Posts by Lemurr
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Quote from TarrySruman
The fan room and the last shot look great, but I think you should work on the area in the first two shot, especially the lighting. Those spot lights draw the eye to the areas they're lighting up, but there's nothing there, and whatever is in the middle is too dark to distinguish.
Yeah the whole area is pretty dark when the player enters it,until the lights turn on and reveal most of it.
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Update with some music.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Menu music is by Kevin Alexander Baggett ,the mod's music composer.
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That is actually really fresh use Migga,
Also I'm creating vista-like skybox :
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There's been a small media update:
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Wip menu music:
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Tartaros like environment skybox
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Quote from sock
I think you need to get some people who have not played your MOD before to test it, because I see players getting really confused and frustrated. Like for example the bit where you go up to a second floor office to switch on a button to progress. The pacing feels gated all the time, walk, push button, unlock door, where is the puzzles, the exploration, the drive of the player to move forward and see the next part. I can understand it must be frustrating just working with existing assets and trying to make a new jigsaw puzzle picture but your level feels like it needs more focus, what exactly are you trying to do? what is the player suppose to do? What type of gameplay are you trying to create?
I acknowledge the need of playtesters very well ,and will make the mod open for playtesting as soon as I'm done fleshing out the levels.
As for the button opening the gate ,it might not be well visible in the video but there's a cable hanging from the building to the gate hinting the player it's controlled from there.
I'd also like to point out the level shown is a really early part of the mod where the player is just about to acquire the portal gun (therefore puzzles are limited) and is supposed focus on showing the player his surroundings,some backstory on them and It's current dire state while creating a feeling of urgency to move forward as it's falling apart.
What I'm trying to create is an experience of the original's story from another point of view while using the original's way of progressing.
Much like Opposing Force for HL.
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I don't know if videos count but here's a WIP from Repercussions CONTAINS SPOILERS
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I'm back with some new content bump!Adding to the OP later.
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Quote from Puddy
Screens look cool! Loved the intro sequence. Pretty different look from Portal 2 (which can be good!).How far along are you? And are you always going to have "behind the scenes" levels or are you going to introduce some more traditional chambers later on?
I've been working on this for a few months ,I just announced the development two days ago.And I'd like this mod to concentrate more on the underground/behind the scenes style,though will include regular test chambers.
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Hello everyone!
I've been mapping/modding for GldSrc/Source some years now and have NO IDEA how I've missed this community.
Anyway,after working on all those maps that have never seen the light of day,I've decided to put my passion for modding/mapping into a serious project which is:
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I've been a few months now on this and worked my ass off this week to put up this trailer and officially announce the development of my Portal 2 mod.
So far it's mostly a single man project (FP user brandonsh creating some animations for me),though that may change in the course of it's development.
Story:
The player ,one of the thousands of subjects sealed in the old extended relaxation shafts is forcefully awoken by its pod's malfunction triggered by a shock trough the facility.
The events escalate...
Media:
Here's the intro trailer
http://www.youtube.com/watch?v=onbBw-8ronE
Gameplay I've made some time ago (fairly outdated,was mainly testing some gameplay,still WIP):
A wheatfield test:External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Screens:External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.[Blocked Image: http://i.cubeupload.com//t/UJPPdy.jpg]
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Will keep updating the thread with new content.