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  3. blackdog

Posts by blackdog

  • Post interesting talks / presentations / conferences

    • blackdog
    • January 22, 2017 at 11:57 PM

    Very interesting brief dissection of the best scene in Sicario

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    the theory can surely be adapted to a game :)

  • POTUS 2016

    • blackdog
    • January 22, 2017 at 10:02 PM
    Quote from D3ads

    2 hours ago, D3ads said: Trump wants to protect people's jobs in Coal Mining and help bring some of them back to areas where people are struggling, is that such a bad thing?

    Yes. There were loads of protests in Italy when they closed a copper mine but hey, if the business is losing money makes no sense to keep it going just because of jobs. Also is just bad business, in the sense that you are just prolonging the life of fossil energy. And probably miners are much inclined to lung diseases etc, so they would then find themselves in a very expensive healthcare and, to cut it short, live shitty.

    Surely it is possible to employ them elsewhere.

    Yeah I know, I'm not the one who's losing the job so it is easy to talk, but is not like I have my life sorted or anything. I just know I very unlikely get a pension and that they are dismantling the NHS so UK will have the same shite the US has.

    The world doesn't need the production the same way of the 18th century, instead of painfully prolonging the agony is better to offer alternatives. Is tough, yeah. Well he's the one who decided to run for president.

  • POTUS 2016

    • blackdog
    • January 22, 2017 at 6:55 PM
    Quote from Sprony

    3 hours ago, Sprony said: Me, I'm Dutch and we don't care. We're being choked to death by the EU so we have other problems to worry about. I'm just saying, I get the uproar.

    Nexit and strike a deal with May to make Bretherland great again! ?

  • POTUS 2016

    • blackdog
    • January 22, 2017 at 11:20 AM

    Don't forget China pollutes a lot because builds and makes shit for all of us rich western faggots.

    Having an environmental agenda means not just adopting strategies to reduce your own pollution, but empower countries with less technology and make it important for everyone.

    What worries me about China is the number of people. Apparently I'm not alone, I read a few years back on a business magazine about the western world worries for China's population, and they were saying the agenda for rich countries is pushing then toward our consumeristic needs, that way they will start focusing on things instead.

    Anyway, "I'm not an environmentalist" in 2017, is ? dahell. When I hear this stuff I wish I could snap my fingers and make the world like I Am Legend (minus the vampires)

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • blackdog
    • January 21, 2017 at 11:21 AM

    Nice to see you still lurk around @kikette:)

  • [Doom 4 SnapMap] Defend the core

    • blackdog
    • January 21, 2017 at 11:14 AM

    Very interesting concept you developed, well done!

    I wonder only about the choice of having only the pistol, why?

    I can imagine pacing is more predictable, but should get boring quickly.

  • GDC 2017

    • blackdog
    • January 21, 2017 at 9:35 AM

    Congrats and good luck for the talk @knj! Will see you… on YouTube :D what's the session title to look for?

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • January 19, 2017 at 10:51 PM
    Quote from Beck

    6 hours ago, Beck said: I don't think porting CSGO over to Source 2 would solve all it's problems. It'd probably just introduce a whole new set of problems that would take ages to fix and I doubt Valve want to have bad press ahead of Source 2's eventual release. It probably was better and faster for them to just fix CSGO's hitboxes in the current engine.

    2

    Yeah, surely the switch will bring along many many bugs and problems: that's the nature of things and, of course, no one can or should expect a fluid transition... but at some point it will have to happen. The only way they can do it is to throw behind CS a lot of manpower, have a team maintaining the current and another porting the game.

    Anyways, is not what I meant. Is silly because I'm referring to the "non-said" and probably reading too much into it... but they made it sound like Source 2 wouldn't solve problems... because the hitboxes work the same. If it was like that, not really something to look for in the future!

    The other thing that sounds quite weird is the implied modularity of Source 2. I mean they've been working this way implementing upgrades for the whole Source lifecycle, which sounded great at the time but then they really dropped the ball/mislead the audience as they said stuff like "yeah we are implementing HDR in DOD and then every other game gets it", really not what happened as improvements in CSGO's or Portal build never made it to sadly forgotten games like DOD.

    I dunno, on one side there's a lot to be excited thinking of Source 2, as everyone's expects a more approachable engine, but thinking of the Valve time one has to wonder what kind of support devs will get considering it will also be completely free. Unless the big space upgrade is also for establishing a tech team.

    Quote

    Quote I didn't know Valve invited some Indies to go work there. When was this and did they take their indie projects with them? It is interesting seeing as that's pretty much how Portal came to be.

    Yeah, don't think they made a fuss about it at all, has just been mentioned, without details, by the couple indies that have been invited. I was watching around the xmas break the latest video from Tom Francis, the Brit making Heat Signature that made Gunpoint, and he mentioned it. There's a bit more info in the blog - haven't read until today lol

    http://www.pentadact.com/2016-12-21-hea…r-a-programmer/

    There's another guy that has been invited but can't remember, I only heard him being mentioned.

    Quote from UNREA1

    6 hours ago, UNREA1 said: Yeah, you can do that, it's preeetty sick, along with some other really cool stuff, such as spraying props around (something I think was in SourceSDK but never really worked properly). I played around with the Dota 2 tools when it came out, the whole interface is much more modern and clean, took some getting used to but I think it's definetely the way to go for CS.

    2

    Based on what I saw of the DOTA Source 2 editor, very early when they just came out with it, I couldn't really imagine it as an FPS level design tool... as they were showing off terrain. Did more stuff come out like brush editing?

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • January 19, 2017 at 1:45 PM

    I cannot wrap my head around the hit boxes answer, sounds nonsense.

    For HL3 maybe people should have asked "sequel".

    Personally I don't find anything interesting in there. Nothing that surprise me, nothing really about what's to come. The most concrete answer was really the one on movies… that says a lot.

    What about the offices, i thought they had already moved like two years ago? have they moved a third time?

    Right now the most curious thing would be finding out what is happening with the indies being invited to work there like in an incubator…

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • January 19, 2017 at 8:54 AM

    So in short, what was interesting?

    I imagine several asked explicitly about HL3, what did he reply? "Can't say?"

  • The Mapcore Mod Team

    • blackdog
    • January 18, 2017 at 2:52 PM

    Being such a huge HL fan, I really like the idea of making content for it. I have in my drawer stuff for what was supposed to be the second chapter of Riot-Act, the add-on I collaborated on years back, and other stuff of mine I never developed. The HL2 world is so rich is not difficult to develop ideas for.

    There is definitely an audience as well, there are a lot of mappers and community, and a great mod would surely ignite the interest... but taking over what Valve has been working for years? I don't mean to be negative, because I think we can come up with a great project, just worried it could be a big "waste"... in the sense that for as good as it can be, if Valve doesn't put a stamp on it, it can't be canon. And that would be quite sad. So I would rather work on a spin-off. As short and with as much "bang" you can put in it. Valve likes it? You might get access to Source 2 and work on an approved sequel.

    Flying too high? :D


    Quote from Sprony

    6 hours ago, Sprony said: We are continuing to use Source 2 as our primary game development environment. Aside from moving Dota 2 to the engine recently, we are are using it as the foundation of some unannounced products. We would like to have everyone working on games here at Valve to eventually be using the same engine. We also intend to continue to make the Source 2 engine work available to the broad developer community as we go, and to make it available free of charge.

    Yes that's basically what I said. We expect Source 2 to be released but won't be for a long time. "HL3" on the old engine is not as exciting.

    OT: @FMPONE I meant to PM but didn't get around to it... in the past you shared a couple shots of HL2 environment, you ever worked on that SP map again?

  • What movie is this?

    • blackdog
    • January 18, 2017 at 2:36 PM

    Not at all. Thing is that picture is also pixellated enough to look like a game more than a movie

  • The Mapcore Mod Team

    • blackdog
    • January 17, 2017 at 10:49 PM

    Well setting out to make HL3 is a bit daunting…

    We should structure and release in episodes (ehrm lol ?)

    More seriously, every time I think of something big Half-Life I wonder if it would be worth working the cumbersome Source, especially considering that they haven't been taking Source 2 since, and the gravepine suggests it won't come (soon).

    Since Valve itself is using Unity for VR, wonder if it'd be better doing something in Unity or UE like Vivi intends to.

    I have been thinking of starting something smallish to learn UE, something that would be an HL tie-in (if Valve liked it) and that should be functional in VR too…

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • January 17, 2017 at 10:39 PM

    Thought this would have been up (couldn't be bothered checking time conversion)

  • What movie is this?

    • blackdog
    • January 17, 2017 at 10:36 PM

    Reminds me something but can't place it :/

  • Doom (4)

    • blackdog
    • January 17, 2017 at 9:42 AM

    This is old, I remember watching it but for some reason yt pt it back on my page this morning so for those who missed it, since the recent interviews

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  • Nintendo Switch

    • blackdog
    • January 16, 2017 at 8:16 PM

    The Switch craze reminded me of the "Steamboy" console. If that was available I'd get it. On the Indiegogo they were saying was coming late 2016 but there are no updates.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • January 16, 2017 at 8:11 PM
    Quote from Sprony

    1 hour ago, Sprony said: We have been heard!

    [Blocked Image: https://i.redditmedia.com/HFiuhVN9PcyG_8YCGx_75xrKzGpCGxulmqgIxZghCQ8.png?w=870&s=e69f216e66b6654fe3c7b4c4db2bcd32]

    The link isn't up yet.

    Happy birthday to me!

  • DE_Portugal

    • blackdog
    • January 15, 2017 at 4:33 PM

    Congrats on the release! Would have liked some more shots ;)

  • Star Wars

    • blackdog
    • January 15, 2017 at 4:32 PM

    I got round to watch Ep4 a few days ago. I'm surprised I found it fine. There's a bit of silly and cheesy, and there are couple plot points that don't make much sense but still quite enjoyed it.

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