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Posts by Sprony

  • Epic Games & MapCore's Unreal Tournament Level Design Contest FAQ

    • Sprony
    • April 2, 2016 at 1:22 PM

    I've listed the most commonly asked questions below. If you have a question that's not here, feel free to post it in the discussion thread or send me a private message.

    Q: From when to when will the contest run?A: The contest has started on April 4th. Phase 1 will end on May 2nd. Phase 2 will end on July 4th.Q: Where can I learn more about UT mapping and Showdown?A: You can read our guide here and download a PDF or Word document explaining Showdown.Q: Do I have to make something from scratch or can I submit something that I was already working on?A: Your map has to be specifically designed for this contest. In other words, it has to be brand new.Q: After I posted my map in the submission thread (before the deadline has past), how will I know how my entry did?A: Once all the entries have been posted we are going to send it to Epic and they will judge them and play them. The winners will be announced shortly after.Q: I want to show my progression during this challenge. Where can I do this?A: Feel free to post WIP shots in this thread or open your own topic in the 3D forum and post your progress there. If you are new here and you need help with this due to post limitations (our spam prevention method) then let me or another staff member know.

    Q: Will we get any feedback on the maps of phase 1?A: No, we will not provide feedback.Q: How will we know if we made it to phase 2?A: Everybody that submitted his/her map in time automatically advances towards phase 2. Phase 1 is about building the foundations and proving you made something new. Phase 2 is about actually finishing it.Q: I thought that all the maps would be playtested?A: As stated in the announcement: "Download links will be sent to Epic, who will judge all entries. Epic will also host a community playtest event of the final submissions".Q: When will the playtest Twitch stream air?A: We never said it would. "The entire UT team will vote for their favorite submissions and the results will be shared on Unreal Tournament's Twitch channel".Q: But how will I get feedback then?A: We've asked everybody to add this disclaimer “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )”[/i] in their submission. Doing so will allow Epic to upload all maps to their HUB's that are already running custom content. That should make it a lot easier for the community to test the maps and provide feedback amongst themselves.Q: Any alternatives?A: Yes, you can also use the Community Test server. More information can be found here.Q: When will Epic upload the maps?A: That depends on how quickly everybody adds the disclaimer. We'll be contacting people directly to speed up the process. We'll announce the date as soon as we have one.Q: I'm not statisfied with my phase 1 entry. Can I improve it?A: Yes, that's the whole point. Make it better and finish it. Cultivate it into a winning map. Every designer knows that things change towards completion, so that can also include parts of the layout.

    Please keep this feedback in mind for your Phase 2 submission:[/b]

    Keep the name of the pak file the same as the name of the map you have posted. Many maps submitted have a completely different name than what was submitted to Mapcore. Add a screenshot to your map (in game). It will help encourage people to actually play it. Have all files available to download on a site that doesn't require sign-ins. Make sure the prefix on the maps are DM- or CTF-. For showdown they should be DM-.

    I'll keep updating this if more questions need answers. This thread is locked and purely meant to be a FAQ post only.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 2 Submissions

    • Sprony
    • April 2, 2016 at 12:09 PM

    Please use this thread to post your Phase 2 contest submission. This thread is not meant for anything else. Feel free to discuss the contest here.

    When posting your submission please leave the following details:

    • Your full name
    • Your nick name
    • Map name and one screenshot
    • Download link (no sign-in websites, use dropbox or something similar instead)

    The most important thing however is that everybody adds this disclaimer in their submission posts. Without it, we can't play or judge the maps and you won't be able to participate.

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    All off topic posts will be moved to the discussion forum.

    You have until July 4th 21:00 GMT+1 before this thread is locked and the contest is officially over. We can't accept submissions after this deadline.

    Please keep this feedback in mind for your Phase 2 submission:[/b]

      Keep the name of the pak file the same as the name of the map you have posted. Many maps submitted have a completely different name than what was submitted to Mapcore. Add a screenshot to your map (in game). It will help encourage people to actually play it. Have all files available to download on a site that doesn't require sign-ins. Make sure the prefix on the maps are DM- or CTF-. For showdown they should be DM-.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

    • Sprony
    • April 2, 2016 at 11:54 AM

    UPDATE 14-05-16:

    Well everybody, by now you know what caused the delay for play-testing. We we're waiting for the new build to come out. This means you all have to recook your submissions. Please update your phase 1 submission post with a download link to your latest, recooked, build. We'll be sending Epic the list this Monday evening (22:00 GMT+1). Make sure you've updated your submission post by then. Everybody that fails to do so, or who has not yet included the disclaimer text, we'll not see his/her map on the Epic hub for play-testing.

    As soon as the list is done, I'll inform you all on how we'll continue. In the mean time, keep building guys/girls!

    PS: The above is purely optional. If you do not wish to have your map play-tested, then don't bother. This doesn't mean you're disqualified.

    _________________

    UPDATE 02-05-16:

    Phase 1 has officially come to an end. This thread is now closed. I want to ask everybody to check their submission posts and make sure it follows the exact template below. Plus, a screenshot would be appreciated.

    The most important thing however is that everybody, that agrees, adds this disclaimer in their submission posts:

    “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).”

    It's needed so that Epic can put all Phase 1 submissions on their Epic HUB's that are already running custom content. That should make it a lot easier for the community to test and provide feedback amongst themselves.

    Without the added disclaimer, your map cannot be play tested!

    _________________

    Please use this thread to post your Phase 1 contest submission. This thread is not meant for anything else. Feel free to discuss the contest here.

    When posting your submission please leave the following details:

    • Your full name
    • Your nick name
    • Map name
    • Download link

    All off topic posts will be moved to the discussion forum.

    You have until May 2nd 21:00 GMT+1 before this thread is locked and we move on to Phase 2. We can't accept Phase 1 submissions after this deadline.

    Please note:

    Just because Phase 1 ended it doesn't man you can't continue improving your shell during Phase 2. The deadline is set so we can playtest and evaluate to improve the outcome of Phase 2. As stated in the rules, feel free to move on to Phase 2 as soon as you are finished with Phase 1. You don't have to wait until the deadline.

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sprony
    • April 2, 2016 at 11:46 AM

    Please use this thread for all your questions regarding the contest or if you need technical help with your map. You can also send me a private message if you do not wish to share it with everyone.

  • Doom (4)

    • Sprony
    • March 31, 2016 at 9:59 PM
    Quote from blackdog

    5 hours ago, blackdog said: I don't like game trailers that don't feature game content, I find them pointless (and a huge waste of money).

    You don't like a lot of things ;)

  • Superman VS Batman

    • Sprony
    • March 31, 2016 at 9:32 PM
    Quote from dux

    On 3/26/2016 at 5:09 PM, dux said: Saw it last night. A good film buried under poor, unfocused direction and confused editing.

    This! But it sure as hell doesn't deserve the amount of negative crap it's getting. That's why I never read critics. Such pretentious little cunts. If you want an indicator if something is any good, check the audience rating on Rottentomatoes or the rating on imdb. Much more accurate. BvS gets a 71% en 74% rating respectively and that's fair.

  • The Walking Dead

    • Sprony
    • March 30, 2016 at 11:12 PM

    Spoiler If Daryl is dead I'm out!

  • Doom (4)

    • Sprony
    • March 30, 2016 at 6:44 PM

    External Content www.youtube.com
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  • Star Wars

    • Sprony
    • March 28, 2016 at 3:42 PM

    External Content www.youtube.com
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  • Uncharted 4

    • Sprony
    • March 25, 2016 at 12:12 PM
    Quote from Buddy

    2 hours ago, Buddy said: Hey, how about a PC release? /emoticons/[email protected] 2x" title=":P" width="15">

    This ain't an Xbox One "exclusive" you know /emoticons/[email protected] 2x" title=";)" width="15">

  • Are all french people of Mapcore Okay?

    • Sprony
    • March 24, 2016 at 8:52 PM

    [Blocked Image: http://i.imgur.com/Weh2eNS.jpg]

  • Are all french people of Mapcore Okay?

    • Sprony
    • March 23, 2016 at 10:31 PM

    [Blocked Image: http://i.imgur.com/qX3V4B1.jpg]

  • Are all french people of Mapcore Okay?

    • Sprony
    • March 23, 2016 at 6:35 PM
    Quote from Squad

    1 hour ago, Squad said: Any news about them yet? /emoticons/[email protected] 2x" title=":(" width="15">

    Yes, I totally forgot I posted that here. Everyone is fine /emoticons/[email protected] 2x" title=":)" width="15">

  • Uncharted 4

    • Sprony
    • March 23, 2016 at 5:56 PM

    Part 2:

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  • Site Changes and Feedback

    • Sprony
    • March 23, 2016 at 5:50 PM
    Quote from 3Dnj

    On 22-3-2016 at 9:59 AM, 3Dnj said: So is it possible to re-open old portfolio topic ? To be able to have new feedbacks on it.

    @Thrik, any ideas? I can't see an option for it in the CP.

  • Are all french people of Mapcore Okay?

    • Sprony
    • March 23, 2016 at 5:24 PM

    You can do things that give you the illusion of safety and security, but there's really no such thing.

  • Daredevil

    • Sprony
    • March 22, 2016 at 7:43 PM
    Quote from (HP)

    23 minutes ago, (HP) said: yes bring it!

    That scene is fucking epic! I'm at episode 3 right now.

  • Are all french people of Mapcore Okay?

    • Sprony
    • March 22, 2016 at 4:51 PM

    I haven't heard from some Eurogamer Benelux staff who I speak with everyday. They live in the area. I'm starting to get a bit worried.

  • Push & Pull - The art of guiding players through an environment

    • Sprony
    • March 17, 2016 at 12:13 PM
    Quote from Vilham

    39 minutes ago, Vilham said: Highly recommend people give this a read.

    @Sprony also this should definitely be turned into a site article if clem wants to

    We tried, but it didn't work out due to technical difficulties /emoticons/[email protected] 2x" title=":(" width="15">

  • Doom (4)

    • Sprony
    • March 16, 2016 at 4:34 PM

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