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Posts by RaVaGe

  • AEON [First-Person Indie Horror]

    • RaVaGe
    • September 27, 2012 at 9:13 PM

    Holy**** it looks really badass dude, great work

  • WIP in WIP, post your level screenshots!

    • RaVaGe
    • September 8, 2012 at 10:56 AM

    Left side without hesitation, but yeah it's a tad too red.

    Here's a TF² map i'm working on, pl_decay, it's a badwater gametype, 4 points to cap, i try to give to it an old industrial style, and visually, everything should be angled :> .

    [Blocked Image: https://dl.dropbox.com/u/4055243/tr.jpg]

    [Blocked Image: https://dl.dropbox.com/u/4055243/decay/2.jpg]

    Here's the theme template

    [Blocked Image: https://dl.dropbox.com/u/4055243/cp_2.jpg]

    [Blocked Image: https://dl.dropbox.com/u/4055243/cp_1.jpg]

  • Mission Improbable WIP thread

    • RaVaGe
    • August 1, 2012 at 11:03 PM

    OOOOOHHHH there was an option to change the difficulty

    No ofc i'm not really pointing out the difficulty of the campaign, but more some frustrating part which can be avoided. (I DON'T LIKE TO DIE MDFKA !)

    Then take it as you want, it was just my opinion :derp:

  • Mission Improbable WIP thread

    • RaVaGe
    • August 1, 2012 at 6:28 PM

    Congratz guys, overall a really enjoyable mod, but some part feels really weird.

    Spoilar :

    Not Safe For Work - In the first mission, the last part with the helicopter was kinda frustrating, when you are really lowlife and you are out of rocket, the only one possibility is to die, get on the top is always a pain in the arse because you can't escape the damages. Of course after some attemps it works, but after 3-4 attemps i'm starting to be frustrated.- In the second mission the part with the antlions was really enjoyable, but after the battle, I escaped the place with a really low life, and just after you must fight the combine at the gas station, and then same thing, you die, you die, you die, you die, you die...

    - In the third mission, the end was kinda akward, I don't know, you fall in the water, and you don't really know what to do, ofc you go to the house near the shore, but already, the first time you will try to get out of the water to breath (because the house is too far), you will be instantly killed because you are always lowlife.

    After that when you have understand that you have enough breath to go under the ramp, you don't really know where to go, and when the helicopter touch you, you are a dead man ! So you turn around the house and you try to take a boat to get on the top and, nope . In my despair, I even tried the technique of 'Pirat of caribbean' and hide under those boats, but apparently I don't have the skill of Jack Sparrow

    So in the end, all those thing tarnish a bit the quality of the mod.

    Then overall, a reaaaally good work

  • WIP in WIP, post your level screenshots!

    • RaVaGe
    • March 25, 2012 at 3:38 PM

    [Blocked Image: http://dl.dropbox.com/u/4055243/2.jpg]

    Working on a small scene for the fun, what do you think about the lighting ?

    EDIT: Smallest image.

  • [TF2] Ctf_frosty

    • RaVaGe
    • March 19, 2012 at 7:59 PM

    Wonderful as always, but I find your brushwork very rough at the outside, you should work more with some 45° angled buildings.

  • ITT: Post maps/scenes that never saw the light of the day.

    • RaVaGe
    • March 19, 2012 at 5:21 PM

    Thanks, no I didn't post it here, I was fully detailling the map but I stopped due to a big lack of motivation , I'm not sure if I still have the .vmf

    You can see the thread here.

    http://forums.tf2maps.net/showthread.php?t=17369

  • ITT: Post maps/scenes that never saw the light of the day.

    • RaVaGe
    • March 18, 2012 at 1:16 PM

    [Blocked Image: http://dl.dropbox.com/u/4055243/rav.jpg]

    My last 5CP, never got any feedback on this, then didn't wanted to continue it

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