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  3. Zarsky

Posts by Zarsky

  • Far Cry 5

    • Zarsky
    • March 31, 2018 at 8:58 AM

    Looks like FC5 Arcade map tools are already bearing fruit:

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  • Far Cry 5

    • Zarsky
    • March 7, 2018 at 9:49 PM

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    - Small DLC campaigns in the same vein as Blood dragon?

    - Far Cry Arcade - a map editor which is stacked with assets form several different Ubisoft games and allows to create content for SP, COOP & MP missons?

    What? Is Ubisoft actually making a pretty decent move here? :o

  • What are you playing now?

    • Zarsky
    • February 26, 2018 at 3:33 PM

    Finished the Monthly free PS+ game Rime and currently playing through Deus Ex: MD. I also recently teamed up with a friend to beat Dying Light. It's tons of fun in coop!

    I look forward to playing SotC:remake, A way out and the new God Of War next.

  • Seeking industry insight on common pipeline bottlenecks

    • Zarsky
    • February 20, 2018 at 7:07 AM

    Thanks for the input folks! We'll look into all possible solutions, and more suggestions are always welcome.


    Let me give you a few examples of how Neural networks will change animation tools:

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    Remedy has also been busy developing new solutions:

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    There's also plenty more in other areas, which I'll post later.

    As you can see, at this very early stage, Deep learning can already do some pretty impressive stuff. Research in this department is rapidly growing and I've seen big game companies hiring bunch of researchers to make use of that potential.

  • Seeking industry insight on common pipeline bottlenecks

    • Zarsky
    • February 14, 2018 at 1:24 PM

    Hi there fellow Mapcorians!

    We got a small group with some in depth knowledge in Deep learning AI, and we're thinking of ways to use it to smooth out any possible bumps in the development pipeline.

    As many of you here have a long history of industry experience, I'm hoping get your opinion on which parts of the game development pipeline you feel is the most cumbersome or could be called a major bottleneck?

    It can be from any discipline for example: audio, animation, texturing, modelling etc.


    Machine learning is rapidly evolving and will definitely become a integral part of the future tool set.

    I look forward to hearing you thoughts on the matter.


    Thank you in advance!

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • Zarsky
    • February 12, 2018 at 12:58 PM

    Looks really cool! Just started playing DL, but sadly on the wrong platform. :/

    Looking forward to see more of your progress none the less.

  • Shadow of the Colossus

    • Zarsky
    • January 31, 2018 at 9:19 AM

    I'll be enjoying this on my new ps4 pro for sure.

  • Deus Ex: Mankind Divided

    • Zarsky
    • December 16, 2017 at 8:50 AM
    Quote from [HP]

    12 minutes ago, [HP] said:

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    That means nothing to me.

  • Deus Ex: Mankind Divided

    • Zarsky
    • December 16, 2017 at 8:26 AM

    Sucks so badly. I just hope that Bethesda won't follow suite and structure Arkane towards something similar.

    I guess in the future my only anticipated AAA games will come from Sony's first party studios.

  • Private Division - A new publishing label by 2K

    • Zarsky
    • December 14, 2017 at 10:33 PM

    This sounds like the kind of good news I'd like to here after the whole lootbox mess.

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    http://www.gameinformer.com/b/features/arc…e-division.aspx

  • In the Valley of Gods - Campo Santo

    • Zarsky
    • December 8, 2017 at 2:30 PM

    I only care if the game is good or not. Won't allow one dev to deny a great experience from me. Firewatch was a solid game, so I'll look forward to experiencing this too.

  • Death Stranding - Hideo Kojima's next game

    • Zarsky
    • December 8, 2017 at 2:28 PM

    Looks so weird and cool at the same time! Can't wait!

  • Witchfire - The Astronauts

    • Zarsky
    • December 8, 2017 at 2:24 PM
    Quote

    Quote The three co-owners of The Astronauts were also the co-owners of People Can Fly, as well as the creative leads behind shooters like Painkiller and Bulletstorm.

    More information about the game in their newest blog post:

    http://www.theastronauts.com/2017/12/new-game-witchfire/


    Excited to see more. Apparently it's still far from done.

  • Session - A new skateboarding game

    • Zarsky
    • November 23, 2017 at 9:41 PM

    It's been awhile since the last skateboarding game, so I find it exciting to see the small indie studio called Crea-ture Studios make Session.

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    They recently launched a Kickstarter-campaign which seems to be funded very soon.

    They also have a PC-demo available right now. (You'll find it on the Kickstarter page)


    Anyone care for skateboarding games?

  • So I have some spare keys...

    • Zarsky
    • November 19, 2017 at 5:12 PM

    Thanks for the goo Bastion!

    Also...Spec Ops, been meaning to play this gem, much appreciated El_Exodus!

  • Hitman - World Of Assassination

    • Zarsky
    • November 18, 2017 at 12:57 PM
    Quote from blackdog

    On 16/11/2017 at 5:29 AM, blackdog said: Convenient bump WD, this came out yday or day before

    https://www.videogamer.com/news/io-intera…rom-square-enix

    Looks like with the GOTY-edition there's a good time to jump on board. No revenue to Square-Enix. :)

  • Battlefront 2

    • Zarsky
    • November 13, 2017 at 9:38 PM
    Quote from Beck

    4 hours ago, Beck said: I'm sure all of you have seen the shitstorm that's exploded all over the internet with SW:BF2's progression/microtransactions.

    I'm not 100% sure of the tiny details on it all but some of it sounds like genuine concerns (~40 hours to unlock a single character for example) but the community has turned nasty and started threatening the devs.

    It's really sad to see.

    I believe the devs are those wonderful people that work their asses of to create all the beautiful art should have none of that shit. Suits make the calls on those ugly stains that come prepacked with these AAA-games.

    Sucks that voting with the wallet, which is the only way to grab the execs attention, also hurts the devs. :/

  • Wolfenstein 2: The New Colossus

    • Zarsky
    • October 27, 2017 at 11:51 PM

    Damn, that's some sweet rig action.

    Imo this kind of tech should be standard already. Good animation stands out, always.

  • The Witcher 3

    • Zarsky
    • October 18, 2017 at 9:11 PM

    Makes me sad, but not really surprised.

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  • EA just killed Visceral

    • Zarsky
    • October 18, 2017 at 9:09 PM

    Disgusted by EA's milking strategy, could potentially have moved above Uncharted quantities in sales.....not enough for EA!

    Sight, was so looking forward to seeing more of it.

    Sucks that all hard work is scrapped along with jobs. Hmm...I wonder if Amy Henning jumps back to ND now.

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