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  3. blackdog

Posts by blackdog

  • New/Old Diablo Game.

    • blackdog
    • December 26, 2018 at 2:11 AM

    There's some shady "we pay you to leave" scheme going on in Blizzard, hinting at possible future lay offs in non-dev departments of the company.

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  • Fallout 76

    • blackdog
    • December 26, 2018 at 2:08 AM

    Wow, Bethesda is cash grabbing on Christmas, charging a third of full retail price for a couple skins. You can buy some incredible "triple indie" or discounted games for this price.

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  • Us (Jordan Peele)

    • blackdog
    • December 25, 2018 at 5:18 PM

    Freaky again!

    @FMPONE will be like ?

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  • Counter-Strike: Global Offensive

    • blackdog
    • December 24, 2018 at 10:58 PM

    Shout out to our fellow mapcoreans that have made some very complex maps that compare and even surpass(!) Blacksite on some metrics

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  • Counter-Strike: Global Offensive

    • blackdog
    • December 24, 2018 at 1:51 AM

    Cheers @FMPONE

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  • Black Mesa Source

    • blackdog
    • December 23, 2018 at 7:15 PM

    Read the news this morning, impressive AI behaviour for the Alien Grunt, deffo gives me Doom 2016 vibes.

    Still haven’t played this! Is any of the new tech going to be retrofitted on already released content? That fog looks juicy!

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • blackdog
    • December 21, 2018 at 6:32 PM

    Nice :)

    OT: tools allow you to make Battle Royale maps now that they’ve launched the DLC?

  • [Unity] Dungeon

    • blackdog
    • December 21, 2018 at 2:18 PM

    If you are not making a game I don’t see the point of Unity Pro. Afaik lots of indies that are selling games don’t use Pro.

    Maybe I just misunderstood what you mean.

    Regarding the environment, I was looking at it yday and I like it, LOTR vibes for me. My critique is they look a bit repetitive because of the assets used multiple times and rooms seem very symmetrical. My eyes were particularly lingering on those missing stones in the wall right where stairs are, which seems unrealistic. Most importantly I think the lighting could be improved, as it strengthens the feeling of symmetry and sameness. Some lights should be off, and there should be a noticeable colour accent (think of blorange). Otherwise good execution ??

  • Black Mirror

    • blackdog
    • December 21, 2018 at 2:01 AM

    A feature film could be coming out in 10 days, and could be featuring the "choose your story" technology that Netflix was building in collab with Telltale Games

    https://www.msn.com/en-gb/entertai…ocid=spartanntp

  • Counter-Strike: Global Offensive

    • blackdog
    • December 21, 2018 at 1:55 AM

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  • [CS:GO][Wingman] De_Quaint

    • blackdog
    • December 20, 2018 at 6:46 PM

    Good job man. I thought the name rang a bell and looking better at the screens I recognise the map from Fmpone’s streams, when was a grey box.

    Can only agree with the above as it’s a bit cluttered, a bit strange as too many things going on, maybe after the contest you can polish up a bit more and find alternative solutions. Regarding the France setting, when just skimming through I must say the river area made me think of de_abbey so I had the first impression the setting was similar. I think also the warmer colours. Feels a bit colder light might be more UK.

    Otherwise really good job in getting it to a final, shippable stage.

  • Mapcore Job Census

    • blackdog
    • December 20, 2018 at 6:26 PM
    Quote from AlexM

    On 12/19/2018 at 4:46 PM, AlexM said: So I decided to leave the games industry for a while. I'm working with the Unreal engine though so it's not a HUGE change. I'm in medical tech now.

    Senior programmer at PrecisionOS

    Some might say that’s where the money is ?

    Interesting stuff nonetheless!

    Ages ago when I was still in Italy I was thinking of collateral ways of using game tech for like public administration etc.

  • Control (Remedy)

    • blackdog
    • December 20, 2018 at 6:07 PM

    New trailer shows the scale and variety of the environments

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  • WIP in WIP, post your level screenshots!

    • blackdog
    • December 17, 2018 at 1:39 PM

    Most windows look a bit weird I think, are these scenes for env-art, where they art tests for actual maps…?

  • Counter-Strike: Global Offensive

    • blackdog
    • December 17, 2018 at 2:52 AM

    Lol this is just like Biome

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  • [Wingman] Turnpike

    • blackdog
    • December 17, 2018 at 12:22 AM
    Quote from esspho

    1 hour ago, esspho said: Awesome map across the board. As a Stehen King fan I appreciate the Castle Rock easter egg.

    OT: you seen the tv show, how is it?

  • [Wingman] Turnpike

    • blackdog
    • December 15, 2018 at 1:09 AM

    Fuckin’ done it again, you bastard


    :)

  • [decompiled] dz_blacksite | dz_sirocco

    • blackdog
    • December 14, 2018 at 12:18 PM

    Also reminds me of @[HP] Europa game

  • Rage 2

    • blackdog
    • December 14, 2018 at 9:34 AM

    Still have to play the original ? on the shortlist for next SP I’ll play when I finish Just Cause 3/Wolfenstein TNO

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • December 13, 2018 at 10:58 PM

    Must say I was somewhat disappointed by the noclip documentary: there’s a lot of people that really had little to do with the original game(s) or the community projects. I mean Corey from Santa Monica had interesting stories and observations… but wasn’t involved in anything HL!

    I wonder if this was due to wanting to only interview in person, or if people just turned down the offer, I would have been happy to settle for Skype calls if that was with more involved people. Like, how nobody from Black Mesa was available, other than Yang who actually left a long time ago? Can’t believe that anyone in the Natural Selection or Insurgency teams would have found time to speak for this. I’m wondering all this as well cos they put the word out only like a month ahead of the actual HL birthday… you’d expect something like this to be developed over longer time…

    ~

    Wow how did they add such graphics enhancements to Source? Can’t believe a mod can get such access to rendering.

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