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  3. RedYager

Posts by RedYager

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • December 20, 2011 at 6:32 PM
    Quote from sarge mat

    Yea I agree with what Vilham said degree does help a lot even if they are a bit shit. I guess its what you make of it, you can always tell who are the people who spent loads of their own time learning and who didn't. I would guess 80%+ of the people on mine don't.

    The guys on my course were very lazy, and I could tell it wasn't a passion for them. They were doing work last minute after alcohol and drug binges. I could tell them apart, like you've said there was about 80% of them who all thought that once they finish Uni they'll instantly be hired by Infinity ward to make the next COD, then there was a fraction of people who I could tell really enjoyed what they were doing, were determined and didn't just play COD in their spare time.

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • December 20, 2011 at 6:28 PM

    Thanks Vilham, I think I'd like to go back to University some day, to study something that I know will get me somewhere, that I actually enjoy. But right now I've got to sort the mess out left behind from my previous Uni, whilst trying to keep motivated and stay positive.

    I've also made a detailed 'Learning plan' for myself, it has area's to work on, tutorials i should finish, articles to read along with goals and challenges. Each section has tick lists so I can see my progression.

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • December 20, 2011 at 4:26 PM
    Quote from sarge mat

    http://%7boption%7dGood stuff their go down to the level design tutorials section some good stuff well worth reading. Everything on that site is worth a look in my book though. Hard to beat jumping in and making stuff, spend time planning and thinking about how everything will look, play and feel. That's where I went wrong for a long time.

    You can learn just fine from the Internet and many do. I study games dev at uni and its not what you think.....

    Dude, I didnt want to post this but I quit Uni just over a month ago. I was doing a 'Games Design' Course and was in my second year. Biggest mistake of my life. It was not what I expected at all, the description of the course was misleading. I was expecting a lot of theory, instead we were learning Photoshop and 3ds max stuff I had learnt when I was 13. I'm still very disappointed in the course and myself for being so foolish, my motivation and confidence has taken a massive hit which is making it really hard for me to carry on teaching myself, and whether or not I'm just following a silly childhood dream.

    Thanks for the reply buddy, I'll get looking in there

  • Subjects/Studies that help with Level Design/ Env art

    • RedYager
    • December 20, 2011 at 2:32 PM

    Hello, Lately I've been overwhelmed by how much I need to improve If I really want to try get into the industry. Also having been frequenting this forum for a few months and reading things by professionals, I realise there's so much more to it than I had originally thought.

    I'd like to ask people what subjects and studies you think aid with Level design, Environment art and Game Design in general, be it films, reading fiction/non-fiction, photography, cooking. The chances are I wont be going to University, or other form of education other than internet. The reason I'm asking is that I'd like to know where to direct my attention, what to study, what to learn to aid me in my 'Teaching'. I know that there must be thousands of answers, that you can never stop learning which I agree with, However it would be interesting to hear what the 'Core' area's of focus are.

    Thanks much, Red

  • [GS] de_abducted

    • RedYager
    • December 20, 2011 at 1:34 PM

    Looks very interesting

  • The random model thread!

    • RedYager
    • December 19, 2011 at 10:24 AM

    Thanks for that Bunglo, Perhaps when I feel more confident in my modelling skills I'll have a bash myself.

  • Merry xmas and happy new year Mapcore!

    • RedYager
    • December 18, 2011 at 2:31 PM

    Merry Christmas

    [Blocked Image: http://images.starpulse.com/Photos/Previews/Bad-Santa-movie-03.jpg]

  • The random model thread!

    • RedYager
    • December 18, 2011 at 1:47 AM

    Looking pretty! I'm curious about how you plan to go about making the 'ruined' side of things. I had planned to create a scene based on Fountains Abbey, a beautiful ruined abbey I'm lucky to live near. http://www.yorkshire-dales.com/fountain ... views.html

    I was stumped on how I'd model the ruined/worn bricks and stone. I assumed pro's would create individual hi-res meshes of the key ruined area's, but thought that would be very time consuming. I'd really love to hear how you plan to achieve it, and how others would too.

  • Dear Esther Getting Commercial Release

    • RedYager
    • December 16, 2011 at 12:24 AM

    I highly recommend playing the original mod, I found it a really exciting as well as a relaxing experience to be honest, and I'm sure it will get you hyped up for the upcoming release.

    PS. Can someone PLEASE explain this dude

  • The random model thread!

    • RedYager
    • December 15, 2011 at 7:22 PM

    An Asian style pirate ship for a little exercise of mine. Apologies for my utterly dreadful presentational skills, I could use a strong hand there.

    [Blocked Image: http://img838.imageshack.us/img838/8600/94502721.jpg]

    [Blocked Image: http://img710.imageshack.us/img710/5106/15028626.jpg]

  • STALKER devs closed down?

    • RedYager
    • December 15, 2011 at 5:49 PM

    This news is so saddening. Out of any game I've ever played, STALKER has taken up the most hours and provided the most fun. I wish the employees all the best, and can only hope at some point STALKER will resurface.

  • UDK scene progress thread

    • RedYager
    • December 15, 2011 at 3:53 PM

    This Is looking brilliant, fantastic textures.

  • What have you watched recently?

    • RedYager
    • December 15, 2011 at 3:52 PM

    I've been watching 'Battlestar Galactica' lately, I'm half way through the second season. Its so damn good! brilliant sets, good actors, great characters, really gritty sci-fi without silly lasers and what not. Defo recommend if nobody has watched it!

  • Dear Esther Getting Commercial Release

    • RedYager
    • December 14, 2011 at 5:54 PM

    Hello Rob, I'm fairly new around here but I'd just like to take the opportunity to say you have some incredible talent. You have been an inspiration to me for so long and I'd like to thank you for keeping me motivated.

    Cheers

  • The random model thread!

    • RedYager
    • November 15, 2011 at 4:39 PM

    That looks beautiful man

  • The random model thread!

    • RedYager
    • November 13, 2011 at 4:16 PM

    Nice vending machine man! What sort of workflow did you use to create it?

  • Greetings

    • RedYager
    • November 13, 2011 at 4:08 PM

    Hi guys, thanks for the replies! Apologies for the darkness of those screenshots, the map itself (for killingfloor) is actually very dark so its hard to present it. I agree with you on those tree's they were more of a last minute thing, I'd never made tree meshes before and they were a nightmare! I created the pool as accurate as possible, spending hours and hours looking at Pictures and photo's, the whole interior is there, you can see more on my blog.

    As for the glock, I agree with you on the hard sharp edges, I need to really improve on my high poly modelling techniques as I'm sure I'm making it harder for myself. Im still rather baffled with next gen workflow, so I defiantly need to explore it more.

    Cheers !

  • Greetings

    • RedYager
    • November 12, 2011 at 10:56 PM

    Hello everyone,

    My name is Will , and I'm determined to break into the industry hopefully in the level design field. I find level design to be the most interesting and fun part of game development, but realise I need to start increasing the amount I learn and produce. I've recently written up a learning plan for the year, which I am aiming to complete (it has tick lists and everything!). I thought it was time I got involved with the larger community, to gain knowledge, experience and feedback of my work. I've been creating levels for many many years, but only recently started giving myself large projects to work on. I feel as though I've missed out on the period of making loads of little maps for Counter Strike or what not, to this date I only have 2 finished levels available to the public, each taking about 6+ months to complete. To start off with I thought I'd post a few pictures of recent design projects. I apologise if this is somewhat off topic.

    Thanks much, Will

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