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  3. Sprony

Posts by Sprony

  • Euro 2016

    • Sprony
    • June 15, 2016 at 2:03 PM
    Quote from dux

    40 minutes ago, dux said: I can understand his frustration. He's one of the greatest players of his generation and his team isn't as good as he is. As said above, it's like a really bad CS GO team beating Fnatic. You think Flusha and JW would be cool with it? Nah.

    He's an arrogant prick and has no understanding of sportmanship. In 2010 he spit at the camera because they were out of the World Cup and there are countless of similar examples. If he is the greatest, he should lead his team to greatness. No make it all about him, what he wants and complain about the others. He's the primary reason why his team isn't good enough. He's selfish and a poor excuse for a leader.

  • Euro 2016

    • Sprony
    • June 15, 2016 at 10:00 AM

    I'm eating this up:

    https://www.theguardian.com/football/2016/…16-match-report

    I love it how Ronaldo is already crying one match in. What a disgusting human being.

  • A Game of Thrones

    • Sprony
    • June 14, 2016 at 7:39 PM

    That last episode was shit and it's really starting to feel like I'm watching it on fast forward. So much is rushed, so much is killed off in a meaningless untactful way. It feels like they're running to meet some kind of unknown deadline. It's like rushing a game out of the door. Everything that takes too much time is cut and the rest is speed up or simplified.

  • Dawn of War 3

    • Sprony
    • June 14, 2016 at 2:26 PM

    They adress @dux his art style concerns. They heard he liked games so they tried to calm him, right @(HP)?


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  • Days Gone

    • Sprony
    • June 14, 2016 at 10:08 AM

    I thought I was done with zombies. I thought wrong.

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  • God of War

    • Sprony
    • June 14, 2016 at 2:32 AM

    Dear mother of God....

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  • Trials of the Blood Dragon

    • Sprony
    • June 13, 2016 at 11:25 PM

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  • Quake Champions

    • Sprony
    • June 13, 2016 at 10:56 PM
    Quote from DrywallDreams

    1 hour ago, DrywallDreams said: At some point, I think QC should be something new. We already have Reflex being made by a very competent team, id should be able to reinvent Quake like Doom.

    Hey, maybe it's awesome. Hell, I'm skeptic, but I'm still interested. Doom surprised me, I hope this one does the same. I'm just saying, so far, I'm wary.

  • Quake Champions

    • Sprony
    • June 13, 2016 at 8:37 PM
    Quote from 2d-chris

    15 hours ago, 2d-chris said: abilities are not random, where you spawn might be ;) (so the guns/items you can get feel that way, in team games and for average players) somebody might poach them from you, suppose that is why 1v1 became the majority of quake and UT pro scene, by random I assume you mean rock paper scissors in heroes/class games, which is far from random obviously, frustrating sometimes? Yes :D Personally I enjoy both, but right now I enjoy playing ability/class games more because I'm an old fart with slow reaction times D:

    Yes, I shouldn't have used the word random. But waking up at 3:30 am to report on a press conference doesn't make you the sharpest tool in the shed. At least, that's what I choose to blame it on.

    I know there are entire systems behind it and there's a lot of thought put into it. I respect it, but I just don't want to play it. I don't want QuakeWatch, I want a hardcore violent arena shooter where everything is skill based. Quick reflexes, incredible speed, bunny hopping, rocket jumping, circle strafing and so on. I don't want a dumbed down game that caters to the casuals, but hey, that's not where the money is, I get it. But just don't call it Quake then. You know you're going to get this flak if you do. Plus, I have a hard time believing anything Willits says.

    Yes, Doom SP is awesome. Yes, id made a return to form. But don't forget, Doom MP did not go down well and currently they are working their ass off on damage control. Quake Live was canned for a reason. The people working on it wanted to stick to what made Quake great, the suits however, pressed for loadouts and what not and basically killed the game.

  • Halo Wars 2

    • Sprony
    • June 13, 2016 at 8:16 PM

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  • Wolfenstein Returns?

    • Sprony
    • June 13, 2016 at 12:00 PM

    They dropped a pretty obvious hint for the sequel last night :)

    [Blocked Image: http://images.eurogamer.net/2015/articles/1/8/3/6/5/1/4/146579071045.jpg/EG11/resize/600x-1/quality/80/format/jpg]

    New Colossus!

  • Quake Champions

    • Sprony
    • June 13, 2016 at 4:34 AM

    Apparently it's a hero shooter. Nothing wrong with those but I guess I'm a bit old school. Especially when it comes to Doom, Quake and Unreal Tournament. I'd much rather let the guns do the talking than have random special abilities determine outcomes based on specific characters.

  • Dishonored II

    • Sprony
    • June 13, 2016 at 4:19 AM

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  • Prey

    • Sprony
    • June 13, 2016 at 4:07 AM

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  • Quake Champions

    • Sprony
    • June 13, 2016 at 3:20 AM

    No Fucking way!

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  • Destiny

    • Sprony
    • June 10, 2016 at 12:25 AM

    So Rise of Iron is coming. It marks the return of one of Destiny's most exotic weapon. A weapon people had to endlessy grind for. As a pre-order bonus. It knows no shame.

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • Sprony
    • June 8, 2016 at 8:38 PM
    Quote from Hourences

    54 minutes ago, Hourences said: We sent out keys a week in advance already to all the big ones, so we are aware of that. It is hard to cover every website and magazine out there however, so if a game cannot be reviewed because it would not bring in enough hits, that is sad to hear.. I am not sure if that is why we all got into this industry... Or if it was for the love of making and playing cool games? And we don't have many reviews yet, so if you are after getting people to read something they haven't seen before, I'd say now is still very much so the time?

    It wasn't criticism, I was just explaining (in case you didn't know) how it works. I'm also not speaking for Eurogamer, I'm talking in general. Please, let's make that clear :)

    The harsh truth is, it's business. They don't care why someone got into this industry. They have bills to pay and audiences to satisfy. It's not that it doesn't bring in enough hits, it's because it isn't worth the time from their perspective. You've got the E3 which means all hands on deck. I have no idea how long your game takes, but let's say 15 hours. That's losing someone for two work days plus the additional time to actually write the review and get it published. If it was for the new Battlefield for instance, that would be worth it because it has a huge following. But now it's for a game, that already has reviews up, that apparently isn't getting a lot of traction and for which you are going to be late. Trust me, your audience loves to bitch and moan if your not up to speed. So business wise, it's the smarter move to focus on the E3 because that is what your audience wants to read right now and they are paying your bills.

    Again, I really want to stress out that I think your awesome. I've been following your work for, well almost, two decades now. I've read your book, I've played your previous game The Ball, so when I say I'm a fan, you know I mean it. I really hope I'm not sounding like a dick when trying to convey what I know.

  • A Game of Thrones

    • Sprony
    • June 8, 2016 at 7:45 PM

    Spoiler I think they are fooling us with Arya. Everytime she fought the Waif on the stairs, no one looked or intervened. Now she got stabbed, again nothing. It wasn't until she was alone again and bleeding that people reacted. On top of that, she acted all happy and boss like arranging a ship and what not. That's not the Arya we have come to know. Also, where was Needle? I think we're dealing with a Fight Club scenario here. The Waif is actually Arya's Tyler Durden. She has to kill herself, to truly become No One. I think Arya will die, we'll be shocked and then the Waif reports it to Jaqen, he will asked who she is and she'll remove the face, reveal Arya and say No One. Mind Fucking Blown!

  • A Game of Thrones

    • Sprony
    • June 8, 2016 at 6:18 PM

    This thread seems less popular now or everyone is just afraid of spoilers.

  • Announcing my new game - Solus - Survival/Exploration - Unreal Engine 4

    • Sprony
    • June 8, 2016 at 6:10 PM

    Let me share some experiences with you @Hourences in regards to game journalism and audience reception. This has nothing to do with your game per se, but just some simple on point observations in general (that are in fact, very relevant to this discussion).

    EA is your release. I haven't seen a single game that managed to overcome this issue. That's why it's important to go all out in your first build. That's something that Darkest Dungeon excelled in, but even that game's official release was overshadowed by the EA launch. It seems as though you only have one window to make an impact, use it wisely.

    The majority don't seem to care about the little ones and audiences are highly unpredictable. I can't use official numbers (confidential) but let me give you an example. I wrote about Bethesda probably announcing Wolfenstein: TNO 2, Prey 2, The Evil Within 2 and Dishonored 2 (already announced). All sequels to established brands that were well received and exceeded commercial expectations. Little to no audience response. I write about Fifa 17 switching to the Frostbite engine and it blows up.

    The above is our region (Benelux), if you look at our sister site (UK) you can clearly see the change in demographic. The Bethesda rumor blows up and Fifa/Frostbite only gets a quarter of that traction. Like I said, it's unpredictable and complicated. COD, The Division, Destiny, Battlefield and GTA are all guaranteed traffic magnets though, the rest don't even come close.

    In regard to your review comment, no, it doesn't work that way. Review copies/keys are (usually) send before release. The review can then go up on release or a few days after. This is vital for every publication. The sooner you get it up, the more traffic it gets. That's why you sometimes see reviews based on beta builds and what not. It's all about the clicks. If you wait too long, people have read a review somewhere else and they are not going to bother, because they've already made up their mind.

    Timing is everything. Let's take Solus as an example. You are releasing the full version a couple of days before the biggest gaming event in the world. It's impossible for the press to report on everything that's going on. The big titles are fighting for coverage and the little ones are praying to be noticed. Releasing the full game now, especially a game that's been in EA already, will get little to no coverage. Just to make sure I know what I'm talking about, I've checked the following sites: IGN, Gamespot, Polygon, Eurogamer.net, Destructoid and even Kotaku. Sadly, not a single word on the full release of your game.

    I wish you all the sales in the world man, I really do. But if it hasn't happened yet, I don't think it will. Your best bet would probably be a good deal during the Steam sale.

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