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  3. holiestcows

Posts by holiestcows

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • December 22, 2012 at 11:01 PM

    Working on a CS:GO map, its for BOMB.

    General Overview

    [Blocked Image: http://upload.phirune.com/img.php?id=4h0y5db7uhg6.jpg]

    This is bombsite B

    [Blocked Image: http://upload.phirune.com/img.php?id=iiwrpr63ivtg.jpg]

    This is bombsite A

    [Blocked Image: http://upload.phirune.com/img.php?id=8ndmokemthsq.jpg]

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • December 12, 2012 at 7:15 PM

    Thanks guys, I appreciate it, I put a lot of effort into that scene at the end.

    My goal for the map is a more interactive, puzzle like map, with a touch of scary.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • December 12, 2012 at 4:30 AM

    This is a video of that image I linked the other day.

    External Content www.youtube.com
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    WIP

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • December 11, 2012 at 2:53 AM
    Quote from Trempler

    [Blocked Image: http://imageshack.us/a/img202/2379/texturtest20009.jpg]

    [Blocked Image: http://imageshack.us/a/img716/2425/texturtest20008.jpg]

    [Blocked Image: http://imageshack.us/a/img827/4986/texturtest20007.jpg]

    Some random Textures i create for hl1

    Comments welcome ( map is only for showing )

    Looks like a mix of Quake + Unreal(I know, they're the same engine)

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • December 11, 2012 at 12:27 AM

    Swift_Brutal_Death - Any news on this mod? It looks awesome. Love me some ALIEN.

    I tried to make the lighting in this area less Christmas Colored, I also lowered the lightmap for some better lighting.

    [Blocked Image: http://i.imgur.com/RJeZA.jpg]

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • December 10, 2012 at 12:43 AM

    mapping for ep2 stuff(take that miigga)

    [Blocked Image: http://i.imgur.com/3l679.jpg]

  • [HL2:EP] Cold Steel

    • holiestcows
    • December 8, 2012 at 7:43 PM

    Update - For some reason, the packbsp did not include the custom music piece by modman. Here it is

    http://www.gamefront.com/files/22724059/ColdSteel-Music.rar


    Extract it to your EP2 folder.

  • [HL2:EP] Cold Steel

    • holiestcows
    • November 30, 2012 at 4:07 AM

    Thanks for playing and thanks for taking the time to write a response. Ill definitely take what I learned into consideration on my next project. Im glad you enjoyed it!

  • [HL2:EP] Cold Steel

    • holiestcows
    • November 29, 2012 at 10:22 PM

    *Title mistake, should say [HL2:EP2] Cold Steel *

    Cold Steel is a map Az and I created for the Facepunch singleplayer map contest. We started it October first and just recently finished it.

    The idea for this map is that you're part of an Elite Combine task force, sent to the Arctic to recapture a refinery, that was taken by the resistance; inside the refinery is a Combine Base. Your job is to get in and turn off the security to allow the main Combine army to enter.

    [Blocked Image: http://i.imgur.com/jrIXV.jpg]

    [Blocked Image: http://i.imgur.com/eMauU.jpg]

    [Blocked Image: http://i.imgur.com/ABIIn.jpg]

    Credits :

    HoliestCow for Mapping.

    Az for custom textures and models - Plus the displacements.

    Play Testers :

    Copeland.

    Miigga.

    Mr2VideoCards.

    Omnibus.

    Special Thanks :

    To Modman for creating us a custom music piece. http://www.soundcloud.com/modman

    To FireGod for his awesome skybox!

    To Lamarr for telling me how bad the map was.

    Also, big thanks to Interlopers, Facepunch and Mapcore for helping me make this map.

    Enjoy!!

    Links :

    http://www.azhosting.org/coldsteel_final.rar

    Update - For some reason, the packbsp did not include the custom music piece by modman. Here it is

    http://www.gamefront.com/files/22724059/ColdSteel-Music.rar


    Extract it to your EP2 folder.

    NOTE - If the Combine dropship in the beginning refuses to unload the soldiers, reload the map.

  • Mapcore CSGO Server

    • holiestcows
    • November 19, 2012 at 2:37 AM

    I missed this, when is the next play test?

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 19, 2012 at 1:06 AM

    Thanks for telling me, I forgot that I made the lighting a couple revisions back and after all these changes, the lighting doesn't fit as much.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 18, 2012 at 11:38 PM

    Man, the map looks so well made, it really fits in. Its like, Inferno_2.

    EDIT:

    I tried my best to get rid of most of the negative space

    [Blocked Image: http://i.phirune.com/4k3s6towoqn6]

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 18, 2012 at 8:37 PM
    Quote from blackdog

    I haven't comment before but looking better at it the scene feels too flat.

    I don't like very much the bridges, didn't know why until i made the consideration that they remind me of those quickly deployable bridges they used in war.

    I don't like the double trim on the sides, it makes the structure visually very heavy while the "windows" that break up the floor suggest it should be a light structure. Impression strengthened by the absence of supports where they join the walls.

    I would try to:

    • delete the external yellowish trims
    • placing handrails on the sides
    • have some steel cables hang from the ceiling to hold the structure up (how cannot the broken one don't completely crumble down?)
    • have the bridges to overlap at the two ends with a slight metal ramp

    Also, the lava seems too close to the bridges, lowering its level will make the scene less flat and also wouldn't give me the impression that burning lapilli could come through the bridge floor "windows" and burn me while walking on it.

    I also think you need some kind of machinery or pipe/tunnel ending on the sides of the pool to justify the presence of lava... or at least a cliff, so we would assume we are into a facility built around a volcano/fault line.

    Also speaking about purpose, if you go with the "lava pool used to dump stuff into it", you should have a crane that pulls stuff from the cargo area and dumps it

    Display More

    Ill mess around with a bit more, thanks for the suggestions.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 18, 2012 at 4:16 AM

    Squad, that looks really good, it looks like Inferno but in a way that you got the detail and consistency down really well. Good job!

    So after all the ideas, suggestions, cc, and stuff this is my newest revision.

    [Blocked Image: http://i.imgur.com/jAyLg.jpg]

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 17, 2012 at 6:07 PM

    Thanks for all the CC guys, ill muck about with it later and see what I can come up with.

    Erratic, is your map playable yet? If so I would like to play it

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 17, 2012 at 5:32 AM

    I dont want to be that guy who posts a bunch of times of same are with minor tweaks, but after feedback, I revamped the lava room, I will be adding some buckets holding lava on ceiling rails that will be moving about, but ill leave that for you to see when you play.

    [Blocked Image: http://i.imgur.com/smc5S.jpg]

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 17, 2012 at 2:39 AM

    That looks really good man. My question is, the main area(in the back of the screenshot) has a shit ton of cover it seems. Have you play tested out that area? Seems like it would be a cluster fuck.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 16, 2012 at 7:14 PM
    Quote from FMPONE

    shitty maps

    Yes, I entered a contest for shitty maps.

    But no, the theme was make a single player map.

    You're a champ. I like the geometrical shapes in your map, the room itself reminds me of Briscoe's submarine room in ND_Russia

    Cant tell if sarcasm, but if not, Thanks.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 16, 2012 at 5:48 PM
    Quote from Rick_D

    shitty maps

    Yes, I entered a contest for shitty maps.

    But no, the theme was make a single player map.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • November 16, 2012 at 2:38 AM

    This is for a facepunch map contest - The map is called Cold Steel, ill be releasing it later this month.

    [Blocked Image: http://i.imgur.com/lQCgp.jpg]

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