Posts by blackdog
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Sam Lake himself talks Control
also very curious that they are explaining in this chat their concerns about security, up to the point of travelling in separate groups...External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.I mean makes total sense, makes me think to the football team that was wiped because the plane crashed. Might be even be standard practice for the AAA studios, just gives you a chill hearing this.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
The making of is out
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Quote from [HP]
14 hours ago, [HP] said: This gameplay preview didn't surprise me as nearly as the tlou1 hotel gameplay preview did back then, that, for me is still the hallmark of fantastic AI. This one feels very scripted and planned.
I gave up and watched it. Twice or thrice ? glad they are not giving away story stuff. My god how good this thing looks, and the animations were the biggest stand out for me (in comparison to Death Stranding for eg where they are really good, but then for something as simple as turning left/right the model does a simple pivot which breaks the illusion and is still so MGS).
And yeah, watching it I was wondering how much this was scripted. I was like "and what if instead under the truck you just try to circle around". If you can get this kind of pathos in the moment to moment gameplay, retaining freedom of choice, it would be the shit.
Regarding the stock, it would seem that very keeping you on your toes is what they are doing, I was observing right away how she only had 2 arrows in the backpack. What I don't understand and find inconsistent is that she picks up an arrow from a dead body in the shop... but not from the people she impaled.
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"one stat is literally 'cool' "
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"It's a mixtape of the id/Bethesda portfolio"
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Some additional info with narrative director
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Bummer can't see more!
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I've been following this game since I posted it here, we also have a devblog topic that @DeadToast was updating from time to time.
I think the E3 debut deserves to be posted in the official topic, you can deffo see the great progress this game has had
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Soon out Luke Cage S2 (which should include Heroes for Hire cycle but still not marketing with Iron Fist in it)
There's speculation Daredevil S3 will be out in September and Iron Fists S2 in November. Also that they might not do any more Defenders and continue -like in the movies- with smaller team ups.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
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Quote from Beck
2 hours ago, Beck said: All the videos I've seen on this look really nice art wise. Lots of colour and light. Makes me want to go on holiday!
After visiting Greece for 6 years in a row, a month at a time*, when I was in school... my life dream was to be a freelance designer working on a sail boat, roaming from island to island in the greek sea

*parents were teachers so lots of holiday
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It looks very good, I won't argue on that, but I guess the glossiness on so many materials gives me a bit a Doom 3 vibe and it kinda feels "dated" before coming out. What I mean is that I remember being blown away when RE5 was first shown, in comparison that engine felt as a jump ahead, this is pretty much what you expect nowadays.
I might just be biased because I recently read that the graphics of RE2 were going to be amazing, there was some article I read that was talking about the new engine they are using.
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Unexpected update that can make a difference on the game, most notably: cost of MP7 is reduced, M41S has an extra cartridge available (I have run out when I was forced to spray).
There are some changes to Mirage and Canals as well. The tournament just starting won't use the updated version though.
http://blog.counter-strike.net/index.php/2018/06/20441/
"Lowered skillceiling to get into apartments from T spawn" = wtf, not that was hard? The only problem I ever encountered is that if you jump on the wrong pixel you jump vertically despite running forward.
"– Fixed some player collision bugs" I really hope this is the arch/door-frames we complained in previous posts!!!
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People say FPS feels like Doom 2016, great
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There's also a demo showing a fight with Shocker.
the first bit was being shown during an interview after the keynote. They were saying this is what's playable on the showfloor.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.