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  3. blackdog

Posts by blackdog

  • Gunpoint (indie)

    • blackdog
    • May 30, 2013 at 2:43 PM

    Just tried it, fun as expected.

    Writing is brilliant indeed, I'd say this game has the best conversion-to-purchase process ever

  • Gearscape

    • blackdog
    • May 29, 2013 at 11:52 PM

    My complaint would be it really looks too much alike Portal, other than that I hope they are going to improve the ball behaviour, it feels really strange when it jumps around, like no real weight.

    I'm kinda the same as you, I like puzzle games, but they are so progressive when done right, that you are hooked until you can't go on anymore. Then it's really difficult to pick them up again.

    Eg: I still have IloMilo left halfway

    One thing about this kind of staged puzzles, that I experienced with Super Meat Boy (demo) is that you just have time to get a sense of flow and rithm, aaaaand it's gone, because you finish the level. I'd prefear slightly longer "tracks", just to get that sense of accomplishment. Trials is perfect in this (in its first three difficulties).

  • SOUQ

    • blackdog
    • May 29, 2013 at 7:12 PM

    I dig the lighting and the scenes are rich [Blocked Image: http://forum.multiplayer.it/images/faccine/sisi.gif]

    Crits? The street in the last screen in the Workshop looks definitely too wobbly (but it's not just a problem of looks).

    Is the skybox stock and/or final? In this screen i feel there's a bit too much of a contrast between it and the playable area, i dunno, like too many skyscrapers.

  • Gearscape

    • blackdog
    • May 29, 2013 at 6:53 PM

    Just throwing this out there for those who fancy Super Meat Boy and Portal.

    Found by chance about this game by a two-man Italian team on our most important indie network.

    External Content www.youtube.com
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    It's in a "closed" beta state (send an email and they link you the beta release).

  • Wolfenstein Returns?

    • blackdog
    • May 29, 2013 at 4:25 PM

    What about that plasma cutter to cut through the metal plates? XD

    In the video previews I heard there's gonna be also the "peek under".

  • Gunpoint (indie)

    • blackdog
    • May 28, 2013 at 10:22 PM

    I must say I did like even the first media, with basic art, but the final style they settled on is really pleasing.

  • Splinter Cell: Blacklist

    • blackdog
    • May 28, 2013 at 10:21 PM

    I've taken out too many people non-lethally in the first three Splinter Cells, I really enjoyed snapping necks in Conviction.

    Btw I don't think I have ever tried sneaking past guards in entire missions without putting anybody to sleep... i'm not sure it was even possible (except with Chaos Theory maybe?), it always seemed far too difficult.

    Something to try when I put my hands on Dishonored, they advertised that approach a lot.

    In Hitman Blood Money I definitely tried to reduce any kind of "interaction" to the minimum, "in and out with a clean kill of the target" when possible. That game is rewarding.

  • WIP in WIP, post your level screenshots!

    • blackdog
    • May 28, 2013 at 10:08 PM

    On the way to be a perfect add-on map for Alien Breed

  • Wolfenstein Returns?

    • blackdog
    • May 28, 2013 at 5:02 PM

    Screens follow, here you can see several concepts.

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/24/row_wreckage_jpg_0x0_watermark-big_q85.jpg]

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/24/row_gunner_jpg_0x0_watermark-big_q85.jpg]

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/24/row_lookout_jpg_0x0_watermark-big_q85.jpg]

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/24/row_mainhall_jpg_0x0_watermark-big_q85.jpg]

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/24/row_hangardestruction_jpg_0x0_watermark-big_q85.jpg]

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/24/row_hangarguardrobot_jpg_0x0_watermark-big_q85.jpg]

  • The Evil Within (Project Zwei)

    • blackdog
    • May 28, 2013 at 3:51 PM

    «The Evil Within is being created using a heavily modified id Tech engine and rendered in a cinematic-style ratio of 2.35:1, rather than the standard widescreen ratio of 16:9.»

    [Blocked Image: http://images.vg247.com/current//2013/…ity-600x337.jpg]

    [Blocked Image: http://images.vg247.com/current//2013/…ent-600x315.jpg]

    [Blocked Image: http://images.vg247.com/current//2013/…gue-600x337.jpg]

    [Blocked Image: http://images.vg247.com/current//2013/…ake-600x337.jpg]

    Preview: [url='']http://www.vg247.com...-bloody-return/[/url]

  • Gunpoint (indie)

    • blackdog
    • May 28, 2013 at 3:12 PM

    Walkthrough:

    External Content www.youtube.com
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    Trailer-tutorial for the Level Editor that will ship with the game:

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    Screenshots:

    [Blocked Image: http://www.pentadact.com/wp-content/Gunpoint-screenshots-02-500x281.png]

    [Blocked Image: http://www.pentadact.com/wp-content/Gunpoint-screenshots-07-500x281.png]

    [Blocked Image: http://www.pentadact.com/wp-content/Gunpoint-Steam-Screenshot-4-500x282.png]

  • Gunpoint (indie)

    • blackdog
    • May 28, 2013 at 3:11 PM

    I confess I'm totally fanboying over this since it was first shown around.

    [Blocked Image: http://farm6.staticflickr.com/5340/8851947418_f8f821a951_o.png]

    Gunpoint is a retrò flavoured, 2D stealth game, centered around puzzle-platforming mechanics. In the game we control an industrial spy tasked to hack into one or more computers in every level.

    For those who never heard of it before, it was made in Game Maker by a PC Gamer editor.

    The selling poing of the game is the switch between two view modes, the second allows the spy to examine and rewire a building's electric system to gain access to the different rooms.

    Website: Gunpoint The Game

    Release date: 3 June 2013

    Demo: available here

    Download: DRM-free on the official website e Steam

    It's a Windows game; buying it on the author's site still gives you a redeem key for Steam. Just 9$ to preorder the basic version.

    I'm trying the demo tonight but i'm pretty sure i'll buy it.

  • Totally random concept/sketch thread

    • blackdog
    • May 28, 2013 at 9:52 AM

    Do yourself a favour cardo, and watch some of Feng's lessons, they are very informative about all the basics, as Tschoppo says.

    On the sensitiviy, it's not that he uses 100% color values everywhere, he just sets manually the transparency of the brush. I don't remember if he keeps the pressure setting for making a bolder or thinner mark.

    As for textures, you will find several tutorials in where he illustrates how you can use a texture just to pick color values, or as a starting point for your work, and just have some work done to save time (in the end the painting will be completely done over) or simply to not fall in the "blank slate fear" (sometimes he takes a painting of his, flips it around and starts painting over, without the original having anything to do with what he will end up).

  • Totally random concept/sketch thread

    • blackdog
    • May 27, 2013 at 7:15 PM

    You are just practicing on your own, are you following some tutorials or lessons?

    I sometime watch those posted in the FZDSchool channel by Feng Zhu, one of the best concept artist in the industry; on the brush argument he always says he uses only a couple of the default PS brushes (as well as no pressure sensitivity, every color value is set by him). But of course one uses the tools that work best for him/her.

    ot: lulz, you are from the town my brother-in-law is.

  • What have you purchased recently?

    • blackdog
    • May 27, 2013 at 6:58 PM

    Some hardware-accelerated 2X anti-aliasing

    [Blocked Image: https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-frc3/486300_10151418476280773_1667012769_n.jpg]

  • Killzone: Shadow Fall

    • blackdog
    • May 27, 2013 at 10:19 AM

    [Blocked Image: http://media.multiplayer.it/thumbs/images/2013/05/25/kz-sf_wide_screen_large_jpg_0x0_watermark-big_q85.jpg]

  • Xbox One

    • blackdog
    • May 27, 2013 at 9:58 AM

    Welcome to the real world

  • Peter Molyneux's latest epic game

    • blackdog
    • May 26, 2013 at 8:54 PM
    Quote from Taylor

    [Peter Molyneaux video]

    Thanks to the fake echo, for the whole video I couldn't shake the feeling it was The Spirit Of Amadeus Arkham talking

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  • Peter Molyneux's latest epic game

    • blackdog
    • May 26, 2013 at 5:17 PM
    Quote from Thrik

    Wow it's finally open. Wonder if the winner will share.

    There's an NDA inside the cube

    [Blocked Image: http://memecreator.eu/media/templates/160/surprised_gasp.jpg]

  • Xbox One

    • blackdog
    • May 26, 2013 at 5:11 PM

    [Blocked Image: https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/969119_375233812580950_457017515_n.jpg]

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