Posts by holiestcows
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I just find it odd that Valve needs to take the map out of rotation to work/update it but they didnt do that with Overpass and Cbble - they've had them in since they first "released" it and have updated it countless times. I will miss you Nuke.
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I finished Season 3 last night, wow what an ending, it was so abrupt I loved it, he didnt even finish his word!
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Itll get better Sprony, try to keep your self from getting too low.
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Quote from blackdog
I tried the pilot of The Following, it's quite good! I will follow up and see if it keeps my interest.
I like Bacon a lot.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Its a good cop show, I enjoy it.
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I live with 3 friends in townhouses and we get pretty loud and often have guests over on weekends. Thankfully no noise complainants yet, and our neighbors are really nice. The day we get one if we do though, we already agree'd to just completely tone it down out of respect.
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Im gonna start a kickstarter for you to get an OS above windows 98's user theme.
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Look at this little scrub trying to teach someone how to map http://www.twitch.tv/fmpone

Watched for a while, I learned how to make a room. I am so happy, thank you FMPONE
On a real note, good idea making a video tutorial series, keep them up, get more people into level design.
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Quote from text_fish
BlackGold had few custom made props, most of our content came from textures. Im sure Season had a lot more content made for it.
That surprises me. I figured most of the pipes, railings, shipping containers, tarps and the drills/rigs/crane would have been custom jobs. In season it seems like it's mostly texture work with the exception of the lab tech at A, the windchimes and some skybox stuff, off the top of my head.
Those are custom jobs, but for models, we only had the Handrails, Catwalk Stairs, Pipes, Crane, Oil Drill, and Cargo Crates. The rest of our file size came from our custom textures.
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Nice theme so far will2k. Keep it up!
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Everyone and there mom is playing TLV in ranked at the moment, they're so annoying.
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Finally created my own Portfollio / Resume. Pretty minimalistic, but it shows what I have done and has my info on it. Any CC would be appreciated, thanks.
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what a PCGamer mention again!? You magical beautiful man you.
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besides this games dumb theme IMO(no need to get heated guys) The design is so beautiful I love the art in it and the destruction, its so well made, just wish it had a different theme applied.
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Which spawn is CT and which is T?
Anyway, by looking at the layout it seems that the site on the Left is too hard to take, if I am assuming correctly that the T spawn is the bottom one. Secondly the "Mid" seems too convoluted really, to be worth even taking. While the bomb site area on the right is MASSIVELY too open and straight. This is all just based off of the top down radar image, with no scale obviously - either way, keep playtesting it, and the map will eventually become its own.
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Should just hire someone over the internet, who is great at level design, and beautiful, and great at Quake.
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Has there been any news about hardware requirements for this?