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  3. Zarsky

Posts by Zarsky

  • Blender

    • Zarsky
    • July 24, 2019 at 2:42 PM
    Quote from blackdog

    9 minutes ago, blackdog said: @Radu I bought a course a few years back, videos available on Steam(!). I think was tailored to the Valve workflow but I only watched a few of the UI explanation videos, then never continued ?

    Seemed very good (detailed) but probably there’s better stuff around now.

    I'd suggest jumping into the upcoming Blender 2.8 release with the improved interface and bunch of new features. This is a major release and there's already a huge amount of sweet features lined up for the next release that further enhances this reworked foundation.

    I believe the tutorial video playlist I posted is a good place to start. Most of the community has also now ramped up the creation of more detailed tutorials for this impending release.

  • Blender

    • Zarsky
    • July 24, 2019 at 10:41 AM
    Quote from Radu

    5 hours ago, Radu said: Any of you guys know a good tutorial series on the basics? I tried my hand at Blender back in 2017 and blocked out some placeholder window frames for Source, but never got back to it. I remember it was pretty awkward finding something specifically tailored for creating game assets that also explains a bit more in depth. Most of the videos I found where focused on renders within the software and anything Source related was incomplete - had to use several videos to figure some things out.

    Actually, might be worth sharing more resources. I'll update the first post accordingly so it's easy to find for everyone.

    Here you go, freshly updated video playlist with Blender 2.8 Fundamentals:

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    Also Blender 2.8 is now at RC2 stage and scheduled to release this week if no major bugs emerge.


    The Blender Developers Blog is a great place to find out more about current and upcoming plans for Blender development:

    https://code.blender.org/


    If you have a good idea or a feature request, one of the best places to get in touch directly with the developers is through Devtalk forum:https://devtalk.blender.org/

    https://devtalk.blender.org/


    If you find Blender useful and like to help make it better, there's a new donation page:https://fund.blender.org/

    https://fund.blender.org/ (They are currently getting 71K€/month from community and corporations! All funds are invested directly into hiring new contractors/developers.)


    PS: If you find a bug that's annoying you and like to speed up fixing of it, you can report it directly from inside Blender via the Help dropdown menu.

  • Epic Games Store

    • Zarsky
    • July 23, 2019 at 9:32 PM
    Quote from Radu

    1 minute ago, Radu said:

    Damn. You beat me to it by a few seconds.

  • Epic Games Store

    • Zarsky
    • July 23, 2019 at 9:22 PM
    Quote from WD

    15 minutes ago, WD said: I'd like to learn to love blender. Whenever I try, the polygon tools just doesn't seem to work for me. I'm too used to think how I would do things 3dsMax style. I get frustrated and quit and return to using max

    Have you given Blender 2.8 a proper look? They've revamped the UI and added industry standard keymap with left click select + many sweet improvements like PBR-viewport etc.

    RC2 just landed and the final release should drop this week if no showstoppers arise.

  • Epic Games Store

    • Zarsky
    • July 23, 2019 at 3:46 PM
    Quote from Radu

    3 hours ago, Radu said: Nothing to do with Epic, or does it, but Ubisoft will also be supporting Blender:

    "Not only will Ubisoft help funding online support for Blender developers, Ubisoft Animation Studio – a department of Ubisoft Film and Television – will also use Blender for their productions and assign developers to contribute to Blender’s open source projects."

    https://www.blender.org/press/ubisoft-…velopment-fund/

    This is amazing! Didn't want to spam this thread with this, but I'm really excited for the support Blender is getting. There's also rumors of some more announcements at Siggraph in a week. :P

    Should there maybe be a Blender thread here too? I'd imagine there's many mappers here using blender.

  • Epic Games Store

    • Zarsky
    • July 15, 2019 at 8:02 PM
    Quote from Radu

    1 hour ago, Radu said: Also, this just in:

    "Epic Games will be supporting the Blender Foundation with a donation of $1.2 MILLION DOLLARS, to be delivered over a period of three years."

    https://www.blendernation.com/2019/07/15/epi…epic-megagrant/

    With Blender 2.8 RC just out the door and this grant waiting to step in, there's no doubt Blender will gain more interest. So happy to see this happen.

  • Control (Remedy)

    • Zarsky
    • July 9, 2019 at 2:45 PM

    Everything else except the janky animation makes me very excited. We need more bizarre games like this.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Zarsky
    • June 27, 2019 at 11:29 PM

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  • Watch Dogs Legion

    • Zarsky
    • June 10, 2019 at 10:51 PM

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    Looks really ambitious! Very smooth animations as well. Looking forward to more details about this one!

  • Deathloop - New Arkane Lyon's game

    • Zarsky
    • June 10, 2019 at 5:44 PM

    Yeah, really like the style and atmosphere. But yeah, as blackdog mentioned, wouldn't hurt to know a little bit more about what kind of game it is.

    Intrigued.

  • E3 2019

    • Zarsky
    • June 10, 2019 at 12:59 PM

    I'd argue that MS knows that they lost this round and are gearing up for the next round with a proper lineup. They're making the next Halo a launch title for the next console, and something tells me there is going to be a surprise from Playground games as well.

  • Dying Light 2

    • Zarsky
    • June 9, 2019 at 10:50 PM

    Hyped.

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  • Cyberpunk 2077

    • Zarsky
    • June 9, 2019 at 9:35 PM

    Holy Fu**! Keanu Reeves! Release date 16th of April 2020! Best announcement ever.

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  • Star Wars Jedi: Fallen Order

    • Zarsky
    • June 9, 2019 at 8:59 AM

    Read in a preview that it's inspired by Bloodbourne and Metroid. There's going to be places you can't access at first visit, so you have to come back later with new abilities. Also, there's no waypoints! Love that in-game holographic map that BD-1 projects.

    They'll show more at MS press conference, I'm interested to learn more.

  • Watch Dogs Legion

    • Zarsky
    • June 5, 2019 at 4:37 PM

    Nice. Seen many leaks regarding the London setting for awhile now. Let me guess, the game is not trying to make any political statements? :D

    Enjoyed WD2 surprisingly much, despite its story suffering heavily of narrative dissonance and being a bit too hipster for my taste. I hope that those things are better tuned in this new game.

  • Dying Light 2

    • Zarsky
    • May 27, 2019 at 10:31 AM

    My most anticipated games this E3 just so happen to both come from Poland.

  • Mordhau

    • Zarsky
    • May 8, 2019 at 11:16 AM

    https://mordhau.com/forum/topic/15228/first-week-recap/

    Quote

    Quote As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday.

    Seems like a lot of people have been recommending it. :)

  • ECHO

    • Zarsky
    • May 8, 2019 at 10:56 AM

    Sad to see this happen. Apparently there's still a movie coming out based on this.

    I hope the devs at Ultra Ultra find new jobs quickly.

  • Mordhau

    • Zarsky
    • April 29, 2019 at 9:24 PM

    Looks cool, is there VR support planned? Would be a pretty nice fit. I guess.

  • Star Wars Jedi: Fallen Order

    • Zarsky
    • April 28, 2019 at 10:23 AM

    @deceiver

    Really excited to learn more of this game! From what I've gathered Respawn seemed to have been able to avoid all the Bioware & Forstbite hassle. Seems like this project has also been given a lengthy time in the owen.

    Recently also read that Chris Avellone has been involved with the writing, which gives more hope for a properly thought out story.

    Looking forward to E3, game shows promise!

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