1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Zarsky

Posts by Zarsky

  • Epic Games Publishing

    • Zarsky
    • March 26, 2020 at 3:42 PM
    Quote

    Quote The Epic Games approach to publishing fundamentally changes the developer/publisher model, and aims to have the most developer-friendly terms in the industry, so that creators can focus on making great games.

    • Full creative freedom and ownership. Developers retain 100% of all intellectual property and full creative control of their work.
    • Fully-funded projects. Epic Games Publishing will cover up to 100% of development costs, from developer salaries to go-to-market expenses such as QA, localization, marketing, and all publishing costs.
    • 50/50 profit sharing. Developers earn a fair share for their work -- once costs are recouped, developers earn at least 50% of all profits.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    https://www.epicgames.com/store/en-US/ne…ng-announcement


    I got to hand it to Epic, this is a pretty cool move on their part (again).

  • VR Kits

    • Zarsky
    • March 24, 2020 at 7:19 PM
    Quote from [HP]

    40 minutes ago, [HP] said: Nice, how's the quality of that cable? Is it USB? I wonder if a simple cable can sucessefully stream all the data that VR needs (Sensors, screens, controllers, etc) as well as the regular Rift S.

    I actually bought from Amazon a 3rd party 3m cable (which is a bit too short tbh) for 1/6th on the price, because I'm a cheap ass. That cable has been great quality wise. Runs PC VR without a problem.

    The Oculus Link cable is a USB-C 3.0 spec custom optical fiber cable. I'm thinking about getting the official Oculus Link cable or a similar 5m cable so I can stumble around more freely when the Headcrabs jump at me. Another option would be to buy an active USB3 extender and plug the 3m cable to that one, which could give more than 5m of range.

  • VR Kits

    • Zarsky
    • March 24, 2020 at 6:24 PM

    I got the Oculus Quest headset and Link cable. The benefit of Quest is that it's a standalone headset that is able to play games without a PC, but because of the android based hardware, it won't run all games tetherless. With the addition of the Link-cable you're able to attach it to a PC and utilize all the power your PC has to offer. Then you'll have access to Oculus PC and Steam VR titles.

    It costs about 500$/570€ (64GB with the Link-cable).

    In my experience it has been great, but I might have a different opinion if I've tried the Index.?

  • Half-Life Alyx

    • Zarsky
    • March 23, 2020 at 10:27 PM

    Played at least 4 hours straight. Excellent. Don't remember being so excited for a game in years.


    Spoiler The section when you get the flashlight.....holy shit, nearly shit myself. ?

  • Half-Life Alyx

    • Zarsky
    • March 23, 2020 at 5:07 PM

    Unpacking..... ?

  • Xbox Series S/X

    • Zarsky
    • March 20, 2020 at 10:04 AM
    Quote

    Quote Our first look at a game set to ship at launch with Xbox Series X, The Coalition is busy enhancing Gears 5 for the power of Xbox Series X. This demo represents just two weeks of work, but already shows a much higher level of fidelity, vastly improved shadows and real-time global illumination - and so much more.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • PlayStation 5 Reveal

    • Zarsky
    • March 20, 2020 at 9:54 AM
    Quote from 0kelvin

    9 hours ago, 0kelvin said: There is an on going wars about teraflops, lol.

    I steer away for those spec comparison pages as there's bunch of self claimed experts arguing about things they don't understand. ?‍♂️

    It will all come down to how devs utilize the hardware, and it's evident that there's a huge amount of potential avenues to explore for nextgen. Can't wait to see them games.

  • Half-Life Alyx

    • Zarsky
    • March 19, 2020 at 8:09 PM

    Pre-loading begins tomorrow! Is this really happening? ?

  • PlayStation 5 Reveal

    • Zarsky
    • March 19, 2020 at 7:59 PM

    This thread explains the impact of the fast storage very well:

    They'll be able to basically use the SSD as some sort of RAM pool to stream high LODs on demand. Say goodbye to cramming through a narrow crack/corridor or having to run mazes to get to your destination. I remember Horizon Zero Dawn couldn't have a lot of different robots roaming around the same area because of this as well. Oh, and that was also the reason you can't mount a flying machine in that game.

  • Horizon Zero Dawn

    • Zarsky
    • March 10, 2020 at 11:26 PM
    Quote from [HP]

    5 hours ago, [HP] said: I've got myself a 1080ti, maybe I'll revisit this and play it in 4k eventually. Would love to try the DLC they released too.

    Definitely play the DLC! Had a blast with it. Fleshes out the world and lore nicely.

  • Half-Life Alyx

    • Zarsky
    • March 3, 2020 at 10:13 PM

    I took the cheaper route with oculus quest + link. ?

  • Half-Life Alyx

    • Zarsky
    • March 2, 2020 at 11:13 PM

    It's been awhile since I've bought a game pre release or even at launch. Today was one of those rare times. ?

  • Blender

    • Zarsky
    • February 14, 2020 at 9:44 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    New year, new Blender release! Blender 2.82 has been released and brings a lot of nice new features with it.

    Here's a few highlights:

    Quote

    Quote In this release you will find UDIM and USD support, MantaFlow fluids and smoke simulation, AI denoising, Grease Pencil improvements, and much more!

  • Doom Eternal

    • Zarsky
    • January 29, 2020 at 4:35 PM
    Quote from blackdog

    2 hours ago, blackdog said: Noclip also did a podcast last week, just came up on my YT

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Yeah, I posted it last week. :)

  • Dying Light 2

    • Zarsky
    • January 20, 2020 at 7:39 PM

    Let's hope they won't settle for September. ?

  • Doom Eternal

    • Zarsky
    • January 20, 2020 at 9:34 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    I really appreciate Hugo's transparency regarding gameplay demos and development. Sounds like they have another winner on their hands.

    Bethesda needs to be extremely incompetent if they're going to botch this launch.

  • The Ashtray Maze (Control's standout level)

    • Zarsky
    • January 10, 2020 at 8:34 PM

    Very tempted to spoil it, as I haven't yet had the time to play it. I'm trying to save this game for later when I can afford to enjoy it with all the Ray tracing bells and whistles. ?


    Really intrigued with the overall design of the game. Recently tried to play through Quantum Break and I've been very disappointed by several things. I believe this game will remedy? QB's shortcomings.

  • System Shock 3

    • Zarsky
    • December 12, 2019 at 9:14 PM

    Ohoy! Steam let's you try a demo of System Shock and many other upcoming (indie) titles during the Game Awards.

    https://store.steampowered.com/sale/thesteamgamefestival

    You'll have until the 14th.

  • Halo Reach

    • Zarsky
    • December 11, 2019 at 6:21 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Half-Life Alyx

    • Zarsky
    • December 8, 2019 at 8:05 PM
    Quote from FMPONE

    On 12/7/2019 at 9:46 PM, FMPONE said: Few things on Source are this simple, one reason why the engine is so time consuming to work with

    Any idea if Source 2 has improved in this regard?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™