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  3. holiestcows

Posts by holiestcows

  • Bioshock Infinite (Spoiler free thread)

    • holiestcows
    • July 30, 2013 at 6:29 PM

    I am so excited for this DLC. Honestly, Bioshock Infinite was one of the better games I have ever played.

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 23, 2013 at 6:37 PM

    Tomorrow is fine.

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 23, 2013 at 6:08 PM

    I have a map for today if its possible. https://dl.dropboxusercontent.com/u/1604397/blackgoldv14.7z

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 17, 2013 at 6:21 PM

    No problem. Ill give a link later today for tomorrow.

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 17, 2013 at 5:25 PM

    Can I squeeze my map in for today? If not ill wait for tomorrow.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • July 16, 2013 at 6:49 AM

    Beginning the art pass. (cross posting)


    [Blocked Image: http://i.imgur.com/Fc3CBv5.jpg]

    [Blocked Image: http://i.imgur.com/GzlkszQ.jpg]

    [Blocked Image: http://i.imgur.com/nUpiX7C.jpg]

  • [CS:GO] de_BlackGold (oilrush)

    • holiestcows
    • July 16, 2013 at 4:36 AM

    Beginning the art pass.


    [Blocked Image: http://i.imgur.com/Fc3CBv5.jpg]

    [Blocked Image: http://i.imgur.com/GzlkszQ.jpg]

    [Blocked Image: http://i.imgur.com/nUpiX7C.jpg]

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 15, 2013 at 8:39 PM

    I may have something for Wednesday or Tuesday depending how fast we get it ready.

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 8, 2013 at 7:55 PM

    Ill probably have a new version of OilRush for tomorrow, ill post it later today if I do, if not, Ill plan on it for Wednesday.

  • [CS:GO] de_BlackGold (oilrush)

    • holiestcows
    • July 5, 2013 at 12:17 AM

    Revised


    http://imgur.com/a/j1mhg#0

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • July 4, 2013 at 2:45 AM
    Quote from Nz-Nexus

    why hasnt anyone made a map for bioshock...tombraider?

    Because...you... cant?

  • [CS:GO] de_BlackGold (oilrush)

    • holiestcows
    • July 3, 2013 at 11:57 PM

    Set on an off shore oil rig out in the middle of the ocean, terrorists have infiltrated an active oilrig planning to destroy it. The Counter Terrorists are flown in via helicopter.


    The map is also being worked on by, Az and MrTwoVideoCards


    [Blocked Image: http://i.imgur.com/ApuAKDL.jpg]

    [Blocked Image: http://i.imgur.com/YVm68F2.jpg]

    [Blocked Image: http://i.imgur.com/i6V7w2w.jpg]

    [Blocked Image: http://i.imgur.com/YwJSSvG.jpg]

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 2, 2013 at 9:17 PM

    Im ok with tomorrow at same time.

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 2, 2013 at 8:25 PM

    So no play test today?

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • July 2, 2013 at 1:15 AM

    I know I posted some shots yesterday, but there is some new content in these. Shows some more of the map, and has our fancy Crate models made by Az.


    [Blocked Image: http://i.imgur.com/N5q55Xr.jpg]

    [Blocked Image: http://i.imgur.com/gIy7ttA.jpg][Blocked Image: http://i.imgur.com/BaI6gDj.jpg]

  • MapCore CS:GO Playtesting 3.0

    • holiestcows
    • July 2, 2013 at 12:11 AM

    So anywho, here is my CS:GO map ive been working on - Its ready for tomorrows playtest, radar and all.

    Note the Handrail and Crate models have no textures yet.

    This is the 100% correct link. Sorry for putting in a broken one. Thank you, enjoy.
    https://docs.google.com/file/d/0B9ZtuCQdfL-BakJUNzNnTXZlRlE

    (this is for tomorrow if possible)

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • July 1, 2013 at 6:37 PM

    B and A are not visible from CT or T spawn. The general area is visible though.


    Quote from Tschoppo

    quick texturetest, handsculpted and painted in mudbox.
    its a map for Pirates, Vikings & Knights II set in a giant stomach ^^.
    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-07-01_00007.jpg]
    just Source displacements and one texture at this point.

    Is that the inside of a whale stomach?

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • July 1, 2013 at 12:32 AM
    Quote from KungFuSquirrel

    needs more as_oilrig remake.

    Seriously, though, I dig the hell out of oil rigs! I'd encourage you to look at more elevation changes from one side of the map to the other. The upper catwalks are nice, but I think you'd get a much more interesting structure with a few tiers of elevation, plus you could create some really interesting gameplay around the bomb sites with elevated firing or defensive positions.

    There are some elevated defensive / offensive spots. I couldn't really get a good shot of everything, but there is more.


    Quote from JeanPaul

    I really like this so far.


    Be careful with the catwalks - something I learned with MP design is player funneling. If you give the players TOO many options, it spreads everyone out and the battles are all over the place. Sometimes fewer options is better. But I dig it so far and look forward to testing it on the server. Get it in the next test, for real dawg.

    Yeah I know what you mean, originally we had more catwalks, and three floors. Ive reduced the amount of options there are, and in the most basic gameplay it is similar to standard competitive layouts. Dont worry, itll be in the next playtest, hopefully some more models too!

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • July 1, 2013 at 12:21 AM

    I have yet to do any optimizing in the map with rendering and what not. But its been extensively play tested since the beginning but im still looking forward to the playtest on the mapcore server.

    Anyway, the sight lines are medium to long at most areas, has a peaking area in mid (much similar to dust 2) a fast rush but dangerous bombsite B and longer but semi safer bombsite A.

    What I think makes this map really fun though is the incorporation of vertical combat. There are catwalks all over the map and offer a slight advantage but also disadvantage since you're an open target from anywhere on the map.


    Eventually there will be a massive crane and some Oil Drill models. Azgag(Mike Taret) is helping me with this project, as models and textures.

  • WIP in WIP, post your level screenshots!

    • holiestcows
    • July 1, 2013 at 12:06 AM

    WIP CS:GO map - The theme is an Oil Rig


    [Blocked Image: http://i.imgur.com/Y1sCkyn.jpg]

    [Blocked Image: http://i.imgur.com/QvoZw5K.jpg]

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