OT: they presented also an iOS game... lol those ungrateful journalists don't care to shake their hands with one of the head of the studio. Good manners.
Posts by blackdog
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Finally a few cuts of gameplay!
I say that finally animations look good in a Remedy game. Can't wait to see more.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Seen the S3 finale of Breaking Bad two nights ago: brilliant, i really like the show but it still never ramps up as i was expecting from the comments i've read/heard about it. What astonishes me are the flashbacks/forwards... it makes it feel as the most thought out show ever, as the whole story was planned in detail for the whole 5 seasons!
Last night i watched After Earth: don't like the natural-derived designs of equipment and story/narrative is bland, everything unfolds predictably.
Question: where the hell did the kid loose the spikey weapon? He has it on his back, then they cut scene and he suddenly hasn't anymore, and they carry on like if it's normal until he reach his destination and gets a new one?

Right now I was having a lazy sunday morning brunch and watched first part of the first episode of The Killing S3.
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Posted on fb and got notified there's a Sega version
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Stuffed gratin mushrooms (before & served); lil spicy but quite tasty. Next time i'll also think about the side dish.
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Quote from Minosfeijoada (black bean stew with pork parts)
I'm just realizing now how close the Portoguese name is to the same Italian dish: "fagiolata" (informal).
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Maybe first thing was a Red Alert map for me too. But as all the humble newbies, i started an sp add-on for HL1 and was going overboard with scripted events to make the world feel rich and my intention was to modify the code to create some more realistic weapons (fire selection and stuff like that).
I didn't have a precise plan so I think i did build 3-4 maps set in Black Mesa and half on Xen before abandoning the project because teachers wouldn't let me bring it at my high-school dissertation and had to participate into a web-dev project instead

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A bit too much distorsion for the large fov... i feel sea-sickness coming

Maps are looking nice.
I dig Arms Race a lot, at the beginning was the only thing i was playing; i don't think maps need to be symmetric to work well.
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OMG they have the superlame Spiderman game I used to play! T_T
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Quote from Sentura
I also think there's an issue here with entitlement; that some "gamers" feel entitled to being fed an entire experience for whatever amount of money.
Excuse me but, i don't think this came out well. Sounds totall wrong actually.
Now, I get what you mean about customer choice but there must be a certain amount of fairness.
I also agree on the target audience argument, but then you have to have the courage to change your strategies to deliver your product.
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Last but one episode of Breaking Bad's third season. WOA the ending.
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" post="349604" timestamp="1386197461"]TotalBiscuit is a weird persona, sometimes he can be all that's wrong with PC gaming master race these days
Agree.
Love his thoughts on this (not so) new trend of micro transactions on the 60$ AAA games.
Well, could someone disagree? Hope not.The only thing I guess he got wrong is accusing the developers about the microtransactions, i'm ready to bet it's something MS pushed down to them.
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loool @ the swearing in NBA. I think it's fantasticly funny
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Dark: ty, i thought the streaming feat was only for downloads... great that works also off discs!
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That's exactly my point Steppenwolf.
These tools allow to design on a grid so precise evryone would get a sense of perspective As for the tools, seems to me they are so intuitive that if you are just setting up grids on top of reference pics (like i've seen there or in Sketchup); I'm pretty sure you can follow tutorials and understand how to place grids without being able to explain what is what, so people wouldn't understand the theory, not more than "intuitively".
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Don't remember, is the PS4 installing the full game as the One?
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Quote from Thurnip
the tools i think are good to experiment, try out different perspective setup rapidly

If they are quick and fast, yes... the one from Epic, from the little i could see in those clips, seems to work the way i was imagining/expecting a perspective tool to work.Then I dunno, i'm not in the industry and i'm talking on top of my head, but from the behind the scenes stuff that goes around, i wouldn't expect concepts get much more intricated than this below. I mean, i would want 3d artists to have their own input in the creation process, while if the artist is bringing the thing from sketch to model, well, he knows what he's doing already. If we are speaking about level design is even less important because of the amount of iteration the process of making a good map involves it would be totally a waste of time to design things too much in detail
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Today the last tuft of radicchio di Treviso i could bring over to UK
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Quote from knjin my case, it doesn't matter what time i eat carbs

Whatch out for metabolism changes, it can happen between 20 and 30. I noticed it did for me around 25-27. Although I haven't inspected the matter thoroughly.
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Those perspective tools are great, but seeing the demo i'm not sure how much they speed up the process... better know the theory and draw accordingly, isn't it? I mean, we are talking about concept design.
For a total noob interested in 3D spaces anyway, is probably better to build up some boxes with Sketchup and paint over, what do you think? I've seen artists suggesting this approach on YT.
As far as I can remember from my high-school days, perspective wasn't that hard to setup, of course being a technical school we were designing mechanical pieces and doing all kind of measurements so it was a lenghty process, but from the videos i've seen from top-of-the-class concept artists, they just go freehand, and it takes seconds.
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Quote from Pampers
don't they always produce a little less around launch so they can say they sold out?
That's the argument Pachter tackles in the video linked above. He says no. Maybe it's just a matter of perspective.With the importance preorders have today, with assembly lines able to do just-in-time adjustments, seems just better to produce what you need.