I think that you REALLY should watch my link before asking this =)
Posts by kikette
-
-
I don't understand what you are talking about =s Maybe some images could helps =)
-
They'll be certainly available but I need to make some other one first =)
-
Well... What about trying changing this with the Offset filter (photoshop / filter / various) ?
If you have a 512*512 px texture, do a 256 px offset in the X and Y axis and try to hide the hard transition.
Here's a tutorial collection wich should be very useful for ya.
http://www.interlopers.net/tutorials/Texture_Creation
Especialy this one :
-
Yeah, me too =s This is the first time I make Sci-fi and I really appreciate the challenge it gives. It's really different from victorian stuff =)
-
Here's my latest prop, inspired from an NS2 artwork =)
[Blocked Image: http://i.imgur.com/JcSBLHj.jpg]
-
What is this ? ^^'
-
Google and flickr ?
-
Tks a lot dude ! About the camera, this is a team choice and it was very, very hard to decide it. I think that the fact that my materials arent't looking as good as on my portfolio is principally my own mystake since I did not adapt my props to this particular view/ But to fix that, we did a particular shader wich change the tilt of the surface normal and so permits to see specular on some place (when the lighting permit since our game is very dark). =)
For personal reason, I recently leave my school and so my contribution for this project stoped since 3 weeks ( but there is already lot of stuff and I still available for my mates to do some special things). This is just to inform that I won't show anything new about this project ='(
"That was the trivial for tonight"
-
Argh ! I'm busy tonight but it would have been pleased ='(
-
Can't wait to play on it =D Nice lighting retake btw

-
I think that we really should make a big playtest session with everyone's map and not only 1 map. I found that the play of yersterday was finally too short =l
-
Epic stuff here ! I really enjoyed each one of your project =D
-
For sure !
Thanks to Fmpone and his brushwork some of these texture have more depth in game =)
Here's some diffuse :
Crates and Bombsite stuff
[Blocked Image: http://i.imgur.com/5wRI0dC.jpg]
Tower middle part
[Blocked Image: http://i.imgur.com/VmrT6NL.jpg]
The big Arch
[Blocked Image: http://i.imgur.com/hCMKLp7.jpg]
Generic ornament
[Blocked Image: http://i.imgur.com/lirTgWj.jpg]
-
Hey there !
Here's a little show of a part of my work on Gwalior =)
[Blocked Image: http://i.imgur.com/alXjgIj.jpg]
[Blocked Image: http://i.imgur.com/8oVNE54.jpg]
[Blocked Image: http://i.imgur.com/EZKvku9.jpg]
[Blocked Image: http://i.imgur.com/nVVMFXa.jpg]
[Blocked Image: http://i.imgur.com/unMArXm.jpg]
[Blocked Image: http://i.imgur.com/o0f1MSM.jpg]
[Blocked Image: http://i.imgur.com/ZLSpSeh.jpg]
[Blocked Image: http://i.imgur.com/drJSnSx.jpg]
Feel free to give some feedback

-
Thanks a lot for your tools dude. It really helped me for my work !
-
Thanks for your feedback guyz o/
-
Personaly, I could recommand you "MAHstudio Sexy Modeling Clay" matcap
-
Very very nice !
-
Can't wait to test it =)