I see you changed your haircut too!
Posts by Sprony
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I'm currently trying to work through the Dishonered DLC. Nothing wrong with it but I just don't feel it. I think that, at least for me, DLC only works when I can immediately begin after the main game (assuming it's good). Because somehow, I never get into afterwards. Anyone else experiencing that as well?
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Quote from Buddy
PLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCKPLEASE DONT SUCK
Imagine saying that to a girl

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So you go to a different country to stay in your hotel. No, that doesn't sound like something people do. I get it that you're maybe tired, but it's the holidays man, suck it up. When we went to Rome a couple of years back I had serious blisters after days of walking around. On the 5th day, I could barely walk. But we treated that shit and pulled through.
If you are going to be like that, why come in the first place?
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Quote from Rusk
Hi Sprony, can you add me to the list
Łukasz "Rusk" Maj - Level Designer
Portfolio: http://lukaszmaj.weebly.com/
CD Projekt Red (Warsaw, Poland)
thanks
I'm sorry. I forgot to follow this thread so I completely missed your post. It's been added now though. Congrats!
PS: Annoy @knj for me please, thank you!
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Drunk as fuck right now

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Merry Christmas and a Happy New Year everybody!
[Blocked Image: http://i.imgur.com/IKu2Lud.jpg]
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Steam has really outdone itself this sale!
[Blocked Image: http://i.imgur.com/o3mkDSc.jpg]
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Quote from PogoP
Hidden Content
I thought the film was amazing, sorry that you guys didn't enjoy it

Fair enough about Kylo but I want a bad ass. Better yet, an iconic bad ass. They ruined Vader in the prequels so I was hoping they learned from that. Modern day movie making is all about "We need to motivate him", "Give him a backstory", "Explain everything and make him complex" and so on. What's wrong with just being a bad ass? You see this is modern horror movies too. Even creature feature receive a ridiculous amount of explaining. Don't people understand that the power of someone or something scary comes from not knowing? Remember Alien? Total bad ass and now look at what Scott is doing, let's take away every mystery in 3 prequel movies. I rest my case.
If your down with that, cool for you man. Great times ahead since the whole industry is embracing it. But me, I long for the good old days with proper not disposable villains. Not looking forward to seeing a disfigured CGI troll that escaped LOTR giving orders to a frustrated whiny brat that has family issues for two more movies.
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Jezus, I'm over a 100 hours in and decided to look at the walkthrough to see if I can at least finish it this year. I'm not even in bloody act 2. This game is absurdly big. Just finished the main quest on Skellige and I wanted to go through the main quest missions and finish it off but apparently even that is many hours of work.
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Ok, I really don't understand the world, so here it goes:
QuoteDisplay MoreI was expecting something new and fresh. This movie is basically a remake of A New Hope with some elements from The Empire Strikes Back added to it and with a couple of twists thrown in. There is nothing original about the entire movie. Hate the prequels all you want (including me) but at least it tried something different.
The film also feels really rushed. Interesting characters and actors are barely used (Max von Sydow, Chrome Trooper, Luke, etc). Everything is one huge perfectly timed coincidence and they killed off the one person that was carrying the movie (who deserved a much better dead). Plus, this is another element that's rushed over. Oh, Han is dead, let's move on. Same goes for the victory and what not. The bad guy starts out as a total bad ass but turns out to be weak and whiny like Anakin in the prequels.
There is not a single moment that made me go wow and all the battles are really small scaled. It totally misses that epic sense that the original and even the prequels had. That last battle was just a bunch of Xwings versus yet another Death Star with a flaw in it's design.
No man, I'm really not feeling it.
I'm not saying the movie is terrible. I laughed, it had humor, I love the production values. But seriously, if this didn't have the Star Wars name it would have been average at best.
Truth be told, if you are new to the series much of my criticism would be nullified and it would score much higher.
Having said that, I'm going again next week with different expectations and I hope to enjoy it much more. At least it's way better than the prequels and Return of the Jedi (God, I hate that one) so that's not a bad start. Looking forward to Rian Johnson's take.
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The Force Awakens boils down to a couple of genuine lump-in-the-throat moments, and those are due to nostalgia. The rest? Seen it, done it, been there, and remember it — even though it was “a long time ago."
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I left the theather in bitter disappointment. I'll keep silent as not to ruin your hype but I'm clueless as to what everybody has been smoking giving out such high scores.
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Welcome to the Mapcore Job Census. Below you'll find a list of all Mapcore members who are working in the game industry. If you would like to be added to the list, please reply with your details (full name, nickname, company name, job title, portfolio) below. You can also use this thread to announce your new job or any changes in your current position. But most of all, let's use this thread to celebrate how many of you have realized your dreams and made it into the industry.
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343 Industries (Redmond, USA)
Website: https://www.343industries.com/
Mike "MikeGon" Gonthier - Level Designer
Agens Games
Website: https://agensgames.com/
Skjalg Sturlasson Mæhre - Programmer
Allegorithmic
Website: https://www.allegorithmic.com/
Fabrice "Froyok" Piquet - Product Designer/Technical
Geoffrey “Kikette” Rosin - Environment Artist
Aquiris Game Studio (Porto Alegre, Brazil)
Website: http://www.aquiris.com.br/
Arthur "Arhurt" Bobany - Game Designer
Arkane Studios (Lyon, France)
Website: http://www.arkane-studios.com/
Marc "El Moroes" Bidoul - Level Architect
Sylvain "Leplubodeslapin" Menguy - Level Designer Will "Vilham" Josephy - Lead Level Designer
Arrowhead Game Studios (Stockholm, Sweden)
Website: http://arrowheadgamestudios.com/
Oskar "Oskmos"Jansson - 3D Artist
Avalanche Studios (Stockholm, Sweden)
Website: http://avalanchestudios.com/
Behavior Interactive (Montréal, Canada)
Website: http://bhvr.com/ Jérôme ''tr0nic'' Cyr - Level Designer
Blackbird Interactive (Vancouver, Canada)
Website: https://blackbirdinteractive.com/
Alex "AlexM" McGilvray - Senior Technical Artist / Programmer
Blizzard Entertainment (Irvine, California)
Website: http://www.blizzard.com
Philip "PhilipK" Klevestav - Principal Artist
Hélder "(HP)" Pinto - Senior Environment Artist Morten "Mazy" Hedegren - Level Designer
Bongfish GmbH (Graz, Austria)
Website: https://www.bongfish.com/
Paul "poLemin" Stangl - Level Designer
Bounding Box Software
General Vivi - Level Designer
CD Projekt Red (Warsaw, Poland)
Website: http://en.cdprojektred.com/
Mark "Jenn0_Bing" Foreman - Environment Artist
Kacper "knj" Niepokólczycki - Environment Artist
Łukasz "Rusk" Maj - Level Designer
Cloud Imperium Games (Frankfurt, Germany)
Website: https://www.cloudimperiumgames.com/
John "Ginger Lord" Crewe - Lead Technical Designer
Compulsion Games (Montreal, Canada)
Website: http://compulsiongames.com/
Antoine “SuperDuperYeah” Ladouceur - Junior Level Designer
Creative Assembly (Horsham, England)
Website: http://www.creative-assembly.com/
Liam "PogoP" Tart - Environment Artist
DICE (Stockholm, Sweden)
Website: http://www.dice.se/
Lukas "Chimeray" Van Daele - Level Designer
Anders "Pampers" Schei - 3D Artist
Digital Extremes (London, Canada)
Website: http://www.digitalextremes.com/
Joey "Erratic" Adey
EA Motive (Montreal, Canada)
Website: http://www.ea.com/motivestudios/
Nick "Dark" King - Senior Level Designer
Eidos Montreal (Montreal, Canada)
Website: https://eidosmontreal.com/
Sylvain "Channie" Douce - Level Designer
Embark Studios (Stockholm, Sweden) Mr.P - Senior Developer
Fatshark Games (Stockholm, Sweden)
Website: http://www.fatsharkgames.com/
Fredric "grapen" Grapensparr - Junior Level Designer
Full Circle (EA) (Vancouver, BC, Canada)
Website: https://www.ea.com/ea-studios/full-circle
Will "celery" Granda - Surfacing Artist
Gameloft (New Orleans, USA)
Website: http://www.gameloft.com/
Sam "SamCom" Combs - Game Designer
id Software (Mesquite, Texas)
Website: http://www.idsoftware.com/
Robert “BJA” Hodri - Senior 3D Artist
IO Interactive (Copenhagen, Denmark)
Website: http://www.ioi.dk/
Mathis "Fuzyhead" Widrat - Environment Artist
King (Barcelona, Spain)
Website: https://king.com/
James "JamesL" Lane - Designer
Massive Entertainment
Website: http://www.massive.se/
Max "maxlevelboi" Forsberg - Junior Level Designer
Monolith Productions (Seattle, USA)
Website: http://www.lith.com/
Jed "Graktauk" Bellini - Lead World Designer
New World Interactive (Belgium)
Website: https://newworldinteractive.com/
Jan "Squad" Huygelen - Level Designer
Jeroen "Xanthi" van Werkhoven - Lead Level Designer
Next Games (Helsinki, Finland)
Website: http://www.nextgames.com/
Toni “SotaPoika” Seppanen - Level Designer
Playground Games (Leamington Spa, UK)
Website: https://www.playground-games.com/
Paul "PaulH" Haynes - Senior Level Designer
Playstation Studios Visual Arts Website: https://www.playstation.com/en-ca/corporat…tation-studios/ Daniel "kleinluka" Luka - Senior Material Artist
Rebellion (Oxford, England)
Website: http://www.rebellion.co.uk/
Beck “Beck” Shaw - Senior Level Designer
Jordan "Jord" Woodward - Lead Level Designer
Respawn Entertainment (Sherman Oaks, California)
Website: http://www.respawn.com/
Geoffrey "CompoSITe" Smith - Senior Game Designer
Martin "Alf-Life" Badowsky - Senior Level Designer
Jobye-Kyle "Deceiver" Karmaker - Senior Environment Artist
Reflector Entertainment (Montreal, QC) Valentin "ElectroSheep" Levillain
Riot (Santa Monica, CA)
Website: https://www.riotgames.com/en Thiago "Minos" Klafke - Principal Environment Artist
Saber Interactive (St. Petersburg, Russia)
Website: http://www.saber3d.com/
Anton “R1ar” Bondar - Level Artist
Small Impact Games (UK) Website: https://smallimpactgames.com/
Quotingmc - Level Designer
Splash Damage (Kent, England)
Website: http://www.splashdamage.com/
Kieran "Bastion" Hogben - Assistant Level Designer
Konstantin "RZL" Löffler - Associate Level Designer
Sucker Punch Productions (Bellevue, USA)
Website: http://suckerpunch.playstation.com/
Francois "Furyo" Roughol - Senior Mission Designer
Studio Gobo (Brighton, UK)
Mark "Marks" Sneddon - Senior Technical Artist
TFG Co (Sao Paulo, Brazil)
Website: http://www.tfgco.com/
Al 'Intelect0' Anselmo - Senior QA Analyst and Level Designer
Techland (Ostrow Wielkopolski, Poland) website: https://techland.net/?lang=en_US Bartłomiej "Lizard" Guzek - Level Designer
Radu Tanasie - Level Designer
Ubisoft Düsseldorf (Düsseldorf, Germany) Friedrich "FrieChamp" Bode - Lead Level Designer
Ubisoft Montréal (Montréal, Canada)
Website: https://www.ubisoft.com/en-US/studio/bucharest.aspx
Ubisoft Toronto (Toronto, Canada)
Website: http://toronto.ubisoft.com/
Ted "Cashed" McIlwain - Team Lead Level Designer
Anthony 'Soultron' Panecasio - Senior Level Designer
Ubisoft Berlin (Berlin, Germany)
marnamai - (Level Designer)
Unity
Website: https://unity3d.com/
Robbert-Jan "Nysuatro" Brems - Solutions Technical Artist
Unknown Worlds
Website: http://unknownworlds.com/
Oliver "Dux" Hobbs - Level Designer
Valve (Bellevue, USA)
Website: http://www.valvesoftware.com/
Bram "Pericolos0" Eulaers - Artist
Magnar "insta" Jenssen - Level Designer Robert Briscoe - Artist
WB Games Montreal (Montreal, Canada)
Website: http://wbgamesmontreal.com/en/
Patrick "Patrick_H" Haslow - Advanced Level Designer
Yager (Berlin, Germany)
Website: http://www.yager.de/
Dan "Daze" Banefelt - Lead Level Designer
Lenz "PenE" Monath - Environment Artis
Freelancers / Indie
Franck "TheOnlyDoubleF" Fitrzyk - Level Designer Chris "2d-Chris" Kay - Senior Level Designer
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Quote from Puddy
Not much fun playing solo, no. But playing with pubs is fun so you don't necessarily need your buddies to pick it up too.
Played it for 30 minutes. I like the whole Starship Troopers vibe. Do I understand correct that the Galactic Campaign is something everybody contributes to? In short, there's no real SP component (story wise) that uses more of that Starship Troopers satire? In other words, it's a never ending battle?
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Quote from laminutederire
What about putting those infos on profiles, with a case to check or not engaging your honor on the fact your work in the gaming industry and that you accept to make your position public. With a simple sql-like request you have the list of all people working in the industry, by name, by name of the company, by jobs. That dynamic stuff would be added separately and the list on the forum will be updated when something needs to be changed. And for those who want to share their happiness we could propose them to share it as they change it, like Facebook asks you to do for any change you make on your profile. Typically you would have a link to the page or even better, just a text zone, knowing that it will publish it always in the job census page
don't know if I'm very clear?Clear as water. That would be an awesome feature to have. But for now, we want to use Thrik for different coding things (read, bury under a ton of work) so I'll continue to do it manually. But this is going on my nice to have list for sure.
I'm at 'G' now on the list. I hate you all

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Online dating is like having your dick sucked by five extremely hungry girls. Sounds great untill your realize that four of them are cannibals.