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Posts by Beck

  • Counter-Strike: Global Offensive

    • Beck
    • February 19, 2014 at 3:00 PM

    Just played Favela at lunch with the guys at work. My first time playing and loved it, so did all the guys! Great work Rick.

  • Free Max > Maya or Maya > Max tutorials.

    • Beck
    • February 19, 2014 at 2:54 PM

    Just had this offer sent around work and thought you guys might be interested.


    If you know 3DS Max or Maya but don't know the other then these tutorials will help you out.


    https://www.udemy.com/3dsmax-to-maya/


    https://www.udemy.com/learning-3ds-m…-maya-modeling/


    They cost $19 normally but they are free if you sign up for this guys newsletter. Once you get your code you can unsubscribe if you want to


    Polycount thread here: http://www.polycount.com/forum/showthread.php?t=131164


    Sign up for the newsletter here: http://professorpoly.us7.list-manage.com/subscribe?u=4f…b&id=8e7db91c87


    Thought it might be handy for some of you guys. Especially if you're moving to a new studio who uses a package you might not be used to.


    Cheers

  • A Game of Thrones

    • Beck
    • February 17, 2014 at 8:59 AM

    Game of Thrones Trailer #2https://www.youtube.com/watch?v=d2ZNaLQD60Y


    Quote

    I want to join in on the spoilers. I feel left out. Need to read all those damned books X(

  • South Park: The Stick of Truth

    • Beck
    • February 15, 2014 at 7:42 PM

    Yeah the "Press B to skip" part is ace


    Can't wait for this it looks like it's going to be great.

  • Respawn Entertainment's - Titanfall

    • Beck
    • February 14, 2014 at 2:28 PM

    Got a code from work. Shall give it a proper play tomorrow.


    Add me on Origin. I think my name is Ren182 on there.

  • Respawn Entertainment's - Titanfall

    • Beck
    • February 14, 2014 at 10:47 AM

    A guy at work has had an XBox One invite. Still nothing on the PC front for me.

  • Respawn Entertainment's - Titanfall

    • Beck
    • February 13, 2014 at 3:54 PM

    I don't like how kicks are one-hit kills. I guess it's something different to a knife like every other game but a kick just seems silly. I've been kicked before and I didn't die! Surely they could have invented some kind of futuristic tech to disable enemies; heck, even a tazer would be more believable!


    Anyway, we're all thinking about getting this at work since there's normally about 12 of us playing Counter-Strike at lunch this would be perfect to accommodate us all in one game. Do we know if this has LAN support?

  • Respawn Entertainment's - Titanfall

    • Beck
    • February 12, 2014 at 2:10 PM
    Quote from Puddy

    Signed up because I wanna try before I buy!


    This.


    But even then I'm going to wait until after release before I buy it since the BF4 beta was pretty good then the full game really didn't deliver.

  • Counter-Strike: Global Offensive

    • Beck
    • February 11, 2014 at 6:49 PM

    Saw this posted over at Reddit:

    http://www.reddit.com/r/GlobalOffens…n_cache_plus_a/


    FMPONE, not sure you were aware?

  • Evolve (Turtle Rock Studio's new baby)

    • Beck
    • February 11, 2014 at 2:15 PM

    I'm just worried it's just going to end up with the 4 humans just kiting the monster once people figure out how to play the game. In L4D if you were a tank alone you had no chance against an ok team who would just kite the tank around. At least in L4D you had other infected to slow them down. I guess he does have the leap ability and but will that be enough?

  • A Game of Thrones

    • Beck
    • February 10, 2014 at 12:50 PM

    Some nice behind the scenes footage from season 4. I don't think there are any spoilers in it, at least I didn't feel anything was spoilt. But obviously view with caution.


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  • Counter-Strike: Global Offensive

    • Beck
    • February 7, 2014 at 9:24 AM

    Urgh...


    Was in a competitive match last night and we ended up having an appalling start to the game and went 0-4 down. Then a guy on our team start complaining that we're all shit and just kept shouting down the mic when only one of us was left in a 1v1. He then kept rushing mid on D2 not shooting and just dying instantly on purpose and whilst he was dead he kept telling the other team where we were in the chat box. We pulled it back to 6-4 to us and then he just started team attacking and flashing us.


    So annoying. If he'd have just played we'd probably would have won but instead he decided to troll us and lose on purpose. It ruins the game when you get people like this. Tried reasoning with him but he wasn't having it. Tried kicking him and someone kept voting no. -_-


    Blah no wonder I've gone down a rank

  • Counter-Strike: Global Offensive

    • Beck
    • February 6, 2014 at 2:10 PM

    Just gave it a quick spin on my dinner hour with some of the guys in the office and the underhand grenade throw is a very welcomed addition! Was nice to be able to drop a molotov on the floor whilst retreating without having to look at the floor to throw it onto the ground.


    The Aug fires much faster now when aiming down the sights and is still deadly accurate. Loved it!


    Didn't really notice much difference in the accuracy when firing whilst moving, but I'm sure one of you pros will be able to tell the difference.

  • A Game of Thrones

    • Beck
    • February 6, 2014 at 10:08 AM
    Quote from D3ads

    Woah...


    [Blocked Image: https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/t1/q71/1781939_398878576923504_1561628854_n.jpg]


    [Blocked Image: http://i.imgur.com/NXQnp.gif]


    April 6th can't come soon enough!

  • Counter-Strike: Global Offensive

    • Beck
    • February 6, 2014 at 9:20 AM

    Game has been updated.


    Stickers have been added which can be applied to guns.


    Full update here (Shamelessly stolen from Reddit):

    Quote

    STICKERS

    • Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs.
    • Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key.
    • A sticker can be applied to any gun, and each gun can hold multiple stickers.

    MISC

    • Several adjustments to improve performance for a range of hardware configurations.
    • Ended Operation Bravo.
    • Overpass and Cobblestone maps are now available to everyone.
    • Removed the following items from the store:
      • Season's Gifts. They are still marketable on the Community Marketplace and remain fully functional.
      • Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin.
    • Doing an ent_create now orients the created entity opposite the player's orientation so it's facing the player.
    • Added a new material type called 'Lightmapped_4WayBlend' that can be used on displacements. Documentation can be found here:https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend[2]
    • Added more diagnostic information for buffer overflows in network channel.

    UI

    • Removed rouge [sic] pixel on mode map selection UI.
    • Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
    • Reduced translucency of avatars in playercount panel and did some minor visual updates.
    • Enemies icons on radar are now a different shape than teammates.
    • Hostages on radar now have an H in the dot and never rotate.
    • Added sort method 'Equipped' to the Inventory.
    • Added a setting to Game Options that allows hiding Team Tags in death notices.
    • Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
    • Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch.

    GAMEPLAY

    • All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player.
      • Secondary fire can be combined with primary fire to precisely adjust the strength of the throw.
    • Weapon balance has been adjusted:
      • Improved Desert Eagle accuracy recovery
      • Improved Sg553 and AUG rates of fire.
      • Improved Sg553 and AUG scoped control ( reduced inaccuracy and recoil ).
      • Increased movement inaccuracy on all automatic weapons by 50%.
      • Movement inaccuracy when walking is now calculated differently, resulting in better walking accuracy across the board.
    • sv_airaccelerate has been slightly increased.

    MAPS

    • Mirage
      • Fixed a bug where you could peek over a crate at CT stairs.
      • Added a peek position in Bombsite A connector, towards Palace exit.
      • Clipped benches inside palace.
      • Fixed some boost/exploit spots (Thanks F3RO!).
      • Breakable metal panels can no longer be shot through without triggering break effect.
      • Made it easier to get into hole leading to CT sniper window.
      • Made it easier to move over cart leading to B route from CT spawn.
      • Reworked cover in Bombsite A.
      • Reworked cover in Bombsite B.
    • Overpass
      • Changed cover in playground.
      • Fixed smoke sorting on water.
      • Made players easier to see in park connector stairs.
      • Raised upper park divider to prevent peeking over it.
      • Increased ambient lighting.
      • Made bridge near Bombsite B twice as wide.
      • Made it easier to spot players in T side of canal.
      • Simplified the layout of Bombsite B slightly.
      • Removed small tree at CT side of upper park.
      • Blocked visibility through truck in Bombsite A.
      • Tweaked soundscape.
      • General optimizations.
    • Inferno
      • Fixed a bug where players could get stuck in ceilingfans.
      • Fixed some areas where thrown C4 could get stuck.
      • Increased brightness slightly in hallway leading to balcony in Bombsite A.
      • Fixed gaps that players could see through in Bombsite B.
      • Made wall penetration in construction more consistent (Thanks Pawlesslol!).
      • Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
      • General optimizations.
    • Dust 2
      • Removed dark texture near tunnel stairs.
      • Removed sky collision over building near T spawn.
      • Covered up shadow that looked like a player near CT spawn.
      • Fixed invisible ledges on curved corners.
    • Assault
      • Fixed various graphical bugs.
      • Fixed bugs related to prop_physics_multiplayer.
      • Added a CT van to CT spawn.
      • Fixed an exploit where players could get out of the map.
    Display More


    [Blocked Image: http://i.imgur.com/O23szg7.png]


    I like how we can now roll grenades, that should be helpful in some situations!

  • Matador

    • Beck
    • February 5, 2014 at 9:17 AM

    I think I was sold when that music kicked in. Loved it.


    Art style is great too!

  • What have you watched recently?

    • Beck
    • February 4, 2014 at 9:06 AM
    Quote from SpronyvanJohnson

    Have they told you the right order in which you should watch everything?


    I'm going by the order that Netflix has it in. I assume it's correct?


    http://www.netflix.com/WiMovie/Battle…?trkid=50000009

  • What have you watched recently?

    • Beck
    • February 4, 2014 at 8:55 AM
    Quote from SpronyvanJohnson

    Get ready for one hell of a ride. One of the best series I've ever seen.


    A lot of people have told me this. I hope I'm not disappointed!

  • Need For Speed - movie

    • Beck
    • February 3, 2014 at 12:28 PM

    I hate how trailers always spoil shit these days. When they drove off the cliff and cut the video there I was kind of interested. Dudes got some balls and must be in a really bad situation to do that... I wonder what happened... Two seconds later they show me he's tied to a helicopter and all is well. What's the point?!


    /rant


    I doubt this will be that great xD

  • What have you watched recently?

    • Beck
    • February 3, 2014 at 9:25 AM

    Started watching Battlestar Galactica and I'm really enjoying it. I don't know why I never got into this before because I'm a giant space geek!

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