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Posts by blackdog

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • blackdog
    • April 30, 2016 at 11:29 AM

    Congrats to the coreans :D (pun intended)

  • Battlefield 4

    • blackdog
    • April 30, 2016 at 11:26 AM

    Surprised because I haven't seen any trailer, would expect an announcement before an initiative like this. And like I said, doesn't even say what game is you're testing on that page (not on mobile at least).

    Since there doesn't seem to be much difference between titles coming one year from the other, I wonder if and when the world will be ready for proper incremental updates (like just serve singleplayer campaigns as episodic/DLC and decouple multiplayer).

  • Battlefield 4

    • blackdog
    • April 30, 2016 at 10:46 AM

    Is that for BF5? On the page doesn't say… surprised if it is already

  • [CSGO]my first map: cs_seagull

    • blackdog
    • April 29, 2016 at 2:57 PM

    I like the second screenshot from yday better, it's just more refined :)

    congrats for all the improvements!

  • Doom (4)

    • blackdog
    • April 29, 2016 at 4:50 AM

    The full stream. I watched only 15 min, but I must say all the bad publicity had already, for some strange reason, make me want try the mp… the sp is more intriguing right off.

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  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • blackdog
    • April 28, 2016 at 3:18 PM
    Quote from 2d-chris

    On 21/04/2016 at 3:42 AM, 2d-chris said: @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed.

    Presenting, the birth of ctf-mattdamon

    https://www.youtube.com/watch?v=Gzw7AWhCJjc

    Hey thanks for the tips and a commentary version would be welcomed.

    When I first watched it the other day, I was thinking that this is the way I always saw mapping on Unreal tech is... the subtractive approach works the way I remember reading in the tutorials when I was mapping for HL... just at the time it is my understanding that every room had to be subtracted first: I remember some friends working on UT used to say "UT is better because you can't get leaks".

    Now both approaches are valid, guess smart choice to make it easier for people that are used to other tech. Anyway, something that I don't remember being addressed even in the basic tutorials Epic has posted on YT... the grid doesn't seem to matter as much: when resizing brushes the size is not displayed, and any video I've seen sizes seem to be eyeballed, contrary what many are used in Source that "basic room height is, basic set of steps is" etc. Is it something that is addressed when beautifying?

    In specific to your video I noticed that at the very beginning when you are creating the very first spawn perch, you subtract a brush, then instead of resizing it you just clone that brush. Dunno if I missed that you then resize and eliminate duplicates but I was thinking that doing so is annoying at later stages if you want to alter sizes. I ask also because in "the corridor project" tutorial videos I bought, the tutor creates a wall of a certain size and then duplicates it saying "I know the prop that will replace the wall is going to be of this size".

    Last silly question: funny name for the map, is that final or working name? :D

  • Approaching the Unknown (aka Interstellar 1.5)

    • blackdog
    • April 28, 2016 at 2:57 PM
    Quote from Sentura

    2 hours ago, Sentura said: I'll watch this

    Fixed.

  • Approaching the Unknown (aka Interstellar 1.5)

    • blackdog
    • April 27, 2016 at 10:50 PM

    Mark Strong guys

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  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • blackdog
    • April 27, 2016 at 10:35 PM
    Quote from Sigma

    7 hours ago, Sigma said: Do it! Seriously though - if for no other reason than to get started on a level you actually want to finish out (even if you don't make it for the competition).

    Yes, it is a motivator... keep in mind with Unreal tech I'm starting from zero, have a full time job totally outside computers (read: when I'm done for the day I'm pretty knacked most days) and I already have a project I'm pretty committed for an HL2 map.

  • No Man's Sky

    • blackdog
    • April 27, 2016 at 8:12 PM

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  • Post Your Pic Extravaganza

    • blackdog
    • April 27, 2016 at 2:49 PM

    Been punting in Cambridge this past weekend

    [Blocked Image: https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/13062402_10153615170110773_2667089398962024732_n.jpg?oh=0dffd972be7ef4bda201c7131bca2b60&oe=57A7F75A]

  • Fallout 4

    • blackdog
    • April 27, 2016 at 11:38 AM

    There's a trailer for the tools

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  • BLACKROOM by John Romero and Adrian Carmack

    • blackdog
    • April 27, 2016 at 11:14 AM

    If GabeN was to make the same endorsement now, everyone would hype.


    Ps: are they seriously trying to get work done for free from groupies?

    [Blocked Image: https://ksr-ugc.imgix.net/assets/010/720/392/b432bd7c03f3b5ca54fdbfe9f72741a3_original.png?w=639&fit=max&v=1461708309&auto=format&lossless=true&s=1af6999ee1c3f07c696cb137e3dfd42b]

    A concept artist intern in a week. What am I saying, in a day!, would have produced more material than those 2 paintings they shown in the video.

    I think they are overestimating the fan base, rock is dead, the groupies of the 90s now have jobs and sons to feed.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • blackdog
    • April 27, 2016 at 9:19 AM

    Wonder if I'll be able to do anything, 11h work yesterday, was too tired to draft anything. Now dunno if I'll have enough time to cobble up something ?

  • [CS:GO]de_barista2

    • blackdog
    • April 27, 2016 at 9:17 AM

    Never realised the other one was released!

  • What have you watched recently?

    • blackdog
    • April 27, 2016 at 9:13 AM

    Better Call Saul S2 finale was gripping!!!

    Really really enjoying this show. I love how they play with your expectations on you knowing what happened in Breaking Bad :)

  • Doom (4)

    • blackdog
    • April 27, 2016 at 9:06 AM

    Yes is impressive what you can do, but still… why not make available content that is in single player? Not talking about rooms, but would be enough you know, decoration stuff.

    Also they could support a "marketplace" we're PC fans can submit custom content that gets approved and pushed as "community update", I think is a missed opportunity. Unless they are planning on expanding the templates in the future with DLCs…


    Edit: see? Bethesda allows custom content to be pushed to consoles, so one could hope... :)

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  • BLACKROOM by John Romero and Adrian Carmack

    • blackdog
    • April 27, 2016 at 9:01 AM

    He's just gonna pay the minimum pledge to get the game -his words- lol.

    I was expecting him to say he was going to pledge the maximum pledge a-la Notch on Humble Bundle.

  • BLACKROOM by John Romero and Adrian Carmack

    • blackdog
    • April 26, 2016 at 10:46 PM

    WTF

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  • Marvel Cinematic Universe

    • blackdog
    • April 26, 2016 at 10:38 PM

    A new scene with spider man

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