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Posts by Sprony

  • Road Redemption

    • Sprony
    • April 24, 2013 at 4:43 PM

    http://www.kickstarter.com/projects/darks…road-redemption

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    They are trying to bring Road Rash back. Posted for those interested.

  • THQ files for bankruptcy

    • Sprony
    • April 24, 2013 at 3:37 PM

    https://www.gameinformer.com/b/news/archive…shing-ceo-.aspx

    Summarized:

    "We have to be very honest. I am a business man within the games industry. We are not the creative, talented developer that brings out new versions in house," Wingefors stated. "I understand the potential of the IPs. I respect the original creators and the creative people who are able to create sequels."

    "I'm impressed with the love and interest that those IPs, especially Darksiders, are bringing in. You can see Nordic Game as a middle man in order to create great new sequels. If we can find the right team with the right terms, I'm sure we can find the right financial solution to make it happen."

    "Nordic's expenditure of $4.9 million is a lot to monetize, and Wingefors and his team have started planning on how to make use of their auction winnings. "I'm sure we can find a solution for at least one of the IPs, or a few of the IPs, this year. Potentially this summer. There will be a lot of discussions at E3, but it's hard to say. I'm very open minded and flexible. I trust a handshake. I just need to find the right people."

  • Company of Heroes 2

    • Sprony
    • April 18, 2013 at 8:41 AM

    If you go to their Facebook page: https://www.facebook.com/companyofheroes?fref=ts

    Then Like it and afterwards browse down, you see a post about Beta keys. Click it, on the next page click reveal, accept the app en you got yourself a Beta code for Steam. Have fun!

  • Dishonored

    • Sprony
    • April 16, 2013 at 4:07 PM

    http://www.vg247.com/2013/04/16/dis…-but-different/

    For those that hate reading: It's good, promotes more aggressive play and the length is about a third of Dishonored's campaign. Also, this is the first of a two story DLC revolving around the character Daud. The second one, called The Brigmore Witches, will be released in a couple of months.

    I just finished the main game. So I'm gonna wait for the second DLC and then hopefully buy both at a discount and have me a blast.

  • Farcry 3

    • Sprony
    • April 14, 2013 at 10:13 PM

    Yeah sorry Blackdog, it was meant for you. Should have mentioned that. Thanks for answering though. I don't play the MP for this game nor do I intend to start. It's pure SP only. If it gives me another couple of hours of game play I'm willing to pay 10 euro for it. But If it's less than an hour, forget it. Thought about resetting the camps myself but I got too many games lying around to replay something like that, however much fun it was

  • De_ruins

    • Sprony
    • April 14, 2013 at 12:38 PM

    I really like the way the spawn starts (with the boats and all). Feels very original. I prefer the last shot of the animated screenshot just to have yet another opinion

  • Farcry 3

    • Sprony
    • April 14, 2013 at 11:45 AM

    Is the DLC Bundle on Steam worth 10 euro? I put 40 hours into this game and I want more. How much play time are we talking about here?

  • Company of Heroes 2

    • Sprony
    • April 13, 2013 at 3:33 PM

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  • Company of Heroes 2

    • Sprony
    • April 11, 2013 at 11:25 PM

    Too bad but I'm glad your enjoying it more though. Thanks for the reply.

  • Company of Heroes 2

    • Sprony
    • April 11, 2013 at 6:46 PM
    Quote from PogoP

    I absolutely loved CoH, but this feels weird. They've completely shortened the early game period, making infantry absolutely useless. There are no proper anti-tank infantry, so they become useless really early on. Everybody just has to rush for tanks. Also, the resource generation is ridiculous, you will never struggle for resources.

    Disappointed so far... Hopefully they change the resource generation so the early game lasts a lot longer.

    So no early game domination with rifle squads + machineguns?

  • Doom (4)

    • Sprony
    • April 5, 2013 at 7:31 AM
    Quote from knj

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    a lil off topic but how awesome is that ?!

    That's Amazing. Instantly my new wallpaper.

  • Doom (4)

    • Sprony
    • April 4, 2013 at 3:10 PM
    Quote from Hipshot

    Can't you just summarize that...

    What I know already. Doom 3 was bad, Rage was bad...

    It's impossible to do anything right here isn't it?

  • Brutal Doom

    • Sprony
    • April 4, 2013 at 10:53 AM

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  • Doom (4)

    • Sprony
    • April 4, 2013 at 10:52 AM

    I know that quoting anything from Kotaku is considered a bannable offensive, or at least it should be. But since I know a couple of people who left Id, I'm pretty sure there's some truth in this:


    http://kotaku.com/fi...-trac-468097062


    Quote

    ]Five Years And Nothing To Show: How Doom 4 Got Off Track


    Doom 4 is in trouble, and has been for quite some time now, according to multiple sources. Though publisher Bethesda tells Kotaku they still plan to release the highly-anticipated first-person shooter, Doom 4 has gone through at least one major reboot over the past few years, and sources say even today, five years after development started, the game is not even close to complete.


    Are These Doom 4 Screenshots?


    These images, supposedly from Doom 4, have popped up. It seems they were inadvertently spilled by… Read…

    Rumors of Doom 4’s troubled development have been floating around for quite some time now, but over the past few months, we’ve learned a great deal more than what has circulated so far. I’ve talked to four people with connections to the Id Software-developed game, and they’ve described a studio plagued by mismanagement and lack of communication that has frustrated staff both at Id and Id’s parent company, ZeniMax (whose main branch Bethesda is the publisher of Doom 4 and a number of other games, including The Elder Scrolls V: Skyrim).


    We’ve also learned that in late 2011, after working on Doom 4 for three years, the studio behind the legendary series decided to reboot their newest game completely. Bethesda confirmed this to Kotaku yesterday.


    “An earlier version of Doom 4 did not exhibit the quality and excitement that Id and Bethesda intend to deliver and that Doom fans worldwide expect,” Bethesda's vice president of marketing and public relations Pete Hines said in a statement to Kotaku. “As a result, Id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 Id is making, we will let folks know.”


    We’ve heard a great deal more about what’s happened at Id over the past few years, and bits and pieces about what’s happening now. Today we can share it all.


    Call of Doom


    At QuakeCon of 2007, Id co-founder and legendary programmer John Carmack said Doom 4 was on the way. In 2008 they made it official, and over the coming years, Id dedicated one team to Doom 4 and another to their other shooter, Rage, which would be released in 2011. Both games were built on Carmack’s fancy new Id Tech 5 engine.


    According to one source, Id originally imagined Doom 4 as a “rework” of Doom 2. This would establish a pattern started by 2004's Doom 3, which Id saw as a re-imagination of the original Doom. In Doom 4, you’d play as an average human being who was gradually cajoled into joining the Resistance—a ragtag group of civilians and military—to help fight legions of demons that were invading Earth. It was... cinematic.


    “People referenced Call of Duty,” said the source. “There were jokes like, ‘Oh, it’s Call of Doom.’ They referenced it because of the amount it was scripted—there were a lot of scripted set pieces. There was kind of the recognition that in order to be a big shooter these days, you have to have some amount of the big, bombastic movie experience that people get pulled through.“


    Another source criticized this approach, telling me that it all felt rather mediocre: “The coolest part... were the horror and shock elements, unfortunately bookended by somewhat pointless and contrived shooting galleries of hoards of uninteresting enemies.”


    One sequence was described to me as “the obligatory vehicle scene” in which players would take the gunner’s seat of a car and shoot demons as the computer drove. If you think that sounds rather generic, you’re not alone. But a source assured me that there were some imaginative ideas in there too.


    “The big thing [id] tried to do was not seem like, ‘Here’s a bunch of demons,’” the source said. “There was lots of concept art and prototype missions set up showing different parts of the earth being taken over, being warped and twisted into a hellish reimagining... It’s not just the demons: everything around you is changing. Humans are starting to struggle to go through an environment that is partially familiar, partially unknown now.”


    These ideas might seem more than partially familiar if you’ve seen the screenshots that leaked in late February of 2012. Don’t get too excited, though. Those were all out of date long before they hit the Internet.


    The Reboot


    In late 2011, word came down that Doom 4 was getting a reboot. Id had just finished Rage, and according to three sources, leadership at the studio hadn't paid much attention to Doom 4 over the years. When Id's management finally did look at the game, they decided that it didn't live up to their expectations. It wasn’t good enough. And they needed to change direction.


    “I kinda think maybe the studio heads were so distracted on shipping Rage that they were blind to the happenings of Doom, and the black hole of mediocrity [the team] was swirling around,” said a source.


    “[studio leadership was] coming over and looking at Doom 4,” said another source, “and it was like, ‘Now that I’m actually looking at this after ignoring it for three years, I see a ton of things I want to change.’”


    All of my sources described Id as a company full of talent but lacking direction. Politics and mismanagement at the top of the studio had trickled down and negatively impacted all of their projects, so many people at Id were psyched about the reboot, even if it meant changing or discarding the work they’d done, one source told me.


    “It was a very long overdue reboot that was accompanied by internal team management changes,” the source said. “Morale got a lot better during this short time as people were encouraged to participate and there were cool ideas floating around.”


    At one point, a source told me, the Doom 4 team had a big meeting in which company leaders talked about what Doom meant to them. John Carmack got up in front of everyone and said something like, "Doom means two things: demons and shotguns."


    Meanwhile, the Rage team had already started planning out Rage 2, a source said. But when the first game was released to tepid critical and commercial response, executives at ZeniMax decided to start getting more involved with Id’s development process. Over the next couple of months, ZeniMax met with Id’s leadership, cancelled Rage 2, and downsized plans for Rage’s DLC, the source said.


    The new plan, as of January 2012: refocus the studio, postpone or cancel all other projects, and get everyone on the fourth Doom game.


    “Rage came out, and it wasn't the splash success that everyone hoped it would be,” one source said. “Eventually what kind of came down was, ZeniMax said, ‘Okay, look, we gave you guys a bunch of chances and you guys are having a lot of trouble managing multiple projects, so you guys are gonna have one project: Just do Doom 4.’”


    “There was not only effectively another creative reboot, but a tech reboot,” said another source. Although this wasn't officially a reboot of the game, there was a new team and new code, so for some staff it felt like one.


    “[id] started from the Rage code base, and took some big leaps back in certain areas of tech. [id] spent a lot of time merging Doom features to Rage.”


    One source described a meeting in which ZeniMax executives told Id leads that “Doom 4 can and should be as big as Skyrim,” as far as both sales and cultural impact. (Skyrim, Bethesda’s massive role-playing game, shipped 7 million copies during its first week on shelves in November of 2011. And everyone had heard about it—not just hardcore gamers.)


    For at least a few Id staffers, the morale boost earned by the initial Doom 4 reboot didn’t last very long. One source described the scene as a “power struggle,” as managers from both Rage and Doom 4 tried to figure out how to merge their teams.


    “You’ve got these different cultures and they’re all kind of jammed together,” said one source.


    A different source described the direction of the game as a mess, even after the reboot.


    “Larger creature ambitions turned into mediocre garden variety behaviors,” the source said. “[The story] again became lame and unfit for a late night sci-fi channel, and the team didn't feel a whole lot of ownership and contribution to the project. Cue the exodus of talent leaving ever since.”


    “Most of [id’s] top talent has left or been fired,” said another unrelated source.


    “I know that people were leaving steadily through last year,” said a third.


    Doom 4 is now planned for the next generation of consoles, sources told me, and the actual release date is up in the air. At QuakeCon in August of 2012, Carmack said Doom 4 will be “done when it’s done,” but sources say “done” might be a long time coming.


    “[id was] never even close to a shipped product,” said a source. “A half dozen mediocre levels was the most [id] had to show.”


    “It’s not going well,” said another source. “Poor management, poor organization... [id] just couldn’t nail down design... It’s just a mess.”


    Two sources told me that earlier this year, frustrated with the lack of progress on Doom 4, ZeniMax came to Id with an ultimatum: make something happen, or else. The specifics of the threat are unclear, but there are plenty of rumors floating around Dallas, Texas, where Id is based.


    One rumor is that ZeniMax threatened to shut down Id if they don’t finish the game within the next year, but two people told me that seems unlikely.


    What’s more likely, sources told me, is that if Id can’t get Doom 4 together, ZeniMax could clean house and refocus the company to work on tech like the Id Tech 5 engine, which is currently being used for multiple projects at studios owned by ZeniMax.


    But Bethesda says that Doom 4 is still happening, and at least one of my sources remains optimistic that despite what’s happened so far, the game will be released... one day.


    “They’ll keep Doom 4 going,” the source said. “They really believe that if they can get the internal strife and disorganization ironed out, Doom 4 has a lot of value... What eventually emerges could be anyone’s guess.”

    Display More
  • Aliens: Colonial Marines - WTF Happened!?!

    • Sprony
    • April 4, 2013 at 10:47 AM
    Quote from FrieChamp

    Is this the only response GBX has given with regard to 'Colonial Marines'?

    I've been continuously looking for statements and so far this is the only thing I've found.

  • The Conjuring

    • Sprony
    • April 3, 2013 at 7:03 PM

    A new horror/thriller trailer for you guys to hate on

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  • Disney closes LucasArts

    • Sprony
    • April 3, 2013 at 6:59 PM

    It unfortunate for those that lost their jobs and I wish them well. But this was long overdue.They are still going to outsource IP's to other studios. A lot of positive things can come from that!

  • THQ files for bankruptcy

    • Sprony
    • April 3, 2013 at 6:52 PM

    Crytek USA is had put out a bid on the Darksiders franchise.

    http://www.joystiq.com/2013/03/29/cry…n-aprils-thq-a/

  • Aliens: Colonial Marines - WTF Happened!?!

    • Sprony
    • April 3, 2013 at 6:27 PM

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    )

  • XCOM: Enemy Unknown

    • Sprony
    • April 3, 2013 at 6:01 PM
    Quote from Sentura

    it's on my to buy list, waiting for price to drop below 37 eur... probably not gonna happen

    http://cdkeyprices.com/product/XCOM-E…Key-Steam.html/

    I've had good experiences with G2play and it's only 25 euro's there.

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