretty damn good show.

  • Playstation 4

    • Czoolz
    • February 15, 2013 at 5:54 AM

    Aside from it looking like a crazy VCR. It reminds me of how awful some of the dev kits can be before they start optimizing those things. The PS3 devkits were huge for a while. Cant wait to see what the real thing looks like!

  • GDC 2013

    • Czoolz
    • February 13, 2013 at 11:10 AM

    Picked up my pass. Ill be arriving at like 2 am monday morning. Day 1 will be a long one. Has any mapcore meetup been thought about, or is anyone familiar with some of the areas local restraunts, bars, etc.?

  • Fast & Furious 6

    • Czoolz
    • February 6, 2013 at 4:03 PM

    As shitty as that first trailer was ill probably still see it. Lol that part with the white STI rolling in on two wheels reminded me of arab drifting. So crazy! For those who havent seen it..

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Prey

    • Czoolz
    • February 3, 2013 at 10:31 PM

    Should be interesting. Ill be keeping my eye on it. Im expecting it to be a release for the next gen platform.

  • WIP in WIP, post your level screenshots!

    • Czoolz
    • January 14, 2013 at 10:57 PM

    Not really sure if this is the exact area where I can post this, but I dont really see an area for scripting or anything related. But im currently working on an advanced Day/Night/Weather Cycle in UDK. Udk has a foliage map that has a Day/Night/Weather cycle that ive been referencing, but I plan to make it a bit more complex. So here it is at a pretty basic stage right now. The art in the level is currently all assets that are packaged with UDK so no point in showing them.

    [Blocked Image: http://czoolz.com/wp-content/uploads/2013/01/MatineeKismetProgress.jpg]

  • She said yes!!! Now I'm engaged.

    • Czoolz
    • December 26, 2012 at 3:17 AM

    Congratulations! Bet shes got some sick bling now!

  • Ballistic, FPS running on facebook

    • Czoolz
    • November 10, 2012 at 8:19 AM

    Very cool! A facebook game I might actually play.

  • Neil Jones -- 3D Environment Artist

    • Czoolz
    • November 3, 2012 at 8:55 PM

    My first thought when visiting the site was that it was hard to read the category titles. I would have the font changed. Some of the text overlaps as well. The "y" in fantasy overlaps part of the word environment, same with the "p" in workshop.

    I believe this was mentioned in some other portfolio critiques as well, but you should show some of your models in a game engine. This shows you know the pipeline of chosen engine, which is very important.

    Id make your email on the bottom right a link, just so its easier for people. The less work people have to do the better.

    I currently have your website opened in a tab which im sure many people will also do. All i see is "Neil, Jones, Neil Jones..."

    I would consider changing this, something like "Neil Jones Environment Artist." Of course that might not really fit in the limited space of a tab so you might have to consider another title or get creative with it.

    Other then that the layout and design is simple which is nice. Your title and your name is clear and present on all pages.

    Hopefully this helps a bit.

  • [GoW Map] Mp_Belltower (Wip)

    • Czoolz
    • November 1, 2012 at 12:20 AM

    Did some more work with the lighting and added some light sources as well. The lighting and a quick couple things on the bridge then im done with this map and onto another udk project. Any last bit of feedback on anything let me know! Thanks!

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00044.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00045.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00046.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00047.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00048.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00049.jpg]

  • [GoW Map] Mp_Belltower (Wip)

    • Czoolz
    • October 26, 2012 at 11:46 PM

    Another update, recently I decided to change the architecture of the bridge. The old bridge just didnt feel right to me, and their wouldnt be enough cover for players in that area. So I went through some of the other gears of war maps in the game to reference how they did their bridges and what assets they used. I also continued to work on the contrast of the lighting. With that I ran into an area under each of the main towers that I needed to change. The area under each tower is now a bit more opened up, and players should not get caught up on pillars or walls as easily. Still a ton more lighting work to be done! Any thoughts or feedback is always welcome, thanks!

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00040.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00041.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00042.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00043.jpg]

  • [GoW Map] Mp_Belltower (Wip)

    • Czoolz
    • October 23, 2012 at 1:13 PM

    Thanks for all the replies and feedback so far! Did some more work to it with everyone's input in consideration. I still have much more of the map to go through but here are some screenshots of the areas i changed a bit. I'm trying to avoid the simple barrel of fire with the busted up side of the map. So for one area I have power lines creating sparks as the main light source, other areas still have to be determined. I also changed lots of the broken pillars that looked way out of place and didn't belong. Not sure what I was thinking when i put them there originally. I also changed materials on the busted sides walls (near the center section), I think this helped a bit with removing the out of place pillars. And the last thing, I changed some of the floor materials as recommended, but none of them are final yet because I'm not sure which ones I feel fit the areas yet.

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00034.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00037.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00038.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00039.jpg]

  • [GoW Map] Mp_Belltower (Wip)

    • Czoolz
    • October 22, 2012 at 5:00 AM

    Thank you for the feedback jeanpaul. Ill definitely work on both of those!

  • [GoW Map] Mp_Belltower (Wip)

    • Czoolz
    • October 22, 2012 at 4:35 AM

    Well I got the camera fly through all completed. However it is not up to my quality to present it. Unfortunately my computer cannot handle running the game and recording at the same time, so it becomes a bit choppy. So im gonna have to see if I can get it recorded through some other way, through a friend or something.

  • What have you watched recently?

    • Czoolz
    • October 21, 2012 at 8:51 AM

    Been watching walking dead season 3, and sons of anarchy. I really am enjoying both of those shows. I didnt think id like sons of anarchy that much cause of the theme but it turns out its quite the show!

  • Lightbox Layoffs

    • Czoolz
    • October 20, 2012 at 8:01 PM

    Sorry to hear that, good luck with wherever life takes you next!

  • [GoW Map] Mp_Belltower (Wip)

    • Czoolz
    • October 17, 2012 at 3:30 AM

    Hello everyone, Ive been working on this map for a bit of time now and have gotten it to a state where I like it. I would like to get some feedback on it to make it better. Im currently working on a short little camera fly through of the level and when that's done ill post it up here as it might help with some feedback and discussion. And if anyone wants to take a look at the map from inside the editor or run around in it I can upload it too. Thanks!

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00026.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00032.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00027.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00031.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00028.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00030.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2012/10/ScreenShot00033.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™