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Posts by blackdog

  • Avengers: Age of Ultron

    • blackdog
    • April 24, 2015 at 11:19 AM

    Cyborg in 2020 seems incredibly far away for someone who's been casted to appear first time next year.

    Jeez.

    Btw those Evans and Renner are getting some wind for being idiots on promo tour

    http://www.telegraph.co.uk/culture/film/f…ow-a-whore.html

  • You can now sell content through Steam Workshop

    • blackdog
    • April 24, 2015 at 11:01 AM
    Quote from Buddy

    They do because they can

    Well not really, they have made a deal with Bethesda... I can't believe those guys would let get themselves ripped off without any discussion.


    Quote from Em

    Maybe this will bring good things on the table, but experience shows Valve isn't good at regulating and supporting things.

    I totally agree with you, but I think they believe in the market self-regulating itself... people get what they upvote, if it makes sense.

    I was baffled when a few days ago I found out that a dick streaming himself playing FIFA is making millions. Or "PewDiePie: $825,000-$8.47 million estimated yearly income after YouTube's 45% cut (23.9 million total subscribers)".

    These guys are fucking playing videogames, it's abominable shit content, yet people watch.


    So I guess that on Greenlight there's what people want.

  • You can now sell content through Steam Workshop

    • blackdog
    • April 24, 2015 at 7:54 AM

    What??? They're taking 75%?! I haven't read that last night (nor remember reading about the Valve games that offer monetization) it's absurd unless they keep like 20 and the most goes to original game dev.

    But still I find this very quite unfair to mod devs, they're using proprietary tech and tools, assets, but still the work is theirs… and so many mods are total conversions! How is that fair, they're only using the tech like adopting any engine now freely available.

  • MapCore and RunThinkShootLive Half-Life Challenge

    • blackdog
    • April 24, 2015 at 12:35 AM

    I'll never make it in time. This weekend I'm super busy.

    Have spent time on this, but after creating a rough version of the rooms necessary for the introduction I've hit a slump and haven't been able to make something relevant gameplay-wise.

    I like my idea though, I'll keep working on this to release it.

  • You can now sell content through Steam Workshop

    • blackdog
    • April 23, 2015 at 10:36 PM
    Quote from Sjonsson

    I have to say I strongly disagree with the statement that this is the end of modding. If you think that this was somehow 'the first step' you haven't been following what's happened the last five (or more) years. This development have been pretty much foreseeable for a long time since the availabilty of game development and content for games via editors increasing drastically due to developers reaching out a helping hand for all users.

    [...]

    Now of course you could go all Blizzard over the EULA

    Well really Gabe said this was the direction openly in some interviews time ago. So no surprises about this really. Not sure what you mean with your statement, but I wouldn't call the operation "helping": Valve knows better than anyone that custom content can create a steady revenue stream simply with people buying the original game to play the mod. That is helping themselves first and foremost.

    In terms of copyrights, you have to read the fine print, like Cashed already reported.


    Quote from TheGuma

    Either way, just checked out, the Skyrim blades and stuff they're advertising are around 0,20$ to 1$ range. It's not THAT expensive considering that people spend THOUSANDS of dollars for skins in CS:GO. Let's say a map costed 1$, I would pay for it if it looks good. If it looks meh, I wouldn't. It's still about choice. I'm sure modders who oppose this new feature will continue on with their lives, and talented artists will get some funds.

    Of course they aren't expensive, but there's no comparison in the amount of work between a sword and a map! And if you were to price a map correctly, you would never get anything from it. And if your map comes at a price, it won't spread as much -which is the first reason you make a map anyway.Mappers here are at great disadvantage, players perceive that sort of content as something that must be provided, because it's the game's foundation. People are much more inclined in buying accessories, just look at the F2P market, is based on that almost; listen to a few presentations on Youtube and you'll hear more about psychology than game design.

    ~

    PS: we also haven't even mentioned the fact that there's a refund option, how many bastards are gonna play an SP add-on in an afternoon and then claim the money back?

    I know that on the long run, on the big numbers, quality will always trump on this cheap ploys, but it's still unfair nonetheless.

  • You can now sell content through Steam Workshop

    • blackdog
    • April 23, 2015 at 10:19 PM

    I think that due to the nature of mods, and the success of Humble Bundle and the likes, they should have just put the option of pay what you like.

  • What's going on with your life?

    • blackdog
    • April 23, 2015 at 9:19 PM

    Sorry to hear that DoubleF, but at the same time is a great boost of confidence I think! Keep working, keep applying

  • What have you watched recently?

    • blackdog
    • April 23, 2015 at 9:16 PM

    3 episodes to go to the end of Daredevil's first season

  • Mad Max

    • blackdog
    • April 23, 2015 at 6:21 PM

    Looks better and better every time

  • Avengers: Age of Ultron

    • blackdog
    • April 22, 2015 at 10:15 PM

    I bet this guy thinks he scored

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  • How to break in the games industry - an insiders' guide

    • blackdog
    • April 22, 2015 at 9:00 PM

    Thanks for sharing, yeah heard about the problems in the UK just recently by chatting with another fellow Mapcorean. Bites: I moved here thinking there were lots of opportunities. Well, definitely more than the deserted Italy...

  • Superman VS Batman

    • blackdog
    • April 22, 2015 at 8:52 PM

    I know how this story ends. Just watched this


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  • Alan Wake

    • blackdog
    • April 22, 2015 at 5:26 PM

    If they bump the graphics up from the pc I'll be annoyed. And will demand a new port to pc XD

  • Cryengine VS The World: Is it a good platform for indies?

    • blackdog
    • April 22, 2015 at 8:51 AM

    Of course I haven't worked with it, but my impression is that until now CryEngine was the only easy accessible engine with the best looks at the best performances (seems very scalable to me).

    I haven't seen the implementation of terrain in UE4, just watched bsp making videos, but guess until now CryEngine had the best tools for making large environments.

    People had started to adopt it since UE3 was aging, now they are out with a superior package.

    I'm sure CryTek is working to bring the tools up to standards. Keep in mind they also catered specifically for non-gaming solutions as well.

  • Mad Max

    • blackdog
    • April 21, 2015 at 10:05 PM

    Without wasting time to copy img urls, just clic and look at some new screens


    http://multiplayer.it/notizie/148658…di-mad-max.html

  • Alan Wake

    • blackdog
    • April 21, 2015 at 8:02 AM

    I had a very similar feeling about it Thrik, but I replayed it when the episodes came out, then again for achievements, and I can tell you it just grew on me, now I feel I want to replay it from time to time, just like Max Payne.

    I still have achievements to collect, but I also bought it on humble bundle so I want to play the upgraded version…

  • Alan Wake

    • blackdog
    • April 20, 2015 at 11:18 PM

    Gravedig: Polygon just released an exclusive look at what was cooking in Remedy in 2010, they have an Alan Wake 2 prototype in their hands: with video! (and a 30 minute interview with Sam Lake!)

  • Creative Assembly - Multiple positions, Console team

    • blackdog
    • April 20, 2015 at 9:23 PM
    Quote from marks

    There are still tons of open positions - get in touch so we can hire you!


    Just peeking at the job descriptions... so for level design seems you guys do everything in 3DS & co.?

  • Temple of Utu - Unreal Engine 4 env for Polycount's Throne Room contest!

    • blackdog
    • April 20, 2015 at 8:01 PM
    Quote from Minos

    Bump!


    Here's a short video I put together of the level:

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    Been making some slow progress on the VR version, that should be coming up soon`ish


    Awesome, and congrats for being among the very best, very well deserved!

  • The Jurassic World

    • blackdog
    • April 20, 2015 at 7:24 PM

    Bhuahuahha, this is gonna make for such good memes.

    The jurassic whisperer, who the fuck has come up with such a bullshit idea? Do they use script randomizers?

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