WOW §! Portal 2.5 !
Posts by kikette
-
-
[Blocked Image: http://uppix.net/7/d/0/442e0605cc2f48b77aff95acc3bb4.jpg]
A new texture for some chamber. This will be multi-versioned (clean, dirt, etc etc)
-
Hey guyz ! Some new props for the school project. Can't wait to show more things rendered in the engine =)
As usual, these objects are studied to be saw from a "far" distance.
[Blocked Image: http://uppix.net/f/e/3/84149dcc912cde4e315a427e00c37.jpg]
-
I think that I was too focused in a Show case optic for my previous textures ; My scene, my needs.
Thanks a lot for all these advices =) It's very instructive
-
In my case, I think the lighting of my "show scene" should be improved because my diffuse aren't very dark in fact and I completly agree about all that luminance concern.
[Blocked Image: http://uppix.net/f/d/e/9839c166acf22e812e8e5ea5052f9.jpg]
-
New textures for my school project ! Here's a lath wall and an other one ornemented and composed of wooden plate
As usual this project, I do not use normal map
[Blocked Image: http://uppix.net/d/f/d/cbb32d7c084d6c895297fc9eb6437.jpg]
And the diffuse
[Blocked Image: http://uppix.net/8/2/3/b5428396b30f3e8c883dfefb5978e.jpg]
[Blocked Image: http://uppix.net/5/7/d/166ddf38f98404ab8ab8c66f1969d.jpg]
-
Hey guyz ! Good luck with your project =) As I said to one of your teammate, I think that your project has great chance to be concretized in time. Can't wait to see more o/
-
I really love this design. A already saw some Sculpted Maya calendar, but this one isn't full of shitty noisy detail and have realy nice volume. This is a really nice job *_*
-
Looks nice ! But under the snow, does the pepples aren't supposed to be wet (darker in that case because you can't use spec you said) ?
-
Hey froyoc !
When will you include the edge walking ? I like all these 3ds max inspired stuff. It's a good way to move to Maya definitivly when you love 3ds max feeling.
-
That's an interesting point you are talking about ; My colleagues and myself have our proper style and I wonder if it is really pertinent ; In a way, CG.com propose you Ready to Use stuff and I think it's a good point to have different style... but in an other hand, maybe that we ought to make more generic things, more realistic to be sure that it could easily usable as a base (or other) as you say. I'll take more care of that for the next one
thanks =) -
Quote from FMPONE
My only CC would be that the wood is maybe not as realistic as it could be, but it might not be your intent to make it so.
Some things I notice are a lack of self shadowing on the vertical beams, not much granular details, and a bit too much shine.
I completly agree.
In fact, I'm searching a way to render something realistic without the noise of a photo and I think that "polished" look could be problematic in certain case, such organic stuff ='(
For the shiny look, this is my fault because I played with the shader in UDK ^^'
Thanks for your attention =)
-
-
Some new stuff =)
[Blocked Image: http://uppix.net/e/f/2/2da97bde6bc3ed99693857018e6ec.jpg]
-
Quote from ng.aniki
Looks really nice ! Proportions looks a bit off when I compare your silhouette and the door.
You are totally right but I adapted it to our gameplay =) The closed version is better proportioned but for the "open" one I made it bigger to make the navigation easier through since It is a 3rd person camera

-
Thanks all ! When I'll have more stuff, you'll see that I took my proper artistical way

-
Some new stuff o/
[Blocked Image: http://uppix.net/2/e/0/22a1abeb4592bb133cfe390b81664tt.jpg]
I've to fix that ugly transition on the bottom of my wall =s
-
Hey guyz =) Here's some stuff I made for my school project. The next update will certainly be lighted in Unity

[Blocked Image: http://uppix.net/6/6/8/3e1dd780f8f28fd00b715430b598c.jpg]
[Blocked Image: http://uppix.net/2/e/0/22a1abeb4592bb133cfe390b81664.jpg]
[Blocked Image: http://uppix.net/a/4/7/7b67386e0274e31285695fff921ba.jpg]
-
The falling floor moment looks fun

-
Nice for a first try but I think that your metal looks a bit too "cloody". Maybe you ought to put some sharp to your variation transition ?