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Posts by blackdog

  • Counter-Strike: Global Offensive

    • blackdog
    • August 21, 2017 at 2:20 PM

    Also found this regarding latest update2

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  • Counter-Strike: Global Offensive

    • blackdog
    • August 21, 2017 at 8:01 AM

    This came up on my YT.

    Cloud 9 suffers major player loss.

    Shroud leaves to do streaming full time, while he explains his motivations I found out that n0thing as well has left.

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    I was hoping Thorin had a piece about this but no. But find out about this other movement

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  • [CS:GO] DE_Breach - Released!

    • blackdog
    • August 18, 2017 at 10:34 PM

    A bit grey but faithful to a lot of buildings of this kind.

    Whats the location setting? Can't remember if was explained with the old name (has it changed at all?)

    The slide makes me think of Epic offices or something like Google :D

  • WIP in WIP, post your level screenshots!

    • blackdog
    • August 18, 2017 at 2:59 PM

    @Corvus with the collection of beautiful scenes you have… just need to come up with a narrative thread and you got an adventure game ready :D

  • The Secret Ingredient to Photorealism

    • blackdog
    • August 18, 2017 at 2:54 PM

    Thanks for the find, I remember I saw something else on the topic recently, wonder if I can find in my YT or whatever history.

    Shouldn't this be in 3D forum?

  • Middle-earth: Shadow of War

    • blackdog
    • August 18, 2017 at 2:51 PM

    Remember to come edit your posts if you ever happen to apply to a job in WB guys :D

  • Quake Champions

    • blackdog
    • August 18, 2017 at 2:50 PM

    What a beautiful shot the second, can't wait to see the rest of the map

  • Mapcore's CS:GO Mapping Contest 2017

    • blackdog
    • August 18, 2017 at 1:54 PM

    Weren't the mappers supposed to demonstrate the map was started from scratch and not art passed months ago?

  • Post Your Pic Extravaganza

    • blackdog
    • August 18, 2017 at 3:35 AM

    I went into WB Games Montreal that is two min from the hostel where I'm staying. No your but they have Lego Robin in the hall

  • Doom (4)

    • blackdog
    • August 15, 2017 at 12:31 PM
    Quote from Radu

    12 minutes ago, Radu said: Damn you guys! Now I'm gonna have to play through Doom once I get back home.

    #onesitting #nightmaremode #nodeaths #pistolonly

    :D

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • August 14, 2017 at 11:53 PM

    I just imagined all the fans jumping on GabeN like the Agent Smith clones in Reloaded… ad of course e would defeat and blow us up in the air just like Neo :D

  • Doom (4)

    • blackdog
    • August 14, 2017 at 11:51 PM

    I'm not sure if the Argent was my fave, I really liked some Hell maps.

    Why don't you google drive your doc and post a link? I'd be happy to read and eventually comment if you enable the feature ;)

  • Middle-earth: Shadow of War

    • blackdog
    • August 14, 2017 at 5:40 PM
    Quote from Sprony

    1 hour ago, Sprony said: I have to admit, I'm rather impressed by WB's unrelenting determination in fucking as many people over as possible. Arkham Knight, Mortal Kombat and now this. Even Activision is like 'Not cool bro'.

    Or maybe they're saying: "why haven't we done this already?" :D

  • Doom (4)

    • blackdog
    • August 14, 2017 at 2:37 PM

    Looked up some pics, so it's before going to Xen, I don't really see the connection... but I should also replay the game :D

  • [RELEASED] - Studio

    • blackdog
    • August 14, 2017 at 3:46 AM

    Do you actually climb on the roof going up the ladder in first screenshot?

  • Doom (4)

    • blackdog
    • August 14, 2017 at 3:44 AM
    Quote from Radu

    14 hours ago, Radu said: Didn't you get hl2 vibes there? I couldn't help but get so many memories from hl games while playing Doom.

    Quote from FMPONE

    8 hours ago, FMPONE said: ABSOLUTELY! Citadel and hl1 teleport hazard puzzle vibe for sure.

    The round layout and going a bit off on the sides reminded me mostly of the tentacle level, I would speculate that was a big influence, alongt he last climb on Citadel in HL2 :)

    cant remember the hazard teleport though…

  • Konstantin Löffler - Level Designer

    • blackdog
    • August 12, 2017 at 7:57 PM

    I can only judge from a tablet as I'm on holiday, but I can say is perfect. Loads with no issues, easy and quick to navigate. About section clear, with just the content that is relevant.

    And in general you have great content. Wish you the best for you applications cos you deserve a spot.

    I'm not a great fan for mouse-hover on the home tiles to find out the name of projects, guess doesn't matter much as you expect this to be looked at from a pc, but I personally like to see title up front (on mobile won't show until click through).

    Ot: man i hope we can see something of the new project soon! Didn't know you had a map with such setting in the works... I'm particularly interested to see what you do because I worked for almost one year in Namibia!

  • What's going on with your life?

    • blackdog
    • August 12, 2017 at 7:48 PM
    Quote from Sprony

    9 hours ago, Sprony said: I used to be really against walkthroughs and guides. I considered it cheating and I despise that (unless you've finished the game and want to mess around). But the older I get the more I rely on them. I just don't have the patience or time anymore to be stuck in room for 10 minutes or spend an hour trying to beat a boss. I love a game like Bloodborne and I try to get as far on my own as possible, but eventually I keep my laptop handy because.....

    [Blocked Image: https://media.giphy.com/media/10PcMWwtZSYk2k/giphy.gif]

    I started relying on guides to get achievements, in particular on batman games. I got very far on my own, seeing something like "87/100 Riddles solved" was too annoying. Then in each game they increased the number of side-activities that I grow more impatient as well.

    The bulk of the game though, the main story, is something I have been able to solve by myself. I'm pretty stubborn on these things and I can easily spend quite some time on a boss just to get through. I was very annoyed with Doom's since I had to put it down as I couldn't take it anymore, next time I play I manage to get through (in 20 min) and the game is finished.

  • Doom (4)

    • blackdog
    • August 11, 2017 at 8:05 PM

    Like @[HP] said, at easy is not challenging enough to use the tools, although i understand what you mean about the chainsaw… it's just that now is much more lethal, I'm not sure if the old mechanic would work with these monsters that jump around a lot.

    in terms of environment, after a skirmish the area is clear and you can screenshot around as much as you want ;)

    i cant remember the challenges if they are accessible to replay just from the menu, I think maybe was one of the things I was wishing for ?

  • Doom (4)

    • blackdog
    • August 11, 2017 at 7:30 PM

    Finally @FMPONE!

    You serious about story keeping you engaged? Narrative is so sparse that I don't see how; I had great fun killing anything. Yes is a bit boring but I like the mixes they throw you at. Basically I was liking finding the best combo of attack I could, I didn't have that "reload even if I passed the chockepoint" since HL1 I think.

    Dont remember having much trouble with lava, as not falling much in at all. I understand what you mean cos there's a secret in the foundry where you drop at lava level.

    What difficulty you playing at?

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