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  3. blackdog

Posts by blackdog

  • Fallout 76

    • blackdog
    • June 1, 2018 at 11:14 AM

    The lack of existing hub towns makes sense, after all that's what you expect in an aftermath: people coming back together and the interesting part is the clashing of interests.

  • Fallout 76

    • blackdog
    • May 31, 2018 at 10:01 PM

    This video connects all the available dots and bits from previous games. Turns out 76 was in the lore multiple times

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    i think most interesting info is the game should be set the earliest ever in the series (curious to see how they make it brighter as it looks it is and don’t mess up with previous material), and they suggest the mission of the people I in this vault is to “rebuild”, so @Beck sounds like the game could be centered around the mechanic. I mean considering the mechanic was very prominent in F4, and the success of games like Fortnite, I wouldn’t imagine them making this less relevant.

  • Europa

    • blackdog
    • May 31, 2018 at 2:47 PM

    Said it on Twitter and can’t say anything else else: just really great and poetic.

    Looking forward to the actual mechanics

  • Mapcore Job Census

    • blackdog
    • May 31, 2018 at 2:46 PM

    Haven’t seen updates for Gibhard in too long :(

    Wonder if it’s one of the games Gabe has mentioned is in development in Valve :D maybe they making you port it to Source 2 @Pericolos0? XD

  • Fallout 76

    • blackdog
    • May 31, 2018 at 12:12 AM

    Freshly announced, the next Fallout game!

    In line with marketing of previous games, it's just a musical teaser with a glimpse of the new Vault.

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    I wonder if the content displayed here is the actual game or at least in engine, the fidelity would be astonishing for this kind of game.

    I haven't played F4, despite is the first game I the series that really appealed to me, really curious to see what they do with this.

  • First Map de_Elysium

    • blackdog
    • May 30, 2018 at 10:28 PM

    It's very de_seasons reminiscent. Color scheme and theme. Congrats, good effort, but I think to get the most you can still polish some aspects, as mentioned above texture: just because is minimal and modern doesn't mean there shouldn't be tiles on the floor or ceilings, looks very artificial, in a negative way.

    The other big thing that jumps to the eye is the crates seem out of place, they are indoor in these very clean facility, and I don't see a loading bay, big door to let them through, etc.

    There are no other props it seems, like a good idea would be to corner off a corner/side of a room with a mopping left unfinished in the rush of abandoning the place. Some papers on the floor... doesn't seem there's a reception or any real office. There's not enough that sticks out so that players can refer to that and call out to inform teammates. You want to keep that in mind for the future in other maps ;)

    Lastly might be just me but the black floor feels like a void/black hole, it merges with the wall trim... I think it could benefit with some low level floor. And speaking of lighting, is very omogeneous, the look would benefit by adding some lamps on desk/tables, little corners, etc.

  • WIP in WIP, post your level screenshots!

    • blackdog
    • May 30, 2018 at 10:16 PM

    Wow @Oskmos, just: WOW!

    The lighting is so soft and believable... I guess is the forest environment, but it reminds me of Alan Wake, and considering CS has a less advanced lighting system, I think that means a lot.

  • Do you connect your PC to the TV?

    • blackdog
    • May 30, 2018 at 1:32 PM
    Quote from El_Exodus

    2 hours ago, El_Exodus said: That's a setting on the TV. You gotta set it from overscan to just scan or whatever it's called.

    Thanks I'll try and look for that. Now that you mention, I remember reading about this kind of thing. What I don't understand is why I'm experiencing this problem now, months ago it wasn't happening.

  • Do you connect your PC to the TV?

    • blackdog
    • May 30, 2018 at 3:32 AM

    I have connected my PC to the TV after a long time (after moving in Nov I had left the TV at my sister as a flatmate had a TV already).

    I have noticed a bunch of pixels/points show up all over, the kind of effect you get when you compress a picture too much, not this bad, but to give you an idea:

    [Blocked Image: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTOm_CK5kaxpAUb8EMzARSQR7-P7d_f84TpiTiKu1b55Mt3Mzfw]

    it happens on the desktop, then when in a game it doesn't happen.

    I am using a different HDMI cable, as I got my hands on a much longer one... so what I wanted to ask is if by your experience it can be the cable causing it (would it be because is damaged or just the length is enough to cause this?) or some setting in Windows I can change and see?

    I remember when I first connected the PC to the TV I did set some additional parameters to sharpen a bit the desktop, and make the contents bigger (without changing the res) but I can't find them anymore, I'm pretty sure was stuff in the nVidia panels and seems with updates the parameters are gone or changed of place... but the end result I have no idea how I could reset the output as if Windows was never connected before. I wonder if it has anything to do with this artifacts.

    Also another problem is that for some reason the desktop never fits the TV properly, every time I have to open the nVidia Control Panel and resize a bit both vertically and horizontally to make the desktop fit. Both TV and laptop are 1080p. This seems to happen when I output " second screen only", if I mirror seems fine. I don't understand why the resolution adjustment is not saved and wonder if is possible to do so.

  • Big open area level design tips

    • blackdog
    • May 29, 2018 at 7:35 PM

    I'm no professional designer, but from my gaming experience, I would suggest to use the idea of the triangle and place the player at one of the vertices. Even better, think of a cone, and the player is at the bottom, I think that having something behind the player is probably counter productive. A possible "fix" to this solution you have could be spawning the player closer to one of the PoI, and if the tech allows to spawn randomly each game [near a point]. But even with these adjustments, backtracking without means of doing it fast might be working against your experience.

    So here's a quick representation of what I mean: v1 is your current design, v2 a simple variant, v3 my ideal case (blue line a potential basic path), where player potentially sees all the point of interest and should be drawn to them. Should also reduce the amount building you have to do, maybe can use some trick of limiting the area and use skybox, unreachable areas to be able to keep details to minimum, etc

  • Star Wars

    • blackdog
    • May 29, 2018 at 4:27 PM
    Quote from Vaya

    20 hours ago, Vaya said: yup I heard that too. Sucks because I bet it means they don't take risks like this again

    Or maybe they decide to do a better job next time. You can't just slap the SW logo and expect people to buy (actually I heard that in China they even removed the SW tagline from the title, around when the trailer came out).

    I also feel they didn't marketed this as heavily as Rogue One, like they didn't have faith in the title themselves.

    I remember enjoying Rogue One but it seemed too "machined" as a movie, it was missing "that something" and there were some things that just would jump to the eye, if you get what I mean.

    It seemed that creating a suite of spin-offs was the way to go for them, maybe to create parallel sagas... so I don't think they will already give up on this.

  • Totalbiscuit, the cinical Brit is dying

    • blackdog
    • May 29, 2018 at 10:57 AM

    Wow this was intense, seems like the programmer that posted these tweets got fired as well

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    Also I've seen tweets mentioning several journalists enjoyed the news of the passing

  • Star Wars

    • blackdog
    • May 28, 2018 at 3:36 PM

    I heard it’s a bust in terms of sales

  • The Steam Sale Thread

    • blackdog
    • May 28, 2018 at 3:35 PM

    I unlocked the stuff on the homepage, as I needed to only install HL, but then found out there’s so much more task so sod it.

  • POTUS 2016

    • blackdog
    • May 27, 2018 at 6:16 PM

    How is it not real news?

  • Battlefield V

    • blackdog
    • May 27, 2018 at 6:14 PM

    Thinking about it, think to remember seeing women featured in support roles in Enemy at Gates?

  • Naming conventions of map design

    • blackdog
    • May 26, 2018 at 5:40 PM

    I think there are names widely adopted for sections of maps, nothing groundbreaking but related to the shape and objective they are used for? Like S shaped hallways to break line of sight etc?

    I’m thinking SP maps but then surely is stuff used also in MP maps.

    Is there anything specific to SP maps?

  • POTUS 2016

    • blackdog
    • May 26, 2018 at 1:35 PM

    lol this is juicy: Trump's blocking twitter users criticizing him infringes the first amendment

    https://www.wired.com/story/donald-t…social_linkedin

  • The Steam Sale Thread

    • blackdog
    • May 25, 2018 at 4:10 PM

    Jeebus, who gets the time to install all these games and pick them up again?

    https://store.steampowered.com/springcleaning/

    or can you just install, run them for a minute and that counts to get the achievements?

  • Westworld - Aka Anthony Hopkins best acting in his career!

    • blackdog
    • May 25, 2018 at 4:09 PM

    Spoke to my gf, we might give this a try. If not this helped me remember everything happened. Actually I remembered everything but there were a couple of details that I hadn't picked up/don't remember

    Spoiler well basically just the fact that Bernard committed suicide by programming Dolores


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