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Posts by blackdog

  • Day of Infamy - Donner

    • blackdog
    • April 18, 2016 at 9:22 PM

    Always wanted to make a DoD map, but the Source version was really mangled and mistreated by Valve :( there wasn't as much community as before and never felt was a worthy effort.

    Im working on HL2 atm, I want to complete at least couple those maps I started… this could be an interesting "next thing" :) especially if they are welcoming totally new content, it's more interesting for everyone!

  • Day of Infamy - Donner

    • blackdog
    • April 18, 2016 at 8:00 PM

    So i haven't heard about this Day of Infamy before you posted the wip, very nice!

    Is the mod taking the realistic approach of Ins and adapting WW2 scenarios? I don't understand if it's sorta of a remaster of DOD or is just your map replicating one from there.

    And also, they have an SDK pack with the assets on their website, and anyone can make a map for it?

  • The Hammer Cup 2016

    • blackdog
    • April 17, 2016 at 6:42 PM

    Deadline is tomorrow night.

    Damn another challenge I have to give a miss :( started an interesting concept but too late. And I thought I was laying out too much (as proper size of map) so I started from scratch, from the final room... just to realize the day after that there was only the weekend to work on it, and even if I had a clear idea of everything I wanted, there would never be the time to script everything.

    Well, at least the theme was very interesting and I'm thinking of putting it in the pipeline and see if I can catch up on it in my own time.

  • Mirrors Edge Catalyst

    • blackdog
    • April 17, 2016 at 11:46 AM

    So opened YouTube and there were a couple playthroughs of forts 20-30 min; this one from Polygon doesn't have annoying commentary

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Wasn't Faith supposed to have a new face??? Looks perfectly in line with the old one for me!

    Beautiful is very beautiful; for the movement there are some ducts that look like it would be more efficient to slide underneath but they jump over… wonder if there's choice or it only works that way. Also would like to see more inertia/bobbing when you are doing sharp turns. In fight anyone knows if is possible to attack with a slide? Or combo a wall-walk into a jump and punch from above for eg? Cos during the escape scene it looked like those would have been the best and coolest ways to get rid of some of those guards (is it possible to just outrun them depending the area you are in?)

  • de_contract

    • blackdog
    • April 17, 2016 at 9:03 AM

    Visually something to love already

  • What have you watched recently?

    • blackdog
    • April 17, 2016 at 9:00 AM

    Finished Game of Thrones S5 :(

    also finished Suits S4, went through this one so quickly… why the hell on Amazon/Netflix they are so behind in catching up with the network?! New season is this summer ? Suits S3 arrived on Prime before than Netflix, while S4 and S5 are still on the pay model!

  • Mirrors Edge Catalyst

    • blackdog
    • April 17, 2016 at 8:02 AM
    Quote from 4qker

    On 16 April 2016 at 1:18 AM, 4qker said: they're gonna need a less subtle hint system with the free roam aspect, it might get pretty hard to navigate if we don't have a route picked out across the city.

    Well, leaving it to the player to decide if it wants the hints is always a good decision.

    ~

    im pretty sure there was already a topic on this game, also updated not long ago.

    merge? @Sprony

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • blackdog
    • April 15, 2016 at 4:37 PM

    Sounds like 2 layouts for phase 1 to me.

  • Total War: Warhammer

    • blackdog
    • April 15, 2016 at 3:52 AM

    "Change is coming"? *cough*

  • Tech Support

    • blackdog
    • April 15, 2016 at 3:47 AM

    Sorry, got confused, but I don't think that changes things? Has anyone put an encrypted Android backup on an iPhone without an hiccup?

  • Tech Support

    • blackdog
    • April 14, 2016 at 10:15 PM

    Yeah but the thing is that @Sprony had an android backup and tried to put it on an iPhone.

    (I didn't get that when he first posted)

    I like to think that on matters of encryption there's more to it than just policies, I mean technical aspects.

    I'm more baffled by the much more basic limitation of OS X not reading NTFS drives (at least until some versions ago, despite them supporting dual boot), but goes both ways as Windows doesn't read HFS… while I believe Linux reads either(?)

  • Tech Support

    • blackdog
    • April 14, 2016 at 1:10 PM

    Sorry @laminutederire, not to pass for the apple fan, but how is that Apple's fault?

    Isn't encryption implemented differently by different companies? Do you just need to put a password in if you move an encrypted backup from iOS to android?

    Dunno maybe it's just me having the wrong expectations or not remembering correctly how encryption works… uni was 12 years ago ☹️

  • Max Forsberg - Level Designer

    • blackdog
    • April 13, 2016 at 12:08 AM

    On the Aqueduct page I see the Unity project as the first screenshot (on the left of "Goals and Achievements")

  • [CS:GO]de_thrill

    • blackdog
    • April 12, 2016 at 11:52 PM

    Is there an Hurg in there?

  • A Game of Thrones

    • blackdog
    • April 12, 2016 at 11:43 PM

    Yeah I closed my eyes and went "lalalalal" while they were airing it before Batman v Superman.

    Got to Season 5 Episode 9 monday night. Quite a marathon, we only started S5 Sunday night lol.

  • Tech Support

    • blackdog
    • April 12, 2016 at 11:41 PM
    Quote from Sprony

    8 minutes ago, Sprony said: Any phone wizards in the house? Specifically Apple focused?

    I've got an encrypted back up, for which I have the password, but not the phone. Without the phone, I can't unlock my contacts. Is there a workaround? I tried hooking up another Iphone but no luck.

    My phone is gone for 2 weeks for repairs and apparently my contacts weren't on my SIM and I encrypted the back up I made. Temp phone is basically useless without my contacts.

    Have you tried logging on iCloud? Everything should be there... I recently reset my phone and for some reason it didn't allow me to restore the backup, and I managed to push the backupped contacts/notes from the web (if I'm not mistaken).

    Tell me you have iCloud backup turned on.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • blackdog
    • April 12, 2016 at 8:02 PM

    Correct me if I'm wrong, isn't the feel of "place" a bit lost because there was such an accent on CTF maps? With their specularity, I think they immediately come up as "fake". That's why I think Titan Pass does a good job, by at least visually differentiate the two sides with different assets. Stuff you couldn't do in '99.

    With this game mode, I get the feeling is better to have unique areas (to make instantly recognizable what weapons/items you'll find around) so I think there's potential to create something with a strong sense of place.


    Quote from 2d-chris

    2 hours ago, 2d-chris said:

    I'm not sure I fully agree, the original game had a ton of random environments that made no to little sense, that's UT. What ever comes across as exciting and over the top is good in my books. There is an entire futuristic set too, with a bit of creativity you can make it look different too, I made this recently using Outpost 23 assets,

    We only have two environment artists on UT, so at this point it's about getting the biggest bang for buck out of assets so naturally things will look a bit "generic" normally you'd have at least 8-10 environment artists and a lot more time - Right now its about being as creative as possible to make the most of what we have, which is a part of the challenge.

    saw the Biodome recently, I don't watch the streams cos they are too long and don't have the time, but maybe was mentioned on the title or some page while I was looking up stuff after the contest came out. Congrats, looking good! What happened to the volcano map? (if is not clear I'm not keeping up with UT at all)

  • Counter-Strike Map-Making in Source 2: A Hypothetical Concept

    • blackdog
    • April 12, 2016 at 4:17 PM

    So... would have worked great for Rage? :)

  • Counter-Strike Map-Making in Source 2: A Hypothetical Concept

    • blackdog
    • April 12, 2016 at 8:21 AM

    Slightly related, the other day a spammer posted about their 3D software: it works by mixing laser scans to pictures and the results seen in the video were interesting.

    As for this technique, like leplubo I think you use it as a base, get a head start and then I'm sure you have to clean up models for a more efficient performance and position around the environment in a way that serves the gameplay.

    Also at some E3 or GDC in the last two years there was an FPS that looked ultra-realistic, was called project-something I believe. I think to remember that it had to do with photogrammetry.

  • Titanfall 2

    • blackdog
    • April 12, 2016 at 7:05 AM

    Seems like the new big thing will be blade fights, uh?

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