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  3. blackdog

Posts by blackdog

  • WIP in WIP, post your level screenshots!

    • blackdog
    • September 24, 2012 at 2:20 PM

    Can't remember the layout of Siege, as far as I recall was the one with a large cliff and bridge... didn't played it except in lan a few times, didn't like it.

    Stylistically your effort is impressive, I really like it

  • How to break in the games industry - an insiders' guide

    • blackdog
    • September 20, 2012 at 6:10 PM
    Quote from Al Anselmo

    It was kind of general sense that CVs shouldn't be longer than two pages.But, at the same time, I saw/ read/ watched people saying that a CV should have only one page

    I understand you solved the issue already, but others could be interest in this tip from Microsoft HR dept:

    Quote

    It’s okay to use more than one page.Include all relevant experience rather than cutting things to make your resume fit on one page. That said, be sure your summaries are succinct and your most important information appears on the first page.

    INTERVIEWING @ MICROSOFT:RESUME AND INTERVIEW TIPS

    I understand your dilemma by the way, I read the same somewhere and I think it can be just formative to make the effort. Other than being succinct at least shows kwnoledge of the software, plus, a two column layout is more readable to the eye... i'm growing to hate the full-spread page.

    For the "one-page" argument I personally think that an expert doesn't need to cite all of his works, I mean if on your resume you can write you worked at IL&M and Valve when applying to Blizzard that's pretty much it, I guess

    Same thing for a first-hire, sounds a bit silly to cite too many things if they don't show different skills or progression in the expertise.

  • WIP in WIP, post your level screenshots!

    • blackdog
    • September 18, 2012 at 4:10 PM
    Quote from TermInator525

    witch side do you prefer?

    Left.

    The other style is more inflated, it would seem just a Dust clone.

  • How to break in the games industry - an insiders' guide

    • blackdog
    • September 4, 2012 at 12:42 PM

    Thank you very much Francois.

    I want to make use of the downtime on our project, i hope i can finalize the website within the week. I don't want to make anything too fancy, but being a web designer I would like to let people know through the page. I'll post something in the forum section as soon as I have something for feedback.

    Quote from Furyo

    breaking out of QA is often a perilous adventure (yes, it's a highway for a lot of people, but guess what, crashes happen)

    very intersting point, i haven't really thought of that. Is it because they get slammed by the routine?

  • How to break in the games industry - an insiders' guide

    • blackdog
    • September 2, 2012 at 11:44 PM

    I need some advice from you guys. Sorry couldn't shorten the post more than this.

    I want to land a job in the industry but unfortunately have a very mixed skillset, so I'm thinking to apply as game tester to start, there are a lot of openings. I would also apply as a 2D artist where possible.

    Problem is I'm not sure how to present myselft, I don't want to send out applications without a website to back that up... but do testers have portfolios? Couldn't find any.

    I'm Italian, so that's favorable to me 'cos I can also carry out localisation duties.

    At the moment I'm making 2D art for indie dev Ad Maiora, we are about to publish our second mobile game (basically we are garage developing).

    I know my way around Hammer Editor, I worked extensively on it in the past but never felt to release anything.

    My education is in web design and development.

    As for pure testing experience, I have only managed duties for the (smashing) singleplayer HL2 mod Riot Act, plus additional design and trailer storyboarding. Right now I'm helping another friend testing his new but unannounced game, he's the guy behind Naumachia (project on hold) and the HL Mod The Specialists.

    Assembling all this in a portfolio is just a mess, so I was thinking to center it on the 2D art I'm making, everything else would just be mentioned in the resumé section and application.

    Any advice?

    Quote from Furyo

    I wouldn't advise anyone to leave their home country without any experience in the field they are looking for work in. [...] A friend of mine in Canada is currently finding it hard to get a position because he doesn't have a visa (temp visa) [...] And he's got 8 years of industry experience. [...] Canada has acquired a very large pool of talent to choose from in the recent years, so much so that companies in Montreal are now asking for things to calm down before the system implodes. It's just not 2007 anymore.

    This -and all the rest of your post- is intersting: so you are saying that in Canada they are hiring only residents?

    By living in Italy relocation is basically my only option; yeah Ubisoft does have an office in Milan but I want to get out of this place.

    I'm primarly looking at European studios but also across the pond, I've found at times openings in Canada/US asking for Italian knowledge.

    I wonder if it would eventually be easier to get a US VISA by knowing people there? I have family in Alabama, my aunt married a soldier.

  • Smashing Planets - 2D game

    • blackdog
    • July 11, 2012 at 1:00 PM

    Sorry for the delay, i did read the comments when you did posted 'em and notified the project leader.

    I understand what you mean for the trajectories, Flight Control was my first purchase for my iPod Touch i've thought of that myself but i'm not sure if it would work, guess you just have to try. Maybe it can be something for a particular kind of missile... this week we are trying to come up with some new contents to update the game.

    The trajectory makes sense, but i think it hasn't been implemented because you shoot a lot of missiles and the screen is already cluttered in some situations.

    I'll discuss with the lead if he had any thoughts on this, thanks again

  • Smashing Planets - 2D game

    • blackdog
    • July 5, 2012 at 2:57 PM

    I'm proud to report that our game Smashing Planets has been featured on the English Windows Phone Marketplace!

    [Blocked Image: http://catalog.zune.net/v3.2/en-GB/app…=95&resize=true]

    http://%7boption%7d

  • Smashing Planets - 2D game

    • blackdog
    • June 18, 2012 at 3:52 PM

    I would like to present the videogame on which i've worked for about a year with a couple of friends.

    I've made all the graphics, working in Photoshop (basically all vectors, no painting); only the strip-comics were made by another team member.

    [Blocked Image: http://unleashthedog.net/games/xplanets/appicon-256.png]

    Smashing Planets is a game where players must defend the Earth from the attacks of the maleficent purple aliens, they want to profit on us from a reality show!

    The game features intuitive touchscreen controls for tablet and smartphones, but also runs on Windows PC with mouse support.

    The four of us formed Ad Maiora Games after the accolades awarded in the Italian chapter of the Global Game Jam 2011, so we kept iterating on the original prototype (featuring a totally different mechanic).

    It is now available on the App Store, Google Play Store and Windows Phone Marketplace while on Windows PC it will be coming soon.

    I'm eager to hear your feedbacks, but if you like it off-the-bat I encourage you to "Like" it on facebook!

    We do have a trailer too:

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