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  3. Sprony

Posts by Sprony

  • Blade Runner 2049

    • Sprony
    • May 28, 2012 at 6:51 PM

    Fair enough, they were not at a 'Gladiator' level. But let's be honest, which movie is?

  • Blade Runner 2049

    • Sprony
    • May 28, 2012 at 4:41 PM

    I think both Kingdom of Heaven and American Gangster are pretty kick ass. I also loved Body of lies. So please, what did you dislike about those three? Really, I'm curious.

  • Blade Runner 2049

    • Sprony
    • May 28, 2012 at 1:42 PM

    Killertomato nailed it. I'm not saying that all his films are classics but not once did he make something that I found afwul or difficult to finish.

  • Skyfall

    • Sprony
    • May 28, 2012 at 11:31 AM

    The thing I hated most about QoS was the editing. Especially in the beginning, with the car chase, it was cut so fast that you couldn't see shit. I hate that!

  • Blade Runner 2049

    • Sprony
    • May 28, 2012 at 11:27 AM

    I'm not sceptical, Ridley has never disappointed me thus far and I don't expect he will start now. It would be a shame though, if Harrison doesn't come back.

  • Counter-Strike: Global Offensive

    • Sprony
    • May 28, 2012 at 10:57 AM

    I would kill for beta access! I was really addicted to CSS back in 2005.

  • Creating a skybox from a photo

    • Sprony
    • May 25, 2012 at 7:57 AM

    Since I seem to be stuck with the alpha channel and stuff, I decided to give Firefly a try. I read the manual and I've done the following:

    Quote

    I cut up the original image so that there is no grass in it.I set latitude to 90.

    Input mode is equirectangular.

    Output mode is cube. I also tried horizontal cross, but the results are the same.

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/flexifly_seams.jpg]

    Do I now have to manually fix all the seams in the yellow encircled area? What about the area on the right, that seems very distorted?

    I'm sorry if I'm asking simple things but it's all new to me :S

  • Creating a skybox from a photo

    • Sprony
    • May 23, 2012 at 8:00 PM

    Thanks for the contribution Puddy! What would we do without you?

    No KNJ, I have no knowledge of 3D modelling whatsoever. I bookmarked the page though, because this will come in handy in the future

    Buddy, great avatar! Flexifly looks like a dream come true. Except I will have some reading to do. Maybe you know of some tutorials besides the one you listed?

    I do want to finish this guide as well, so does anybody know the solution regarding the alpha channel?

  • Creating a skybox from a photo

    • Sprony
    • May 23, 2012 at 2:24 PM

    Great tips!

    I fixed the gradient issue. It now looks like it's supposed to. Still stuck at the alpha channel though. I started over, created a new transparent image [no background] and did all the circles as stated in the tutorial. It only goes wrong when the tutorial says:

    Quote

    Merge all layers and fill a new background layer with your color from step 6.

    I tried going to layers - new - background from layer and then select the top layer in my panel. This doesn't work.

    Manually adding a new layer doesn't work as well. I guess I'm doing something very simple wrong.

    So, if I recap:

    I open a 256x256 transparent file in Photoshop

    I use the elliptical tool to make a 128px cirkel which I fill with a yellow color using the paintbucket.

    I duplicate this layer and apply a gaussian blur of 2px. I duplicate that layer and apply a gaussian blur of 4px and then I duplicate the last layer and apply a gaussian blur of 32px. I merge the blurred cirkels and put that layer under the normal cirkel layer. Then I select the normal cirkel layer and adjust the brightness. I merge the two layers I have and then I'm stuck at filling the background layer [since I don't have one] and creating the alpha channel.

    I hope that makes sense :S

  • Creating a skybox from a photo

    • Sprony
    • May 23, 2012 at 10:40 AM

    The first two bottlenecks:

    The tutorial says I should apply a gradient because a sky isn't a single color. In the example it looks like only a small portion has a gradient applied to it. I however, can only add a gradient for the entire file. I don't know if that's a problem.

    Tutorial:

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/sky_correct.jpg]

    Me:

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/sky_wrong.jpg]

    Then the tutorials says:

    Merge all layers and fill a new background layer with your color from step 6. [in my case, a bright yellow].

    ctrl + click the top layer [the one with transparency] to load it's selection.

    Create an alpha channel and fill the selection with white.

    According to the tutorial it should look like this:

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/sun_correct.jpg]

    Except mine looks like this. What am I doing wrong here?

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/sun_wrong.jpg]

    Thanks in advance!

  • Creating a skybox from a photo

    • Sprony
    • May 23, 2012 at 9:31 AM

    I'll keep playing with it for sure. I'll post any problems I'll come across.

  • Creating a skybox from a photo

    • Sprony
    • May 23, 2012 at 9:10 AM

    Hello there,

    This subject has been driving me crazy for the past couple of days. I've found this photo and it's exactly what I want as a skybox.

    http://www.hqoboi.com/img/nature/nature ... ma_022.jpg

    Since I'm new to this and my knowledge is limited, I started looking for tutorials. Most refer to Terragen but the classic version has a 512*512 size limit and the clouds look like sprites. Also, it does not allow you to import an image you want to convert.

    Google then gives you two options. Do it by hand in Photoshop or do it by hand in Photoshop and then render it in a 3D modelling program. I found a extensive tutorial regarding the latter at this site. It's posted in this thread. I've been having trouble with both Photoshop and Maya due to a lack of experience so I wondered, is there another way?

    I don't need any fancy stuff or terrain, just a 360 degree sky from that image to be used in Quake 3

    Any suggestions, help, links to tutorials, etc would really be appreciated!

  • Diablo 3

    • Sprony
    • May 22, 2012 at 8:24 PM

    Yeah, that's true. Not to forget vault to get out of the way

  • Diablo 3

    • Sprony
    • May 22, 2012 at 10:34 AM

    My second character is a Demon Hunter. As soon as you find two decent one handed bows and unlock rapid fire, they got nothing on you.

  • Diablo 3

    • Sprony
    • May 22, 2012 at 8:33 AM

    It took me 25 hours to finish my solo run, so yeah, it's about correct. When you play coop it goes much faster. My coop character is almost in Act 4 and that only took 8 hours. Plus, no more exploration the second playthrough.

  • Diablo 3

    • Sprony
    • May 20, 2012 at 6:11 PM

    Too bad the servers are down again. So much for my 'SOLO' character :S

    I really miss an offline mode. I understand where they are coming from, but it's pretty lame for us.

  • Diablo 3

    • Sprony
    • May 20, 2012 at 11:00 AM

    I organised a LAN yesterday. In total we had 9 people divived into 3 groups. Finished the first 2 acts in a 8 hour session which resulted in a level 22 Demon Hunter. I'm also already in 20 hours solo with a level 30 barbarian. So far I'm having a blast with the game. Seriously, my right arm hurts and I was even't masturbating!

  • Call of Duty: Black Ops 2

    • Sprony
    • May 12, 2012 at 10:39 AM

    Setting, story, engine and visuals don't mean dick if they don't chance the core gameplay. Because it treats you like you are a retard. Invisible walls everywhere, no room to explore, extremely linear, heavily scripted, waves of respawning enemies, invisible lines you have to cross to proceed and so on.

    Not only does is take away any form of challenge, it also kills realism. Having a cutscene every few minutes doesn't help either. It's like playing an action version of Heavy Rain.

    I'm not expecting a RPG or a huge open world, but some simple alternative routes, a bit more freedom to reach the objective and less obvious respawning and crossing the invisible line would be a breath of fresh air!

    Of course I'm talking SP here. I don't do MP COD and I've stopped playing it all together since BO.

    Also, I can't blame them for doing it, since everybody seems to be buying it anyway, but paying full price and sometimes more for a 5 hour SP campaign and some new MP maps is ridiculous.

  • Company of Heroes 2

    • Sprony
    • May 9, 2012 at 1:49 PM

    I've played the original a lot. Especially online and at the LAN parties I organise. It's awesome game. Since I played it, I never went back to C&C or any other RTS for that matter. With the exception of the Dawn of War series.

    It's time they put up a trailer though

  • What are you playing now?

    • Sprony
    • May 6, 2012 at 12:05 PM

    I was planning on playing Call of Pripyat after finishing Skyrim but I finally started with God of War 3. What an epic game. The combat is fluid, the graphics are top notch and most of all, it's fucking brutal. I'm loving it. I also think it's the only game I've played in which QTE are put to good use.

    Besides having a lot of fun with God of War 3, me and my wife started with Alan Wake on the Xbox 360. We both like it. The story is nice, the game looks beautifull and the atmosphere really gives you the feeling of being in his nightmare. You can pick it up at Play.com for 13 euro's or so. I highly recommand it!

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