IT'S BEAUTIFUL!
Unfortunately couldn't play the latest builds but i did enjoy it already weeks ago.
Hats off Puddy & Rick! [Blocked Image: http://fc06.deviantart.net/images3/i/2004/176/3/f/Top_Hat_Emote.gif]
IT'S BEAUTIFUL!
Unfortunately couldn't play the latest builds but i did enjoy it already weeks ago.
Hats off Puddy & Rick! [Blocked Image: http://fc06.deviantart.net/images3/i/2004/176/3/f/Top_Hat_Emote.gif]
Mmh
what do you think?
Stinks a bit too much of serialized (i mean self-contained episodes) but could be something.
My impression is that there are several areas that could benefit to be enlarged, especially the route at the bottom of the map, makes me think of Long A in Dust 2, but so tight and without cover that I dunno, feels scary to picture myself to adventure there.
Quote from Rick_Di think it's an interesting layout - i am not sure the top site will get used all that much, but who knows if that will be the case.
Moving the T-spawn up a bit would help, or you are referring to the layout of the bombsite itself?
Multiplayer demo from Gamescom
it's visible the new execution system in place, that got rid of the button icons for silhouette highlighting. I frankly had an hard time in noticing it in most occurrences.
This is convenient, since there are some mapcoreans working on it, i'd dare to say that I didn't have problems with those icons, my complain with that (non-)QTE was the fact that it would only boost the score. But I think it would have been very cool to press whatever of those buttons that were popping up in the previous build to decide the order in which to execute the different enemies.
Quote from MinosNop, the 3ds' hardware is a lot better and has internet support.
The 3DS is a great machine by the way, it's slowly starting to pick up the pace but it's got some awesome games already (Animal Crossing, Monster Hunter, Ocarina of Time, Etrian Odyssey, just to name a few I remember).
Of course they are putting in it the latest chips, but without the 3D support, how this isn't just a not foldable DS?
Plays DS titles, plays 3DS titles without the 3D...
Isn't this in practice a rebranding of the old DS?
My mind was wondering under the shower, and going back to GTA4: I think that using the cellphone as the game UI was the most ingenious thing ever
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it also allows for easily doing stuff like input cheats ![]()
Sorry, not mine but it's fun ![]()
QuoteWhile going through Reddit, we saw this Danny Devito + Gears of War CG model by Alan Lee. It is amazing.
Alan Lee's portfolio: http://alanleeportfolio.tumblr.com/]http://alanleeportfolio.tumblr.com/
Reddit Thread: http://www.reddit.com/r/gaming/comme…el_by_alan_lee/
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Quote from knji love profesionall diff, but at this point i need to take out 11 guys (silent) but there is no checkpoint after 6 (or half way) and if you get detected 13 more are coming in (in this difficulty it is impossible to killem all) srsly there should be more checkpoint, becouse this is not making the game harder but more fucking frustrating as shit !
now i want to play it just to see if i can ![]()
If the game is in gold, aren't they working on the day-1 patch/update?
«Overall, the consensus among critics seems to be that Gravity is a visual masterpiece, with stunning camerawork from Emmanuel Lubezki that begs to be seen in 3D on the biggest screen possible. The leads are also drawing compliments; Bullock in particular is said to be do some of the best work of her career here as scientist Ryan Stone.»
fuuuuuuu ![]()
Quote from knjI HATE that all of the crew is much younger looking, and Sam's voice - damn the new guy got shit, where is the old Sam !?
as for know i didn't have any crashes of bug
The old Sam couldn't perform stunts ![]()
I noticed the younger looks in the videos (and Grim appear less hot
) and I will reiterate: imo Sam should have been retired from field duties, seen all these changes.
Impressive tools!
It opens today at the Venice Film Festival, I wanted to go but unfortunately I didn't know if I could so when I tried to book tickets yesterday there were only shitty seats, and 21€ for a shitty seat with Italians subs, no thanks.
Compile yer maps! ![]()
de_bagra
My first time on the map, really enjoyed it. I started on T-side, I think is the most crucial impact one can have on these maps, and it was easy to find my way. Areas are simple in a good way, with main structure/details that make 'em recognizable.
Map feels very horizontal (wide with shorter range of frontal confrontation) and that felt a bit boring, but is effective.
Seems a tad CT oriented, but that can be because of team balance.
Someone called it out already during the test, but the big flag seems to be distracting, while spectating I noticed one last man standing that got his eye caught by it, apparently.
If that's a landmark to orientate the player, you can go for a minaret if you end up using the Mirage texture set. If it's for prettyness or making the area stick out, you could use hanging flags.
I noticed that in the Resume you misspelled "experience" ![]()
If your friends are saying that about the scenes, they are probably right. I dunno, i would say that about the ghost town mostly, but there are plenty professionals that will give a better assessment.
I don't know what other word to use ![]()
By the way in-game it's perfectly smooth! ![]()
Congrats for the map, it's beautiful. I was already subscribed but have never had the chance to play it, so this was the first time i run through it. Did you change anything compared to the shots posted here? Textures and some objects feel somewhat upscaled (especially A-site and generally office areas). I'm thinking about this because in the screens it seemed the ceilings were too low.
Impressive
Maybe it's the video encoding, but at normal speed seems to be stuttering. Wip?
Very interesting btw, it's subtle but it will deffo give more depth.