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Posts by blackdog

  • A Game of Thrones

    • blackdog
    • May 4, 2016 at 1:06 AM

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  • [CSGO] de_piranesi Remake (WIP)

    • blackdog
    • May 3, 2016 at 11:16 PM

    I don't see it yet… but it's just a block out. Nice, I'm from the Venice area, think is a more original take for this specific layout.

    Looking forward to see future developments

  • [CSGO]my first map: cs_seagull

    • blackdog
    • May 3, 2016 at 8:25 PM

    There is a step ladder to get in the pool, is visible in the screens.

    As for the frame, like I explained I partially agree, but it's not absolutely necessary:

    [Blocked Image: http://cdn.furniturefashion.com/image/2009/07/…ol%20Design.JPG]

    Just search in Google "minimal pool design" and there are loads of decks with "no features"

    https://www.google.co.uk/search?q=minim…biw=320&bih=460

    thing is, you need to make it interesting by breaking up the deck around the pool, with a lounge area, deeper pool, plants etc.

    Since I saw the first post I was thinking of the pool featured in Californication

    [Blocked Image: https://s-media-cache-ak0.pinimg.com/736x/87/d2/22/…c0305dac2b5.jpg][Blocked Image: http://static1.squarespace.com/static/5053619…NLEY+169+v2.jpg]

    no "frame" or raised edges, but you get a sense of depth and thanks to a different contrasting color on the sides, as well I think a deeper edge

  • Battlefield 4

    • blackdog
    • May 3, 2016 at 8:03 PM

    Yeah I've seen a lot of people asking for new Bad Conpany on YT.

    I still have to play BF3

  • Call of Duty: Infinite Warfare

    • blackdog
    • May 3, 2016 at 7:58 PM

    R i d i c u l o u s

  • Dishonored II

    • blackdog
    • May 3, 2016 at 7:55 PM

    Just seen on Facebook!

    Nice! Just when am I gonna play the first? ? I never went farther than the escape and the exposition in the rebel compound

  • [CSGO] de_piranesi Remake (WIP)

    • blackdog
    • May 3, 2016 at 7:32 PM

    Nice! Thought that was looking a bit different from the original when you started the topic.

    That being said, would be cool to see a completely different theme based on same layout… the big wall in the middle could easily be a dam, more so now that you have that little river treaklying in the open.

  • A Game of Thrones

    • blackdog
    • May 3, 2016 at 7:51 AM

    The ending of episode two wasn't so suspenseful as it was so teased and anticipated by everyone; was impossible to escape the hype :(

    Actually because of it I had been spoiled the ending of season 5 ?

    Where the hell comes out the figure that talks to the King of Iron Islands during the storm?? Is that supposed to be a vision? It was so dark that I thought at first was the younger Baratheon re-appearing for some reason.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • blackdog
    • May 3, 2016 at 7:49 AM

    Congrats to everyone who made the deadline, good luck for the next phase!

  • Counter-Strike: Global Offensive

    • blackdog
    • May 2, 2016 at 3:57 PM
    Quote from Vaya

    On 30/04/2016 at 1:36 PM, Vaya said: you hear the vent breaking at 0.01secs

    ah! now that you say it! thought was a grenade, since there's the "deploy flashbang" audio. Haven't been playing CS for way too long

  • Daredevil

    • blackdog
    • May 2, 2016 at 3:22 PM

    Shit is real nau

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    some speculations for those who are interested

    https://youtu.be/HXK2uzOdXXA

  • Call of Duty: Infinite Warfare

    • blackdog
    • May 2, 2016 at 2:44 PM

    I think looks quite good actually! But is always a bit like this, then you play and you just follow waypoints like a retard 6-year-old. Don't understand the factions at play, which is quite a thing for a trailer this long

    I was really hoping for a remaster of the whole MW franchise, as I wanted to play the other two, but they never discount these fucking games, they are still outrageously sold at 20£ ffs.

  • [CSGO]my first map: cs_seagull

    • blackdog
    • May 2, 2016 at 2:24 PM
    Quote from guerilla

    On 30 April 2016 at 0:16 PM, guerilla said: The only thing that looks a bit weird is the pool.It looks like a storage for rainwater or something :D. Maybe you could add small stairs on the entrance side or texture the sourrounding soil/ground a bit different

    You talking of the round jacuzzi? Because the pool has steps in.

    I think the round jacuzzi looks weird because the round shape contrasts a lot with the rectangle of the pool. I'm not sure how much steps would improve… I'm thinking maybe having a frame around it, so you climb over and in (usually jacuzzis are raised from the deck), or maybe just get rid of it and add detail with a couple sun-beds.

    The other thing with the pool, which might look better in the game as I haven't tried it, is the deck is all a giant slab of the same color, which is in line with ultra-modern and minimalistic design, but still makes me think needs to be broken up in some way, dunno like a couple those giant square plant pots (I mean stuff waist high) and/or have the water at slightly lower level, have a bit of more visible side for the yellowish side already is there. Also water looks maybe too dark?

    Might just be that the texture material needs to have some more specular and shine a little bit.

  • [WIP][CS:GO] de_barcelia

    • blackdog
    • May 2, 2016 at 2:10 PM

    Shots look pretty much from player perspective… so if it feels claustrophobic I think it's necessary to open up a bit. I'm interested in bird's eye view more to understand possible player placement.

    Maybe it's just because of dev textures, but the red tiled floor seems too red, I can imagine the area, already small, feeling very crammed and with reduced player readability. But do your work first, I don't like commenting on these things when it's way early to worry about textures.

  • WIP in WIP, post your level screenshots!

    • blackdog
    • May 2, 2016 at 2:02 PM

    As long as you are not completely double posting on WIP thread and here is fine. I think people post 1-2 shots here to draw attention to their WIP thread bumps (where available).

  • [WIP][CS:GO] de_lombardy

    • blackdog
    • May 1, 2016 at 6:49 PM

    Gonna be set in the lake area, Garda, Maggiore etc?

  • WIP in WIP, post your level screenshots!

    • blackdog
    • May 1, 2016 at 4:01 AM
    Quote from LizardPL

    6 hours ago, LizardPL said: Transit A Short . Still heavy work in progress.

    Spoiler

    [Blocked Image: http://i.imgur.com/iecdPxg.jpg]

    [Blocked Image: http://i.imgur.com/LZTgBAr.jpg]

    Luv the cleanliness, the balance in the detailing and your trims that frame and really help to pop everything :)

  • What music have you listened to recently?

    • blackdog
    • April 30, 2016 at 11:10 PM

    Deep house when I have the time to map.

    Why almost every deep house mixtape has a cover featuring awesome asses you could only wish your girlfriend had??

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    Edit: omg great music, ass and wine...

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  • WIP in WIP, post your level screenshots!

    • blackdog
    • April 30, 2016 at 4:10 PM

    @CoraBlue yeah but were you planning to have a playable roof area? Cos you don't need to put so much details in areas people won't be playing in

  • Counter-Strike: Global Offensive

    • blackdog
    • April 30, 2016 at 1:31 PM
    Quote from General Vivi

    3 hours ago, General Vivi said:

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    Unless is at around the 5 sec mark, I can't hear a thing with my speakers. Well played!

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