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Posts by Sprony

  • Planetside 2

    • Sprony
    • September 30, 2012 at 12:04 PM

    Clan recruiting but not as you know it:

    [Blocked Image: http://i.imgur.com/BuvNOh.png]

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    [Blocked Image: http://i.imgur.com/5vKbO.png]

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    [Blocked Image: http://i.imgur.com/oRMQf.png]

  • What are you playing now?

    • Sprony
    • September 20, 2012 at 8:36 AM
    Quote from onji

    Worse than the Rage ending?

    [Blocked Image: http://img.photobucket.com/albums/v97/Jugglah/impossibru_zps4495aeef.jpg]

  • RoboCop (2013)

    • Sprony
    • September 20, 2012 at 8:15 AM
    Quote

    From Wikipedia:Post-production is part of filmmaking and the video production process. It occurs in the making of motion pictures, television programs, radio programs, advertising, audio recordings, photography, and digital art. It is a term for all stages of production occurring after the actual end of shooting and/or recording the completed work.

    Post-production is, in fact, many different processes grouped under one name. These typically include:

    • Video editing the picture of a television program using an edit decision list (EDL)
      Writing, (re)recording, and editing the soundtrack.
      Adding visual special effects - mainly computer-generated imagery (CGI) and digital copy from which release prints will be made (although this may be made obsolete by digital-cinema technologies).
      Sound design, Sound effects, ADR, Foley and Music, culminating in a process known as sound re-recording or mixing with professional audio equipment.
      Transfer of Color motion picture film to Video or DPX with a telecine and color grading (correction) in a color suite.

    Typically, the post-production phase of creating a film takes longer than the actual shooting of the film, and can take several months to complete because it includes the complete editing, color correction and the addition of music and sound. The process of editing a movie is also seen as the second directing because through the post production it is possible to change the intention of the movie. Furthermore through the use of color correcting tools and the addition of music and sound, the atmosphere of the movie can be heavily influenced. For instance a blue-tinted movie is associated with a cold atmosphere and the choice of music and sound increases the effect of the shown scenes to the audience.

  • Borderlands 2

    • Sprony
    • September 20, 2012 at 6:47 AM
    Quote from Dark

    Interface is good to me, I dont remeber BL1's tbh. Its doesn't feel like a shitty port. Selecting weapons from inventory is a bit odd but easy enough. Phyx system is fun. Enemies are far more dynamic. So far, most areas, depending on the quest your on, the enemies/Boss's still respawn, but its meant for grinding unlockables/gear. I donno, it never bothed me before, its kinda like saying the same thing about Diablo games for example.

    Thanks man. I appreciate the feedback. I know what you mean, but somehow it really annoyed me in the first one. Don't know why either :S

  • What have you watched recently?

    • Sprony
    • September 19, 2012 at 10:52 PM
    Quote from Mazy

    Watching Band of Brothers again. Probably seen the entire series like 10 times in total, but it's been at least 4 years since the last time. Such an amazing series that keeps getting better with each watching, and to be honest then it feels even more moving now that I've grown a bit older.

    Amen! That final speech in which Winter tells about the letter of his friend in which he says he wasn't a hero in the war but he served in a company of heroes gets me every time.

  • Borderlands 2

    • Sprony
    • September 19, 2012 at 6:12 PM
    Quote from Dark

    I never really got into the first game, maybe because the lack of character customization and the desert pallet, I dunno. Borderlands 2 however is friggin awesome, hilariously dark, and the pallet is much more interesting this time around. I'm really impressed by it so far!

    What about the interface? Are the quests more entertaining? If you finished an area or a boss, do they still respawn every time you visit that area again?

  • RoboCop (2013)

    • Sprony
    • September 19, 2012 at 5:46 PM

    Not sure if it's it true. But there's a leaked script going around which states that there will be multiple versions of Robocop and that he'll eventually become something like an Transformer.

    I'll be skipping this, just like I skipped Total Recall. The only reboot/remake that I remember being better is The Thing (the 80's version of course). Also Piranha 3D was a lot of fun if your into such a thing.

    This nice little infographic says enough:

    [Blocked Image: http://www.filmtotaal.nl/images/newscontent/a46d42e.jpg]

  • The Hobbit

    • Sprony
    • September 19, 2012 at 5:31 PM

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  • What are you playing now?

    • Sprony
    • September 18, 2012 at 7:48 AM

    After 9 months and 105 hours, I've finally finished Skyrim. Great game, worthless ending.

  • Borderlands 2

    • Sprony
    • September 18, 2012 at 7:17 AM

    I really really tried to like the first one. But the clumsy interface, awkward quest system and most of all, the constant respawning of enemies and bosses I had already killed were too annoying for me to continue. Now I'm not hating on this game, just wondered if someone could tell me if those issues are resolved? The first reviews are all very promising but do not mention the issues that bothered me about the first one.

    Thanks in advance.

  • Black Mesa Source

    • Sprony
    • September 17, 2012 at 9:45 AM

    What I like most, is how Black Mesa takes you back to an age in which I still loved shooters. Of course they got Half Life to thank for that but they didn't fuck it up with crappy modern shit. So no regenerating health and stuff like that. They knew the fans would kill them if they did. But even the changes they did make, were subtle and right for the game.

    I especially like the fact that it takes a while before you are armed. Your depending on the security guard as you would probably need to do if the situation was real. The abilty to throw things at zombies and eventually burn them with flares, all add to the immersion that you got to make due with what you find. Even how the crowbar was placed is logical. Attention to these details is what makes it stand out for me. Even more than the visuals.

    It's been 14 years since Half Life and the gameplay still stands strong. I rather replay this mod 10 times then play the new Medal of Honor or Call of Duty. The only shooter coming out that looks promising is Far Cry 3 with it's sense of freedom instead of generic FPS title 10.

  • Black Mesa Source

    • Sprony
    • September 16, 2012 at 1:36 PM

    I'll be replaying this one for sure

    Still wondering about this though:

    In We've got hostiles, when you encounter the first Marine,

    Quote

    you should be able to drop the container on him. The panel doesn't work for me. I had to kill him manually. Anyone else experienced this?

  • Black Mesa Source

    • Sprony
    • September 15, 2012 at 3:13 PM

    It's more or less there. It's basically the same but with added parts. I must have finished the original dozens of times and although it's been a long time since, I'm not missing important parts. Most of it I remember and some of it is new.

  • Black Mesa Source

    • Sprony
    • September 15, 2012 at 9:09 AM
    Quote from e-freak

    the gun works like this and did the same in half-lifeand yeah, jumping feels weird - they enforce the duckjump, which is a bit weird, considering it makes every jump damn hard until you really get back into it.

    Thank you!

  • Black Mesa Source

    • Sprony
    • September 15, 2012 at 8:54 AM

    The overall ambiance is just great. We all know it's an older engine but it's impressive to see what they push it to. I keep hitting the F12 button.

    Questions: If you reload the Magnum, regardless of how many rounds you have left, it's always depicted as having a full cylinder. Was this the same in original Half Life (can't remember) or is this a bug? Or is this just how the gun works? Leaving a shell or something?

    Is it me, or is Gordon glued a bit to the floor if you try jumping around?

    In We've got hostiles, when you encounter the first Marine,

    Quote

    you should be able to drop the container on him. The panel doesn't work for me. I had to kill him manually. Anyone else experienced this?

  • Black Mesa Source

    • Sprony
    • September 14, 2012 at 8:58 PM
    Quote from Rick_D

    missing scripts for me (#BMS_Intro_text etc) and just had my first engine crash! but been playing for at least an hour so fair play.love the attention to detail, and it really brings back some great memories without straying too far from the original half-life. however i would have personally gone for a completely different look rather than just up-res-ing and beautifying HL1 levels. would be nice to see a completely new take on the BM facility, something to really stand shoulder to shoulder with Aperture labs.

    that aside, this is enjoyable, very much so.

    For me it's quite the opposite. I'm glad that didn't stray too far. I want it as 'pure' as possible but of course with all the shiny new things!

    I could go on and on about how phenomenal this mod is. But it's easier to conclude in a simple sentence. After 2 hours of playing I can only say this: It was worth the fucking wait!

  • Black Mesa Source

    • Sprony
    • September 14, 2012 at 5:45 PM

    Thanks guys! I installed Vuze but the torrent isn't doing much either. We'll have to wait it out. Doesn't matter how long it will take, I WILL play it tonight

  • Black Mesa Source

    • Sprony
    • September 14, 2012 at 5:18 PM

    Is it me, or is Shacknews really slow? I don't do torrents so that's the only working option I have right now. It's been an hour an it's at 20% :S

  • Black Mesa Source

    • Sprony
    • September 14, 2012 at 4:19 PM

    I love you PogoP!

  • Black Mesa Source

    • Sprony
    • September 14, 2012 at 3:56 PM

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