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Posts by Beck

  • Breaking Bad

    • Beck
    • August 7, 2012 at 8:34 PM

    Just watched the latest episode.

    Quote

    Man, Walt is getting really cold! Shit with Skyler is gonna end up bad. I want those cars.

  • DayZ Mod for ARMA II

    • Beck
    • August 7, 2012 at 6:45 PM

    Yeah it's not the smoothest of engines. As someone said earlier, the movement sucks xD

    Some of the preview videos for ARMA 3 seem pretty nice. Plus I think you can enter every building in ARMA 3 which will be great. It was annoying when I first started playing, sneaking up to a house surrounded by zombies only to find you can't get in...

  • DayZ Mod for ARMA II

    • Beck
    • August 7, 2012 at 2:16 PM

    Great mod, not surprised it's going to go standalone.

    Looking forward to seeing where this goes now and what they'll implement in the future. I wonder if they'll move onto the ARMA 3 engine?

    I'll most likely be getting this.

  • Post Your Pic Extravaganza

    • Beck
    • August 6, 2012 at 8:17 PM

    Jumping on the stealing Facebook profile pic bandwagon.

    [Blocked Image: http://i.imgur.com/uX8Aj.jpg]

    Me + Beer.

  • MapCore Job Census

    • Beck
    • August 6, 2012 at 7:15 PM

    Small world! I live pretty much next to Merry Hell. Thinking of maybe moving into Birmingham so I can be a bit closer to work though.

  • MapCore Job Census

    • Beck
    • August 6, 2012 at 4:44 PM

    Where abouts are you Psy?

    I live near Merry Hill/Dudley/Stourbridge. Chav central! D:

  • MapCore Job Census

    • Beck
    • August 6, 2012 at 12:24 PM

    We also have rain in Birmingham. In the distance I can see a fire that's just started.

    It's safer here...

  • Source 2 in the works?

    • Beck
    • August 6, 2012 at 10:01 AM

    Some of the guys over at Valvetime.net have been digging through the Source Filmmakers files and have found multiple references to a "next-gen" source engine.

    Quote

    He's found many more references to a "Source 2", but not just one vague line like our previous entry. We're only one file deep, and already it's clear that the references to "Source 2" are indeed referring to a next-gen engine that Valve is currently developing. I'm only going to show one line in this post, but there are about 60+ references here, and this one line is probably the most telling.The Pastebin & file path:

    ".../SourceFilmmaker/game/sdktools/python/global/lib/site-packages/vproj/vproj.py"

    Line 1387:

    '''Return an str with the current engine version.

    If key doesn't doesn't exist, assume 'Source', otherwise invalid -- assume next-gen 'Source 2'.'''

    http://www.valvetime.net/threads/exclus ... nt.215336/

    I'm very excited about this, looking forward to see what it has to offer

  • Planetside 2

    • Beck
    • August 4, 2012 at 10:31 PM

    That's a shame. In terms of the vehicles I was just hoping it'd be like BF3 but on a much larger scale.

    How is the infantry combat?

    Let's hope they make some improvements based on feedback from the beta!

  • Planetside 2

    • Beck
    • August 4, 2012 at 8:05 PM

    What sucks about it?

  • Congratulations HP!!!!!

    • Beck
    • August 3, 2012 at 11:18 PM

    Congrats!

  • Planetside 2

    • Beck
    • August 3, 2012 at 11:17 PM

    Still waiting for an invite here Been signed up for one for ages!

  • MapCore Job Census

    • Beck
    • August 3, 2012 at 5:58 PM

    Wooo, more Codies!

  • Beck Shaw - Some of my work

    • Beck
    • August 2, 2012 at 9:39 PM

    Hi all,

    Finally got a chance to post some of my work for you guys to have a look at. I'd love to hear your comments/feedback. Most of it is work from uni, I've got a bit of mod work I've done outside of uni/work but not sure if I can show that yet.

    Codemasters Trial

    Anyway, first off I'd like to show a video diary I made when applying for my job at Codemasters. They had me complete a trial before my first interview with them. In which I had to make a race track in Trackmania Nations which lasted about 1minute 30seconds. It had to be more of a "traditional" race track (i.e. no loops and jumps etc) but above all else had to be accessible. Having not used the editor for TM before I spent a day or two getting to grips with the editor. I then went ahead and made a track and then populated it with buildings and models. Following that I carried out a multiplayer test to get feedback which I used to iterate and improve the track.

    You can find my video diary here:

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    This was my first ever race track and I'm pretty happy with the results.

    Team Fortress 2 ctf_staffs

    During university one of my modules had me creating a TF2 map from scratch. I decided to make a ctf map which had two buildings facing each other with multiple routes and levels (You'll learn that I like my multiple routes and levels ) After I had finished university I went back over the level adding more detail (The briefcase rooms are way more pleasing to the eye now).

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Dissertation - Investigation into the use of Height within a Game World.

    So for my dissertation I wanted to do more level design and wanted to try and tackle the use of height. I really feel the use of height and multiple levels are left out of a lot of multiplayer maps and they really add a lot of gameplay to a level. I researched the last 2500 years of infantry combat and defensive building styles to try and understand how height has played a role in battles. Using this knowledge I built a control point map in TF2 which had 5 control points stacked on top of each other. We had a blast in the multiplayer tests and overall I am happy with the results. I've always been meaning to go back and refine this level further and make it look pretty, but I've not got round to it yet. Perhaps soon

    Anyway, it's 20,000 words long, I understand you probably don't have time to read it, but if you do, I'd love to hear what you think of it.

    I'm pretty sure you can read it here, let me know if it's not letting you: https://docs.google.com/open?id=0B8OYda ... XpfRlRvMGs

    As I mentioned I'm currently working on F1 Race Stars and loving every minute of it. Hoping to get into more mapping etc in my free time soon.

    (Sorry if this is in the wrong forum, wasn't sure where to post it!)

    *edit* Link to dissertation should now work

  • Planetside 2

    • Beck
    • August 1, 2012 at 9:05 AM

    I wish I could try this out. Not got a beta key yet.

    Only thing that worries me is lag and having "slidy" movement.

    Loving the scale of this though and some of the units looks awesome. Can't wait to go raiding a base with loads of other people

  • MapCore Job Census

    • Beck
    • July 31, 2012 at 8:46 PM

    Thanks, Pogo. I shall hopefully post some stuff in the next few days

    Rob, you know your jokes are never bad

  • MapCore Job Census

    • Beck
    • July 31, 2012 at 4:33 PM

    Thank you

    Had a look round some of the other forums here and there's some awesome work being posted. I'll try and post a bit of mine later.

  • The Hobbit

    • Beck
    • July 31, 2012 at 3:02 PM

    Can't wait for this! December can't come soon enough!

    I'm happy with it being a trilogy, and it will sit proudly next to my LotR extended trilogy when it comes out on blu-ray

  • MapCore Job Census

    • Beck
    • July 30, 2012 at 1:46 PM

    Hey everyone, first post here!

    A friend of mine Robbert-Jan Brems (Nysuatro) pointed me in the direction of this place and I've finally got around to posting.

    So yeah, I work at Codemasters as a Level Deisgner on F1 Race Stars!

    It's my first job in the industry and I'm loving every second of it so far, I can't wait to have my first game on the shelves in November.

    I started here November 2011 and passed my probation after 6 months.

    Looking forward to getting to know some of you, any questions just ask!

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