Posts by Marvin.Star
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Yea, I want to see Portugal win that match against Spain. I think perhaps at this point I'm just kind of bored of Spain winning every game. That and Portugal is far more exciting to watch.

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Quote from D3ads
Cleveland Show Season 1 was great, being a Family Guy fan helps :derp:
I also enjoyed Family Guy, note passed tense, the newer episodes got pretty weak, and I can't say I ever enjoyed an episode of the Cleveland show. Actually I would put 'American Dad' or w/e that show is above the Cleveland show.
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Agreed. I really enjoy watching Ribery play, perhaps that is why I didn't really register how poorly France played
. But yea, it was kind of boring, I suppose that's why I couldn't think of anything in particular to comment on. -
France played reasonably well, I was hoping they would do better; I wanted to see France win. But Spain won in there typical fashion. Not much else to say about it really.
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Blade I'm cool with, but The Cleveland show, really?

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Atlantis at last! Now I can go home... back to where I belong

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That's awesome. The Hitler note that is. -
Quote from barrakid
Everyone around here says the same thing about our strikers. We've 3 strikers (besides Ronaldo that does that position once in a while), Hélder Postiga, Hugo Almeida and Nélson Oliveira. Hugo Almeida (he is the one who replaced Postiga when he got injured in this last mast) is the biggest turd of the three, he just ruins all the chances we create and everyone hates him, but statistically speaking he is the best one (dunno how...). Postiga is far better, and although he doesn't score (i think he has one goal so far) just having him there allows Ronaldo to score more goals. About Nelson Oliveira, I don't know how much people know about him but he played on the Sub-19 Euro last year (where Portugal finished second) and he was the revelation player of the cup, he plays for S. L. Benfica (it's his first year on the main team) and has done some amazing games on the Portuguese League and Champions League, the problem is that he is still very young (20), unexperienced, and he is not a real striker (yet), he usually plays as a second striker, but he is the fastest and more technically advanced of the 3, he just needs some more time. He is playing on this years Euro because everyone believes that he will be our next star player and we really need to have a world class striker.
Weird, although Almeida did completely screw most of his chances, I must say he felt like the more useful of the three IMO. He actually created chances, and got involved in the offense in a potentially useful way. I don't think I've noticed Postiga doing anything useful more than twice, I don't even think I've seen him hold up the ball so his team can move up the field. It would be good to see Oliveira start for them I think, it would be great experience for him and then I can actually try and get a sense for what he might be able to do.
Yay Germany, although I kind of wonder if it would have been so easy if Karagounis had been able to play. That and the Germans were evidently susceptible to counter attacks. Although the German subs were somewhat impressive, Reus I am not familiar with but he played a good game. Should be a good game today

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I didn't play the last one but what I saw and heard made it seem like it had some neat stuff going on despite the fact it felt like a shooter in a pile of shooters. I would be interested in a new one for sure though :derp:
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So, Portugal won, and they deserved it. This is one of the few time the losing team didn't seem like they should have tied or won it; odd.
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Yea... I didn't care much for watching that video. The bosses in D3 are hardly the most difficult parts; I would have been interested to see them fighting some crazed elites and just large packs of normal enemies.
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I agree, the goal line ref not calling the Ukrainian goal was ridiculous.
The rest of the tournament:
Portugal vs Czech - Portugal, but not by much, although so much depends on how well Ronaldo plays; if he doesn`t perform than Czech have a chance I think. Also, I feel the need to point out Postiga is a useless striker, and his substitute Oliveira is hardly any better... Portugal could benefit somewhat from a decent striker.
Germany vs Greece - Germany, no question about it. Greece has entertained me but they`re in over their heads now.
Spain vs France - Spain: not because I think Spain is all that much better, but because France probably aren't going to be the most confident team going into the next round, I mean... they got stomped by Sweeden who lost out of the tournament. Sweeden played really well to be fair but, still moral blow right there.
Italy vs England - Italy: this one is really tough to call, BUT I am saying its in Italy's favor because they probably have the better defense and will produce more offensive chances.
Assuming I read the schedule right Germany will play Italy (by my guess), and Spain will play Portugal. If Ronaldo plays well I give the Spain vs Portugal game to Portugal; Spain are just too weak on the goal scoring front without David Villa it seems. I think Germany will beat Italy. So my guess at the finals is Germany vs Portugal. Should be entertaining

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First, since this was based on the definition of an indie developer, and I seem to have caused you great stress based on my prior definition, here is a revised one:
Indie game developers are individuals, small teams, or small independent companies creating video games separate from a publisher.
Note: my prior definition was formed based on multiple discussions of various developers trying to define indie game development, and I just like Bastion (read below for my thoughts specifically on Bastion). I do however see the sense in the name 'indie' being independent, and I recognize that the 'indie games' I own are typically, to my knowledge, not associated with publishers. Thoughts on Bastions claim to indieness below.
Quote from TaylorYou don't get your own definition. It means independent, it means not relying on a publisher for "funding" and having nobody external calling shots. This lack of restraints mean you could potentially make something truly original that a publisher wouldn't want to touch and this is what makes indie games so exciting.
Second, I will concede that by definition an indie developer is one without backing from a publisher. Which makes more sense as I begin to consider my own situation; working in a small team with no funding
. However, Bastion fits the bill almost entirely. They had been developing the game since some time in 2009, until early 2011, before getting the publishing support of Warner around March 10, 2011. They released 4 months later on July 20, 2011. So the game was largely developed without a publisher. The game was advertised and pushed into multiple markets by Warner; but given the circumstances surrounding Bastions development I believe it is an indie game at heart, if not officially. They market themselves as an indie game, which may just be smart marketing, but I can understand that the developers probably want Bastion to be considered indie as well.Quote from TaylorHowever, this does not mean if you work somewhere "mainstream" you will never work on something original, you have sold your soul, you have no creative power, and you cannot be passionate.
Finally, I agree completely, I never meant to imply otherwise.

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I just want to play as that wheel chair guy.
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Quote from Taylor
While I cannot comment on Bastion because I haven’t played it, I do know Derek Yu vetoed it as being an indie game after it was picked up by Warner Brothers.
Bastion is absolutely an indie game, I don't think that because they received funding it excludes them from what indie development is. They created this game as a team of 4 if I remember correctly, one artist, one designer, one programmer, one sound designer. Bastion feels completely like a product that was created because they wanted to make it, not because they wanted or necessarily needed to make money. It really comes down to your definition of indie; and I think it comes down to making what you want to make, and not making income your primary purpose/ outcome. That isn't to say that a developer in a large team at a Ubisoft studio can't enjoy what he's doing or be making something he wants to; but fact is that when it comes down to it these larger companies are typically the ones that compete on solid ground: proven game design, genre and story telling styles. For the larger companies the promise of income is essential to stay afloat and thus they are somewhat forced to 'mainstream' development. The one larger/ well known company that notably defies this is Valve. Valve creates games with an indie game developer attitude, providing free content and support for their games for no particular reason, and take their time with creating new titles (mostly; L4D 2 may be an exception).
Quote from ErraticAssuming this is sarcasm, I agree that Super Meat Boy and Fez aren't the indie games pushing the industry ahead. By design, they're "retro." But as a whole, indie games are capable of taking risks that would be too great to justify in the mainstream.
I do not however entirely agree with this. While it is more likely for indie developers to take risks with their game designs; this is largely because it is financially feasible. I agree because, like I mentioned above a company like Ubisoft really can't afford to risk everything and try a game design that doesn't have ample merit. They employ an immense number of people to make AAA quality games, and because of that they have to make a ton more profit so that they can pay all of there employees to make the game and so that they can continue to pay them all to make another! Their great need to profit well from these titles forces them to create sequels, and reside largely inside of popular genres like the shooter. I disagree because of great games like Taylor mentioned, I mean whats not risky and great about games like Heavy Rain, Katamri, or Killer 7 (every one of that guys games really). This may simply speak to the great flexibility and resource power of medium to small sized studios of 10 - 60 people.
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Quote from Youme
You guys are getting me worried, working pretty much alone on a game with no real experience is exactly what I want to do starting this summer.Not that I want to clone anything or expect to be the next notch/blow/team meat.
No worries, you can totally come up with something solid and fun on your own (provided you can code and create assets ect
). I just joined an indie crew of 2, and now we are a crew of 3. It's a bit nerve racking but I'm really excited about it, and I'm sure we'll turn out something fun. Don't get too concerned with this banter; if the content of the film doesn't scare you off I think you have what it takes, its just getting started that is the hardest part.
That and scope, don't get too crazy with the size of your project. -
Quote from PaulH
That's NeverDead
http://en.wikipedia.org/wiki/I_Am_AliveAhhh, well I want to try NeverDead lol. Although I hear its not great it seems amusing.
I am currently playing Superbrothers: Sword and Sworcery EP, and a tiny bit of D3 here and there
. I have LIMBO and Amnesia queued up. 