Really like the idea and everything else as well! I'm excited.
Good job Mazy & the rest of Ultra Ultra!
Btw. how many are there on the team?
Really like the idea and everything else as well! I'm excited.
Good job Mazy & the rest of Ultra Ultra!
Btw. how many are there on the team?
Just finished it and my jaw was literally resting on the ground the whole time. Such precise craftsmanship. Puts most AAA games to shame with its flawless execution. Huge applauds from here. Give me more please!
[Blocked Image: https://i.ytimg.com/vi/qopIFtn0vBo/maxresdefault.jpg]
The new diving game from Giant Squid studios - founded by Flower and Journey Art director Matt Nava.
Have you guys played it? It's a very pleasant experience. Not flawless, but beautiful nonetheless.
I really like the darker tone. It reminds me of HBO's true detective a little.
Oh btw, manslaughter probably shouldn't be very humoristic in the first place.
Can't wait to bring death and misery to the mobs in tune with the amazing soundtrack!
This game probably has the finest aesthetics I can think of. Really want this game like....right now?
Quote from laminutederire6 hours ago, laminutederire said: @Zarsky I think the two are very different , since IK rig is based on classic skeletal animation, while what I've shown has been "learned" by the machine. They've run an algorithm and at approximately 1000 tests, the skeleton could move itself like it should, without any human telling him how to do it.
Oh I have to take a closer look. Sounds interesting....wonder when all the NPCs will be controlled by the cloud running complex simulations on AI, behavior and movement. Games will never be the same after that.
There was actually a cool talk about something similar on GDC 2016:
"IK Rig" is Ubisoft's new rig system that looks very flexible. No announced products use it yet, but I bet we'll see some of their new titles utilize it at E3.
Yeah.....was going to wait a month before investing in this experience.....no. I've also been trying to lift my jaw from the floor the entire time I've been playing.
7h in so far....and not counting the very first "rough" scene at the beginning, It's just been like some kind of super heroin. I guess everyone I meet in the near future will be hearing me praise the shit out of this game ![]()
Finally found this awesome talk about ND's texturing pipeline:
Btw. Logic, I figured out that because my budget is thin, I can split the cost of a PS4 with a good friend of mine...neither of us has that much time to play so we play when we get a proper chance to dive into that gorgeous world ND has crafted. ![]()
It sure feels like torture to reading all the hype. I really want to play this masterpiece....just need a little more patience. ![]()
These things just makes me upset.....this greedy corporate world with all their nearly milked to death cows. The signs point to the cow producing sour milk...time to put it down.
I shouldn't watch anymore...as I'm already sold.... ![]()
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Gametrailers voice has been resurrected!
This is the major problem with most Ubisoft games. They have amazing art and insane animations, but they rehash the same game mechanics until everyone gets bored.
However, there's a glimpse of hope. From what I've gathered, they seem to skip the annual cycle this year and allow more time for design. We just have to wait and see...
https://www.deusex.com/news/Deus-Ex-M…ew-Release-Date
New release date: 23.08.2016
Darn, delayed.....well, I'll have other things to do while waiting...
It will most likely have less bugs than Fallout 4 in return. ![]()
I aim to do so as well, given the chance.
Just an insane amount of detail and animation. Instantly made me want to play it!
Only nag I have is that once again the enemies feel like bullet sponges.
The devs released this statement with the video:
QuoteDisplay MoreWe at Frictional Games started working on SOMA in the autumn of 2010, so the game has been in development for almost five years now. This makes it extremely satisfying for us to finally be able to reveal a release date and to look forward to unleashing our creation upon the world.
So why has the game taken so long to make?
The biggest issue has been how to handle our themes properly. We didn’t want SOMA to be just another ‘run from the monster’-affair. While it does have that sort of thing too, as our gameplay video shows, the horror runs way deeper.
The aim with SOMA is to explore the unsettling aspects of subjects such as consciousness, identity and our very existence. We didn’t want to do this by simply having some ham-fisted exposition now and then, we wanted the player to experience this first-hand.
Getting this right has been extremely hard as it’s not something you can easily iterate on. Creating that disturbing sense of existential horror just right takes hours of setup. It also requires a lot of assets to be in place before it can be tested properly. So while other games can make several iterations a week on their foundational elements, it’s taken us roughly a year for each iteration.
Two months ago we sent out the beta, our final iteration, to a bunch of testers. This was quite scary as we knew this would be our final major revision. We’d carried out two big tests prior to that and were pretty clear on what issues to hone in on, but of course we couldn’t be sure that we had made the right choices. If testers failed to have the experience that we wanted them to this time around, there wouldn’t have been much we could do about it.
So it came as a huge relief when the feedback came back overwhelmingly positive. Even those who gave us negative feedback experienced the crucial aspects of the game as we’d intended and liked the game overall. While there were a wide range of reactions, they were all strong and dealt with the topics we’d intended to raise. This makes us quite confident that we managed to achieve our goals and have created a horror game that delves into new, spine-chilling territory.
So all that’s left for us now is just to polish as much of the game as we can, and to make our final release the best one possible. We are all extremely excited about releasing SOMA, and looking forward to hearing what you guys think of it!
Oh, btw. it's coming out on 22nd of September!
Anyone seen this?