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  3. blackdog

Posts by blackdog

  • The Alien movies

    • blackdog
    • May 2, 2019 at 11:44 AM

    Ore and Night Shift were really nothing. Still have to see last two

  • Anthem and the peculiarities of modern monetization.

    • blackdog
    • May 1, 2019 at 7:54 PM

    Basically say goodbye to this game, BioWare already reducing manpower on the promised content

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  • Rage 2

    • blackdog
    • May 1, 2019 at 7:26 PM

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    Uh oh, thought I posted the latest trailer

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  • Epic Games Store

    • blackdog
    • May 1, 2019 at 7:13 PM

    Convenient timing for Raycevik to make this video

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  • Counter-Strike: Global Offensive

    • blackdog
    • May 1, 2019 at 3:38 PM

    CSGO Team has announced new updates, comprising a new Danger Zone map: Sirocco

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    i guess I know what I’ll do tonight ?

    ~

    I would have appreciated if they called it Scirocco tho

  • John Wick

    • blackdog
    • May 1, 2019 at 11:12 AM

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  • WIP in WIP, post your level screenshots!

    • blackdog
    • April 29, 2019 at 1:14 AM
    Quote from Interfearance

    2 hours ago, Interfearance said: Much adue over rebar. Can everyone calm tf down. Maybe you should suggest what he can replace it with instead of regurgitating the same points of criticism and adding invalid ones out of spite.

    There were suggestions

    Quote from blackdog

    On 4/14/2019 at 11:04 AM, blackdog said: I think its one of those cases where being too faithful to a reference hurts the final product, it’s waaay off the left field for people not to notice and criticise. It just looks dangerous, as in I can’t see how people wouldn’t get their foot stuck in there, so it’s not inviting to be used. I mean, in real life is not meant to be used, so the natural reaction in game is to stay away as well.

    You can achieve the same intended effect of metal noise by using metal grills such as this heavy duty stuff used in building sites as well as public installations (catwalks leading to natural beauty spots for eg)

    https://images.app.goo.gl/hyKEcqySkpkrUotx7

    I would convert the left side to a concrete ramp (or wooden! if the map represents a site in early development). Or make a fully finished concrete set of stairs, but one side has wooden board on it to make a ramp. A ramp would make a lot of sense for moving heavy building materials up and down the height difference, and would be accessible if the final site is intended for public use (not moving goods). Ultimately I think would look more logic/organic.

    ~

    I’d like to see this in context, as in: I’m a bit sceptical that such small positioning difference is so advantageous for one team or the other, it sounds wrong. Not that it’s a bad idea to differentiate peek spots, but the closest example I can think is underpass on Santorini and the two angles are separated by a wall and there’s an accentuated difference in the way you walk up to the spot that makes sense. If there has to be a clearly more advantageous way to peek, than I argue that you should have a clearly different variant (like forking the path to go indoor and come out from a window/door or you peek from a platform which you would have had to choose to get up to before getting here)

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  • What's going on with your life?

    • blackdog
    • April 29, 2019 at 12:43 AM
    Quote from I ♡ The 1950

    7 hours ago, I ♡ The 1950's said: I'm not sure if this would belong here or in some sort of cooking thread (Maybe there is one and I'm just not very smart), but I tried out making some bread like the kind in my map. And while I could have done better to make them look more like the map version, they tasted really good!

    The content cannot be displayed because it is no longer available.

    There is ;) https://migrationtest.mapcore.org/topic/16418-wh…ooked-recently/

  • God of War

    • blackdog
    • April 28, 2019 at 4:23 PM

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  • WIP in WIP, post your level screenshots!

    • blackdog
    • April 28, 2019 at 1:41 PM
    Quote from I ♡ The 1950

    8 hours ago, I ♡ The 1950's said: So today I felt like creating a fictional brand for all those cola props in de_border (Lecker-Cola)! And this was the result!

    https://imgur.com/a/DoslOu3:)

    The content cannot be displayed because it is no longer available.

    It has already been pointed out but doesn’t look much in tone with 20s advertising. I guess you can get away with the cartoon illustration, but the palette seems way off, don’t recall ever seeing that aqua colour in that sort of stuff, was always quite warm palettes even whites as off-whites like ivory/magnolia. Not an expert but that’s what I remember.

    The other big part of selling such an idea would be font choice, which are quite off atm.

    in fact you could deffo sell this poster idea without illustrations and just the right combo of colour and font.

    Also the brand should be the most noticeable wording on there, but is yellow, almost invisible compared to the rest.

    Finally I think the aspect ratio is not ideal, I would think stuff from that era would be mostly 2:3, any standard paper size. In Day of Defeat there weren’t weird sized poster for eg.

  • Days Gone

    • blackdog
    • April 28, 2019 at 8:27 AM
    Quote from [HP]

    7 hours ago, [HP] said: Digging it so far, most have put around 3 or 4 hours into it.

    Holding a button down to perform an action in video games should be banned. Hate this trend

    You mean like when you have to hold down to turn a wheel abbe open a gate etc? Isn't that a choice motivated by the fact that it can be interrupted? Say player is attacked whilst performing the action. Also isn't it quite annoying to press a button and stare to your character performing an action for a few seconds?

    What would you have?

    Anyway for this kind of action there was for a while a trend of mimicking the real-life action with a combo of controls, say hold down and rotate with the stick to rotates a wheel. I feel like it has gone out of fashion, although I liked it in most cases.

    Shame the Pro is locked too

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  • Counter-Strike: Global Offensive

    • blackdog
    • April 26, 2019 at 11:30 PM

    More changes to vertigo. Also congrats @catfood for getting yet another creation featured in the game: this time is Ruby. Hope will soon get to Comp. I don’t understand tho why they’ve already removed Abbey: it’s a very fun map but was quite hard to get to play it in standard matchmaking. Nothing against Workout, but don’t see the relevance of CS maps nowadays, and why are they even available in comp mode.

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  • Overwatch

    • blackdog
    • April 26, 2019 at 3:33 PM

    Wow, they manage not to show anything for a 7 min video! Such a weird announcement.

  • Epic Games Store

    • blackdog
    • April 26, 2019 at 10:30 AM

    Epic calls out Valve again: if they are to give the same revenue share as Epic, they will stop with the exclusive practice

    https://www.tweaktown.com/news/65694/epi…plit/index.html

  • DC's Cinematic Universe

    • blackdog
    • April 25, 2019 at 9:48 PM

    Apparently Doom Patrol is already streaming (in the US on DC’s platform)

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  • Days Gone

    • blackdog
    • April 25, 2019 at 9:02 PM

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    Quote from PaulH

    7 hours ago, PaulH said: Reviews are out:

    https://www.metacritic.com/game/playstati…ays-gone?ref=hp

    Oh wow IGN only 65

    “Days Gone feels bloated, like a movie that goes on for an hour longer than it needs to or should’ve. It’s messy and confused, but peppered with genuinely thrilling encounters with rampaging hordes of zombies and occasionally breathless firefights. There’s a good game in here somewhere, but it’s buried in a meandering storyline, repetitive missions, and just too much obligatory stuff to do without an eye on the smaller details”

  • World War Z aka Left 4 Dead 3 we never got.

    • blackdog
    • April 25, 2019 at 9:00 PM

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    7.5

  • [CS:GO] Crossfire Remake

    • blackdog
    • April 25, 2019 at 4:17 PM

    For me it doesn’t work, there’s a stark contrast between a newly looking ceiling and the walls.

  • [CS:GO] Crossfire Remake

    • blackdog
    • April 25, 2019 at 12:12 PM

    The “rusty” wall textures in the last shot are too much, the room looks way off being a mix of clean and dirty textures. I imagine you want to go toward the abandoned site look, but I’d tone down those walls as they are really noisy and get in your face

  • DC's Cinematic Universe

    • blackdog
    • April 24, 2019 at 7:20 PM

    New tv show from DC. Trailer doesn’t look good…

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