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  3. Zarsky

Posts by Zarsky

  • System Shock 3

    • Zarsky
    • May 22, 2020 at 8:14 PM

    https://www.gameinformer.com/2020/05/20/ten…anchise-forward

    Tencent steps in to bring the franchise forward. ?

  • Mafia Trilogy

    • Zarsky
    • May 21, 2020 at 2:24 PM

    Looking forward to finally playing the much praised original Mafia game now that it receives a huge overhaul.

    A bit disappointed by the Mafia 2 remastering, even tho it looks okayish still. I guess I am spoiled by those incredible remakes like e.g. Halo 2 Anniversary.

  • Half-Life Alyx

    • Zarsky
    • May 15, 2020 at 11:14 PM

    Animation Toolset:

    [Blocked Image: https://pbs.twimg.com/media/EYFyfyJV…jpg&name=medium]

    Demo of motion matching tech:

    https://twitter.com/ImplicitAction…9579508741?s=20

  • Unreal Engine 5

    • Zarsky
    • May 13, 2020 at 6:00 PM

    Yeah, and to sweeten the deal: This level of environment and lighting fidelity will be easier to achieve with this tech and the new consoles.

    Nanite processes those movie tier Megascans assets without any need to tweak LODs&lightmaps and Lumen makes sure everything is lit correctly&dynamically. That GI is sooo delicous!

  • Unreal Engine 5

    • Zarsky
    • May 13, 2020 at 4:15 PM

    Say what? ?

    This is confirmed by Tim Sweeney to be real time footage from a playable demo captured straight from the PS5 dev kit.

    https://www.unrealengine.com/en-US/blog/a-f…unreal-engine-5

  • Blender

    • Zarsky
    • May 9, 2020 at 10:19 AM

    Ben is at it again. This time showing the power of some of the best hard surface plugins available for Blender:

    External Content www.youtube.com
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  • This War of Mine

    • Zarsky
    • May 8, 2020 at 1:51 PM

    I've had it on my Steam library for years, should probably take the next step and finally install it. ??

  • Assassin's Creed: Valhalla

    • Zarsky
    • May 1, 2020 at 9:56 PM

    I've played a lot of AC: Origins lately and what brings me most joy is making a plan how to take out a whole enemy camp without an alarm or even anyone noticing. Stealth is my preferred way to play, which is what I'd expect from an assassin's creed game anyway.

    Odyssey looks like it pushes that style of playing to the side in favor of more combat focused style. I get that it fits the spartan theme better, but why not just make it a For Honor spin off or a completely different franchise?

    This new entry looks the build upon that. Not too excited, but perhaps the setting will be interesting enough.

  • Assassin's Creed: Valhalla

    • Zarsky
    • April 30, 2020 at 5:00 PM
    Quote from Radu

    19 hours ago, Radu said: Until then..

    [Blocked Image: https://i.imgur.com/cbawYax.gif]

    This confirms that you can play as the techno viking.?

  • Black Mesa Source

    • Zarsky
    • April 23, 2020 at 9:42 AM

    Looking forward to playing through it.

    Happy to also see that there's also a financial payoff after 15 years of blood, sweat and tears:

    https://www.pcgamer.com/black-mesa-was…uffer-pcgamertw

  • Half-Life Alyx

    • Zarsky
    • April 16, 2020 at 4:52 PM

    Seems almost as exciting as watching a movie blindfolded.

  • Console Warz, 2020

    • Zarsky
    • April 15, 2020 at 5:39 PM
    Quote from Mitch Mitchell

    29 minutes ago, Mitch Mitchell said: Perhaps it will, perhaps it won't - but decompressing on-the-fly is dependent on the type/sort/variety of your compression type, for which XB does not appear to have of the same quality, comparatively speaking.

    So - that is the bottleneck I spoke of.

    http://www.radgametools.com/oodlekraken.htm

    Hmm, yeah that could be an issue. But, MS hasn't detailed their storage solution to the same degree as Mark Cerny did, so we'll see how their solution turns out. Hard to imagine that they haven't also gathered feedback from first party devs regarding bottlenecks and desired features.

    Only time will tell. ?

  • Half Life 2...more tunnels?

    • Zarsky
    • April 15, 2020 at 10:37 AM
    Quote from [HP]

    14 hours ago, [HP] said: Even Crysis 1, everyone remembers it as this wide open world game, but the levels were still "linear" in it's design, they were just wider "corridors".

    Yeah, Crysis 1 level design was one of the main reasons I liked it so much. The sense of freedom was there, but it didn't feel overwhelming. It hit just the right balance.

    Quote from Radu

    1 hour ago, Radu said: Also, Crytek has been teasing at a remaster of the original for the past 2 days.

    Can't wait for a proper remaster or a new entry with the same kind of design as Crysis 1.


    I think the new God Of War had a very nice semi open world design. The main hub level changed many times during the game, which made it feel fresh all the way through.

    I've been recently playing AC: Origins, and tho the gigantic open world is impressive, it's also in some sense almost too big for it's own good. I spend a lot of time Fast traveling because of it. I've heard that Odyssey has an even bigger world. Impressive and off putting at the same time. ?

  • Console Warz, 2020

    • Zarsky
    • April 15, 2020 at 10:09 AM

    @Mitch Mitchell

    The XBSX might have a lower bandwidth SSD than PS5, but it's still a very fast SSD. Hard to imagine that becoming an issue for multi platform games any time soon.

  • Blender

    • Zarsky
    • April 12, 2020 at 10:55 PM
    Quote from Interfearance

    5 hours ago, Interfearance said: Recently I was trying to make some physics destruction in blender, but most of the tools like cell fracture are sort of legacy. Does anyone know of methods or addons to create DESTRUCTION? All the other physics are pretty incredible, mantaflow is da beast!

    There's a branch named Fracture Modifier that gives access to much more powerful destruction.....but it's 2.79 only unfortunately. They are working on bringing it to 2.8, but it will probably take some time. There seems to be a method of using them together tho:

    http://blenderphysics.com/fracturemodifier/

    Next release brings better OpenVDB support, which should make it easier to import simulations from other software.

  • Blender

    • Zarsky
    • April 11, 2020 at 2:06 PM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Console Warz, 2020

    • Zarsky
    • April 10, 2020 at 7:47 PM

    Nah, VR is the future, so I'm all in on the Virtual Boy.


    Hardware looks similar for both consoles which gives a lot of promise for the games to come. My main console is a PS4 Pro, and it will fly out of the window once PS5 enters the house. Got a fairly decent PC that will take care of the Xbox side of things. All bases covered. Bring them games.

  • The Last of Us Part 2

    • Zarsky
    • April 3, 2020 at 1:03 AM

    Crunch continues at home.

  • Half-Life Alyx

    • Zarsky
    • April 1, 2020 at 8:06 PM
    Quote from FMPONE

    16 hours ago, FMPONE said: Yes, even if there was wireless VR on offer, I don't think early adoption would be worth the huge risks. Anything beaming signal near your brain (or lack thereof in my case) is just not worth playing games with, pardon the pun. It's already a bit alarming to consider any potential long-term effects of VR on your eyeballs.

    I would love a wireless VR that was self-contained, but we're probably a long way from that tech-wise.

    Anyways, sorry if this has been a bit of a digression from Half-Life :D

    Oculus Quest already does this, but at the expense of compute power. I can see the next gen version of it becoming a real game changer. I wonder if Valve would support it tho, as it cuts steam completely out of the equation.

  • VR Kits

    • Zarsky
    • March 26, 2020 at 3:57 PM
    Quote from [HP]

    16 hours ago, [HP] said: Could you use a Oculus Rift S and Valve Index Controllers? I'm assuming you can, otherwise valve wouldn't bother putting the individual parts for purchase on their page?

    https://store.steampowered.com/valveindex

    You might be able to, but Oculus uses insideout tracking, which means you need to buy the base stations to track the Index controllers.

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