W00t massive upset tonight! Liquid chockes and crumbles in front of Ence that played a masterful CSGO. I’m so happy for Allu returning like that on the big stage.
Now I’m hoping for NiP to do the unexpected ?
W00t massive upset tonight! Liquid chockes and crumbles in front of Ence that played a masterful CSGO. I’m so happy for Allu returning like that on the big stage.
Now I’m hoping for NiP to do the unexpected ?
Totally disagree that increasing price is better for the industry, I see even more justification for people to buy used, where a lower entry price just appeals to more. At least as far as I’m concerned I don’t buy games at more than £20/€30. Few games would be a D1 purchase for me, no more than two per year anyway.
I find very unfair that a full priced game also pushes microtransactions on you, whilst I’m ok with expansions-dlc.
Opem world fatigue is clearly there and I’m sure that’s the reason why many smaller titles have done very well.
Will weight in the sponsors another time.
For now what a performance NaVi and Zeus in particular! Faze out of the major with a 0-2, dropping their map choice (aimferno) after a 10-5 lead!
An aside to what @[HP] was saying: player retention has been the target for big publishers for many years: when G4 was still a thing, I remember Geoff Keighley interviewing Jade Raymond along a couple others during an E3, must have been like 6-8 years ago. The main topic was player retention and how the publishers were aiming to increase that as much as possible: to limit the losses from the used game market, as playing and finishing Gears/COD/[whatever 8hrs game] on release weekend would cause massive losses as people could buy a used game at like -50% after a week from release… and they wouldn’t see a penny of it. That’s why sandboxes became so popular, along collectibles of all kinds, and of course most of all multiplayer experiences that would keep players playing. Would they also buy accessories afterwards? Awesome! The result are loot boxes and micro transactions like a red-dot for $1
Quote from Tisky7 hours ago, Tisky said: He tried to get me to buy it but , i'm not sold at all. All the grind gotta have a purpose, why can't devs learn that.
I mean I don’t work in a dev studio, but seems unfair to blame the devs. I don’t imagine anyone excited of putting treadmills and loot boxes in place, unless they are indie devs (that will actually benefit from that income) or micro-transactions specialists (whom job security depends on defining these systems).
I imagine higher ups requesting slot-machine games, and these people have to make the best out of it.
It was clear from the announcement this game was going to be a Destiny clone ?
I’m also convinced that it would be much better if was developed as an IP for movies or tv-show. I’d watch that.
Uh I meant to post this behind the scenes
We sometimes discuss of changes to the CS formula. What do you think of the sponsors problem?
There’s a new rifle
I can say that on mobile (iOS) the video is loading for me, it goes black if I tap on any of the social icons at the top though (upon returning on the page). Those icons I can’t see btw.
I can only join Radu in complimenting you, real nice website you got.
Best if luck with the applications!
Been watching Titans on Netflix; I was very pleasantly surprised as I was expecting something on the level of cheesy of the Arrow-verse, but this is much better with great action scenes and copious amount of violence/gore. Story has been good too.
Trailer didn’t do it justice.
Would maybe be more impactful if the German cross was hanging from the crane @I ♡ The 1950's
Following up on this trend
I cant shake the feeling of how fascist this “ultra progressive” platforms/discussion groups are, when you challenge them just a little bit. This really bothers me, would someone get flagged for promoting their own course for example?
The full podcast can be found here and it’s enlighting and enraging at the same time to hear about the hypocritical stance the platform holders take on subjects like these.
This movie is fucking A - Fargo 2 pretty much
You live in London @Terri?
They already posted ads to hire again
https://www.linkedin.com/feed/update/ur…211445602390016
i wonder if there’s any senior that is keen to apply after what they just pulled.
Quote from grapenOn 2/14/2019 at 10:42 AM, grapen said: Guns are not tiered, they’re preference (and situational). Play with them and find some that you like. I mostly roll with the wingman pistol, longbow rifle and peacekeepe shotty. Attachments are tiered however and corresponds to the same color coding as skins. White < Blue < Purple < Yellow. When you tag a blue armor for instance, the voice line goes ”armor here, level 2”. I don’t think it’s complicated, it’s basically Quake 3 pickups on steroids with all the attachments, that you learn the depth of over a few hours of gameplay.
Well they sort of are tiered, since same class guns (eg: AR) can be both light or heavy ammo.
Plus you can find the epic ones completely kitted.
From my experience it’s basically useless to have any light ammo gun, unless you are at the very beginning, facing unarmed or just pistol-armed enemies. Although I managed to kill two armed guys whilst I only had the throwing ninja-star-looking thing, and one with melee only (from behind).
I understand the attachments/armour colours.
Quote from Radu
If it’s referred to me is kinda annoying after making I think many valid arguments. Maybe the post is just too long… I haven’t asked/suggested they should change the BR formula to make a different game.
Quote from grapen9 hours ago, grapen said: Weapons and ammo are color coded. If you have a teal weapon icon in your inventory, you need teal ammo, etc.
Yeah I got that… after reading Gamespot’s guide. In all seriousness I was just listing a few things, my concern is broader and I’m referring to the fact that is not immediately clear the effectiveness of a gun/its tier.
Not that I didn’t notice the colours down there… but everybody knows you can’t convey information just on colour. Plus in the training is not explained.
You have to make split second decisions on what guns to pick, you should know before picking up something what’s gonna be like, imo. Deffo you should know it once you are handling the gun, but for eg you have assault rifles with a blue ammo counter, which work with light ammo, if you want to colour code shouldn’t every aspect of the gun scream at you what’s their tier? I’m a simple man and in a game like this I go on the assumption that a bigger gun is more powerful. If I think of CSGO there’s basically no situation where you wouldn’t pick an AR over the SMG you holding on, if the deciding factor is the damage dealt alone. But here there’s the P90 lookalike that is heavy ammo so I’d hold on to it vs a scout which just gives away my position.
~
Anyway got my first win last night, had a good team. I tried the medic for the first time too and managed to save the ‘mates twice. Felt impactful for the first time.
Why people like this friggin damage bubbles so much?