Yeah, the Gamcescom BF4 trailer is a kick in the balls after the "map changing events" IW illustrated at the mp event.
Posts by blackdog
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Steve Jobs
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finished yesterday. I think it's a must especially for everyone working with computers, i found thrilling especially the early years when Apple came to life, because the author did well to paint a broader picture of the California tech boom.
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Just started "El Palestino", by a guy who infiltrated a Spanish Arab terrorist cell for 6 years(!).
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The url i tried to download from didn't work, let's see if one of the others do.
Edit: none of the links, "Can't find host" Safari says.
Sure Sprony

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I know, it's what I always thought it would be nice to do with a lot of games.
But Uplink came out quite after the game, which at the time I was just playing (i first played it borrowed from a friend). And I still hadn't access to Internet. I can't remember when I first heard of Uplink, but it was waaay late, i'd say probably when HL was toward the end of its era.
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Never played it before, must do.
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Thrik I really like Ben Affleck, and I also think he's a great director (The Town, great)... I just don't see him as the Batman.
He's not rugged, he look and sounds "soft". The voice doesn't fit imo (sounds "chewy" to me) but most of all his important chin... i already imagine him in the cape and the result is the ridiculous Clooney-Batman.
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Love the art style; looks just like another platform-puzzler, hope they make a nice story and make it interesting.
Curious coincidence, the palette is very close to The Witness'.
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Iron Man 3 on wednesday; I thought it was very good, maybe first part was a bit stretched. Finally an interesting "boss fight" at the end... not digging the ending itself though. Especially the "fireworks".
Downey Junior is confirmed for two other Avengers movies... but one must wonder who can replace such a character after that.
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Quote from Izuno
(or did I miss that BF announced this a while ago? I thought this was a new announcement/reveal...)
They said "levolution" back then, when showing the whole skyscraper coming down
No offense to COD devs but the new "dynamic" damage seems triggered the way people used to do that kind of things in HL1, just with some more particles to sell it. Maybe it's just the video, but it didn't seem physics based to me. -
No trailer yet, of course.
But movie is already confirmed for July 17 in 2015.
The bad news is that rumors translated into reality, and Ben Affleck is the new Batman

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Updating the game myself.
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Very ME style, congrats.
The thing that attracts attention is the vent duct that doesn't fit in the environment.
Maybe the green rooms have too much of a green (bounce) light?
Impressive, gg!
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The annoyance of the proprietary platform is like the chicken and egg question... I mean, we are blaming new platforms for the same reasons we were complaining with Steam at the beginning.
There is some value in having a platform instead that just a network, it might come the day that someone does it better than Valve, at least in some aspects.
It would be nice btw to just run CSGO (or whatever) without everything Steam, than if you want to buy something, lunch a different game or something, run the full client.
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My two cents on tuesday playtest.
Sorry for WoT :-/
de_mocha
My first playtest on this. I like the theme, most of locations are appealing to the eye.
Problems are the routes: what looks to be a main route for Ts, ends up in what CT would consider a sideroute (eg: water tunnel that allows to shoot in the back rushing CTs or to flank them). Main(?) T routes present obstacles and feel like a sideroute.
Eg: route to B seems blocked, as described in the test, I initially felt that the canal was closed off (bridge going over blocks it visually, you need to climb to get there – which is in antithesis with a rush).
Same for the "roof route", ladder is very clunky.
Summing up: cutting some passages is imperative. Personally i'd put more emphasis on the more characteristic routes, since you have many tr0nic, which for me were: canal mid and main to B.
"Roof route" seems also something memorable, so I'd like to see you finding a way to climb there more easily. But I think you can flip the concept and adapt to your preferred routes.
cs_mass
I understand you want to propose some of the gameplay characteristics of Office, but it's difficult for me to make analogies, maybe because the spaces are much wider or the concept is looser than how I interpret it.
Maybe it's just playstile, but first rounds on the map, on T side, we were rushing a lot, it felt like we were to get to some objective.
CT spawn is too big imo, too many camping spots for Ts that come around; as a CT I felt like random spawning decided for me what route to take, because I was either close to the church entrance or the "sniping alley" (which feels a bit tight as it looks like a main route).
Inside church too dark and feels too much of a bottleneck for CTs, with Ts that can cover-fire from two spots that are impossible to cover for a CT sidestepping in there (left side of church and scaffolding – which can be like aiming at a keyhole for a CT), while having teammates coming down. Feels like Normandy beach-landing

Right side route (CT) doesn't feel like the flanking route of Office ("snowman's courtyard") or a true flanking route because drags you far from the church. Very little cover there also.
Keeping the size and this routes, I would mainly change inside-church, moving the entrance to the center or right nave (so you can have CT spawning closer together), closing off the left nave completely and concentrate on this inside-outside dichotomy.
Not sure about the tunnel, but if that's supposed to be like a catacomb, and if you widen the sniper alley, you could make the tunnel open there and it could play out like Office "open", when a CT comes out from the windows to save the hostage.
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Hope all this makes sense and can offer something useful.
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Mirage's set is beautiful, i find it a tad difficult to speculate if it would be appropriate. I also haven't tested it.
Dunno if in-game gets noticed, but that big palm is out of place in such a small space.
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Rich cast! Not the usual Scott stuff, interesting.
lol at the Wile Coyote trap

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Sigh, i can't get it for PC
