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  3. RedYager

Posts by RedYager

  • Borderlands 2

    • RedYager
    • October 1, 2012 at 6:56 PM
    Quote from Taylor

    Just shoot stuff I guess.

    Thats what BL1 was for me, no idea what the fuck was going on, some silly ghost bitch talking shit to me every now and then about some bank job I guess. Shoot shit.

  • WIP in WIP, post your level screenshots!

    • RedYager
    • September 27, 2012 at 3:53 PM

    Looks marvellous, I kind of like the bloom, gives it a really humid feel.

  • ITT: Post maps/scenes that never saw the light of the day.

    • RedYager
    • September 19, 2012 at 3:42 PM

    Yeah I used to follow that, such a shame

  • WIP in WIP, post your level screenshots!

    • RedYager
    • September 17, 2012 at 3:47 PM
    Quote

    [Blocked Image: http://i.imgur.com/baMBb.jpg][Blocked Image: http://i.imgur.com/fJM5H.jpg]

    I came across this today:

    http://media.moddb.com/images/games/1/2 ... ncept1.jpg

    http://media.moddb.com/images/games/1/2 ... ngame1.jpg

    http://www.moddb.com/games/empathy

    The buildings instantly reminded me of your scene, are you involved in this by any chance?

  • Black Mesa Source

    • RedYager
    • September 13, 2012 at 4:00 PM

    I'm going to wait for the complete mod to be released, so I can play through without a 'to be continued' cock block.

  • Thriko's photos

    • RedYager
    • September 13, 2012 at 12:08 AM

    I hope you stopped off at the royal armouries museum, I could spend days in there.

  • The random model thread!

    • RedYager
    • September 9, 2012 at 9:19 PM
    Quote from kikette

    Yeah ! It really looks better =) Maybe you could try to subtly darken the wooden plate of your door, juste the middle part to push in these volumes.For me, this process is a lot of testing. Sometimes it works, sometimes it's crappy =x Maybe my suggestion will be crappy.

    I updated previous post, darkening the middle parts also seemed to enhance it a bit, looks more like a door now compared to before, thanks!

  • The random model thread!

    • RedYager
    • September 9, 2012 at 8:13 PM

    This any better?

    Old

    Not Safe For Work [Blocked Image: http://i.imgur.com/jXqUQ.jpg][Blocked Image: http://i.imgur.com/9SDGM.jpg]

    Thanks for your help btw Kikette, most appreciated

  • The random model thread!

    • RedYager
    • September 9, 2012 at 7:17 PM

    Oh I see it now! Doh, yes you are right it looks much better! Thanks for the tip, I'll give it a go

    Is there a way to do something like this in xNormal or will I have to use Max to render the new AO for the door?

  • The random model thread!

    • RedYager
    • September 9, 2012 at 6:31 PM

    Hi, I don't quite know if I understand what you mean, it looks like the door is actually mirrored there, however its just my crap texture work

    I ended up using the AO as a template, then gave it some base colours, and over that added the grit and grime.

  • The random model thread!

    • RedYager
    • September 9, 2012 at 5:55 PM

    had quite a bit of fun making these low poly door frames, these are my first baby steps into this high poly baking business.

    And yes, I know there is a ball sack in there

    [Blocked Image: http://i.imgur.com/7z5bT.jpg]

  • Battlefield 3

    • RedYager
    • September 7, 2012 at 3:52 AM

    Bahaha thats awesome, that little bastard ruined my first play through of Episode 2, I happened to find him and was forced to get the achievement.

  • Call of Juarez: Gunslinger

    • RedYager
    • September 6, 2012 at 4:54 PM

    Awesome

  • Black Mesa Source

    • RedYager
    • September 5, 2012 at 11:44 PM

    Crazy lighting there, I'd love to a see a 'mat_fullbright 2' shot

  • WIP in WIP, post your level screenshots!

    • RedYager
    • September 4, 2012 at 4:10 PM
    Quote from Froyok

    For the "mottled" effect it's because of my sharpen post-process effect done in UDK (which is quite bad). I should have disabled it. I hesitated to add some floating rocks/tiny island in the rest of the sky to complete the scene but since it was not in the model I was not sure.

    As kikette said my work was not satisfying enough to allow me to pass in the next year. So I retake the current one. The work was to reproduce in UDK a scene from a model with some personalized parts.

    They must be really tight there, got any refs of the model you were told to work from?

  • Black Mesa Source

    • RedYager
    • September 4, 2012 at 1:23 AM

    I never played Deus Ex, I only bought HL1 for the paranoia mod.

  • Black Mesa Source

    • RedYager
    • September 3, 2012 at 5:42 PM

    I had a feeling this might be like saying 'mum, dad, I'm gay.'

  • Black Mesa Source

    • RedYager
    • September 3, 2012 at 5:02 PM
    Quote from Thrik

    I personally never actually got to Xen. I got pretty much right up to it, as I remember the Lamda shit, but then I got stuck and never continued. So BM:S will be the first time I ever properly finish Half-Life 1, and ironically enough it's going to launch with a cut-off point the same as where I got to.

    Exact same boat as me

  • Counter-Strike: Global Offensive

    • RedYager
    • August 31, 2012 at 1:50 AM
    Quote from Erratic

    I bet you run around your NS2 map in fullbright mode with all the LOD's at their lowest and all the textures mipped down with your hud disabled and your FP weapon off with no shadow maps running on Win 98 and a giant frame counter reading 174 FPS because you're in 1024 x 768 on a CRT, obviously.

    I read that listening to a Zelda boss battle soundtrack.

  • WIP in WIP, post your level screenshots!

    • RedYager
    • August 30, 2012 at 6:05 PM

    What happened to avalanche

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