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Posts by blackdog

  • Star Wars

    • blackdog
    • January 4, 2017 at 10:30 PM

    Getting around to watch the whole saga.

    Forced myself to watch Ep1 on Christmas and Ep2 today.

    Jeez they are really awful, Lucas must be the most uninspiring director (or noone was used to act in front of green screens?), The acting is terrible across the board.

    CGI is a pile of crap even for those days standards, you can tell matte paintings a mile away.

    And design of ships and vehicles (and creatures) is just wrong according to ask the design concepts I read/heard about, just throwing shapes on some paper to makes something different, is a clusterfuck of non-relatable stuff.

    Plot has holes and a whole bunch of nonsense. And even more sinful, Lucas decided that is best to talk about the cool stuff instead of showing it.

  • Prey

    • blackdog
    • January 3, 2017 at 11:21 PM

    Spent my time on the train home reading the articles, you can infer much of it from the videos but still interesting

    http://www.gameinformer.com/p/prey.aspx

  • Counter-Strike: Global Offensive

    • blackdog
    • January 3, 2017 at 9:26 PM

    Yes I'm sure they have compile servers, id had it for Rage and they were much smaller. On something comparable to Source maps how much that improves downtime?

    Still, even if quite fast, send a waste of senior staff time…

  • Counter-Strike: Global Offensive

    • blackdog
    • January 3, 2017 at 3:30 PM

    I can imagine there frustration of such small but repeated bugs.

    I think the big problem here is the tech really: re-compiling maps for such minute additions is really painful. That's also the kind of thing I would get an apprentice to do (would be cool if they hired a couple, I mean for first gig).

    Something they could work on to implement is a bomb clip mesh that the 3D artist could build from the start(?).

    And for stairs in Source 2 they could make a stairs tool that would save the hassle of clipping (and more annoyingly to re-clip at any change – group, ungroup, func_detail and all that mess)

  • What movie is this?

    • blackdog
    • January 3, 2017 at 3:22 PM

    Rhetorical shot for this kind of movie, but should be easy to recognise

    The content cannot be displayed because it is no longer available.

  • Counter-Strike: Global Offensive

    • blackdog
    • January 2, 2017 at 9:56 PM

    In the meantime, someone wants to go back in time

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    as for the operation quite annoying for community mappers, but is to be said Valve has no obligation. I see operations good to boost player base, gauge reception and shop new maps.

    Maybe if a sign of much bigger things to come for CS?

  • What are you playing now?

    • blackdog
    • January 2, 2017 at 11:08 AM
    Quote from Radu

    On 30/12/2016 at 7:24 PM, Radu said: I finally get to play this game - appropriate music https://www.youtube.com/watch?v=I7JTXxyqIeA

    [Blocked Image: http://i.imgur.com/U6lOfay.jpg]

    Jeez i never finished it! ?

    You playing co-op or you just got the first screen you found?

    ~

    How far you got in Doom @Sentura? I remember dropping fps for me as well but only in quite advanced maps. I only have a 970M and runs on pretty high settings. Also seems works best in Vulkan so maybe try to enable that if you have the support.

    According to the recent interviews story doesn't take itself seriously at all, should just be a parody… I think it's more annoying in replays because you can't skip sequences (unless you pay the highest difficulty)

  • What movie is this?

    • blackdog
    • January 1, 2017 at 9:49 PM

    Shit, sorry I completely forgot about this!! Tomorrow back home I'll post something

  • Goals for 2017?

    • blackdog
    • January 1, 2017 at 6:44 PM

    One book per week?!?! ?

  • Doom (4)

    • blackdog
    • December 31, 2016 at 5:50 PM

    Haven't watched yet but

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  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • blackdog
    • December 31, 2016 at 10:59 AM

    Sorry I'm getting confused, is it blocking a flash bang grenade, bouncing it back, or not? @grapen Are you complaining that the flash gets through (explosion)

    cos in the second case, like Squad, I wouldn't think it's bugged. But I'd expect the nade to bounce back.

    Bottom line though, seems to me there should be more control over the collision mesh, we should have checkboxes to tick like "bullets pass through" "grenade pass through", a custom value to input how much power from bullets is absorbed etc.

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • blackdog
    • December 30, 2016 at 11:27 PM

    Oh ok, so the problem is that the tool texture is "bugged"… good to find a workaround but Valve should fix it then.

    hopefully they'll read what clan killer posted.

    Is it not possible to configure the collision mesh to let bullets through without absorbing power?

  • [CSGO] Block flashbangs WHILE being 100% penetrable?

    • blackdog
    • December 30, 2016 at 7:13 PM

    So I don't have the chance to try this and never got to this refinement phase in a map… but reading the tools texture wiki, you would think you should achieve this creating a

    grenade_clip brush

    +

    clip or player_clip

    does this not work? (Why?)

  • Uncharted 4

    • blackdog
    • December 30, 2016 at 3:21 PM

    Damn you @Sprony, I'm trying hard to resist buying a (used) PS4 with the spare money, you're totally not helping

  • what was your favourite / most inspiring map

    • blackdog
    • December 29, 2016 at 10:21 PM

    Not in any particular order

    DoD (1.3): kalt, jagd, forest, flash, kraftstoff

    CS: Italy, office, Piranesi, chateau

    @Mazy's maps where always a big inspiration for my attempts, I was trying something similar to his Kissmeyer and Supertimor. Also loved the Fish Market map in K&L2, although I could only play with bots

    HL1: Silo

    HL2: the bridge, coast and ravenholm

    HL2EP2: pretty much everything was spot on

    In Doom, Quake and Duke I always preferred/I have good memories of the early maps… maybe because that's what you replay the most as is more likely to abandon halfway

    Doom 2016: the labs and hell (especially mid/advanced hell)

  • Counter-Strike: Global Offensive

    • blackdog
    • December 29, 2016 at 9:56 PM

    What is all that crazy lighting and colours?

  • GTA V

    • blackdog
    • December 29, 2016 at 9:52 PM

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  • What are you playing now?

    • blackdog
    • December 29, 2016 at 4:43 PM

    That Deus Ex camera decision is annoying just by watching a gameplay video, one of the reasons that has kept me from playing yet.

  • What are you playing now?

    • blackdog
    • December 28, 2016 at 8:53 PM

    Not playing myself @PhilipK, but that was highlighted in the reviews as well, quite colourfully in rickD's one as well :D (I think was Rick)

  • Star Wars

    • blackdog
    • December 28, 2016 at 6:58 PM

    Had an argument with a friend that passed me this

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    (super annoying voice)

    There are some fair points, but the stuff about the characters dying and even worse the "contextualisation" made me go WTF

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