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Posts by Sprony

  • The Conjuring

    • Sprony
    • September 11, 2013 at 10:18 PM
    Quote from KoKo5oVaR

    Please send the cash at : 45 rue du capitaine marcel, jean-jacques-en-vesaix 15960


    Pardonne, je parlais à KNJ. Vous pouvez payer votre billet

  • The Conjuring

    • Sprony
    • September 11, 2013 at 6:21 PM

    Mama is a children's story compared to this. Go see it at the cinema. I'm so sure of myself that if you don't like it and are honest about it, I'll personally refund your ticket.

  • The Conjuring

    • Sprony
    • September 11, 2013 at 5:12 AM

    I watched this yesterday. It's good, it's really good. People nowadays don't have the decency to shut up in theaters but as the movie progressed, the audience got more and more quiet. There are some very good scares in this. Highly recommended.

  • Amnesia: A Machine for Pigs

    • Sprony
    • September 11, 2013 at 5:09 AM

    I'm still in doubt. I hear a lot of reports that it is only a shadow of it's predecessor and that after the first few hours it gets boring. So, please do post your thoughts.

  • WIP in WIP, post your level screenshots!

    • Sprony
    • September 10, 2013 at 11:24 AM

    Do you like this better Seir?

  • WIP in WIP, post your level screenshots!

    • Sprony
    • September 10, 2013 at 9:08 AM

    I've been a good boy and listened to your feedback. Here's a test shot. Colored lights in a Quake themed map, oh my.....


    [Blocked Image: http://i.imgur.com/HLSaF7Q.jpg]

  • Elysium - From the director of 'District 9'

    • Sprony
    • September 9, 2013 at 3:02 PM

    Finally saw it today. I don't read reviews anymore and always try to watch only one trailer. I read the comments above before going in though. To my surprise, I couldn't disagree more. I think the story and the characters were actually pretty good. I appreciate the time they took to set them up, show you the world and how it all comes together in the end. I would even go so far as to say that I loved all the little details they put in to have it make more sense. Talking about characters, the company boss played it real smooth, Jody Foster was great and the mercenaries, especially the leader, were awesome. Great one liners too. Production, design and CGI were all top notch. I really don't understand all the hate out there. They only minor thing that bothered me were the blurry/shaky cam shots in some scenes. But this was trivial.

  • RoboCop (2013)

    • Sprony
    • September 6, 2013 at 8:51 AM

    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/02/no.gif]

  • MapCore Job Census

    • Sprony
    • September 5, 2013 at 4:07 PM

    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/08/omg-too-much.gif]


    WTF guys! Shocked to hear this. Nice way to come back from your recent marriage Vivi :S

    I hope you guys find something soon. If I had a studio I would hire you right here and now.

  • 47 Ronin

    • Sprony
    • September 4, 2013 at 10:00 AM

    New trailer in Russian. D3ads will get a hard on for sure.


    External Content youtu.be
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  • Superman VS Batman

    • Sprony
    • September 4, 2013 at 9:59 AM

    Official concept art:


    [Blocked Image: http://www.filmtotaal.nl/images/newscontent/8388a29.jpg]

  • WIP in WIP, post your level screenshots!

    • Sprony
    • September 2, 2013 at 9:42 PM

    Thank you all. Here's some more. Lighting is experimental and thus temporary. I have your feedback in mind.


    [Blocked Image: http://i.imgur.com/VsyYRfp.jpg]


    [Blocked Image: http://i.imgur.com/jIk6iY4.jpg]

  • WIP in WIP, post your level screenshots!

    • Sprony
    • September 2, 2013 at 5:43 AM
    Quote from seir


    Do you have an example regarding the architecture/theme comment? I've looked good at several of the best Quake maps out there (Dead Memories, Slipgate Duplex) using this theme and borrowed from it.


    Sure:

    Screen 1: scene is very isolated, how about some rocks, radars, antennas, buildings etc. Also it's 100% orange. You could make a fake "skylight" to touch the top of the walls, then the orange ones could be a bit more weak so some nice gradients would came up

    Screen 2: lighting is flat, try some smaller point lights to show a bit of darkness, use some shadows. The crates looks a bit naive, who would place them like that (so much space between them)? How about some details like construction pillars, supports, maybe one more texture on wall (electric box, cables, detail). Maybe some crate shelves? This could be interesting.

    Screen 3: Lighting again. Try deleting the top light, use bottom one to create nice mood. The bottom light should only "touch a bit" of ceiling (it means that the light should lit it a bit, not even 50% of its power). You can invert it and then remove bottom lights, make a strong spot light from the top lamp and then bounce it a bit through the corridor). Also how about something cool on the texture or a bit different brushwork? Just to make it less flat, force light to bounce and create dark spots. This will be more readable.

    Screen 4: This one is fine, I really like how you've shown the silhouette of the main pillar, the computer details are great, logos also, shadow under the balcony (a bit to dark maybe, I prefer less dark spots or maybe to show a bit of gradient from weak light to blackness, not just BAM! DARK! )


    Now that's feedback. Thank you!

  • WIP in WIP, post your level screenshots!

    • Sprony
    • September 1, 2013 at 4:12 PM
    Quote from seir

    Warm lights could look nice with cold/neutral light from space. One light type right now makes it a bit boring. Also the architecture isn't the best what you can get from this theme:

    http://mpqarchive.pauked.com/index.php?view…view_link=17507


    Do you have an example regarding the architecture/theme comment? I've looked good at several of the best Quake maps out there (Dead Memories, Slipgate Duplex) using this theme and borrowed from it.

  • Wasteland 2

    • Sprony
    • September 1, 2013 at 1:06 PM

    External Content www.youtube.com
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  • Games you just finished - 2013

    • Sprony
    • September 1, 2013 at 12:47 PM

    It's been a good year so far


    PC:


    Quake 2: Ground Zero

    Far Cry 3

    Starcraft 2: Heart of the Swarm

    Dishonored

    Max Payne 3

    XCOM: Enemy Uknown

    Brutal Legend


    PS3:


    Darksiders

    Darksiders 2


    Xbox 360:


    Bioshock Infinite

  • GTA V

    • Sprony
    • September 1, 2013 at 10:29 AM

    A 45 minute special containing the complete history of the GTA franchise. Recommended watch!


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  • GTA V

    • Sprony
    • August 29, 2013 at 8:00 PM
    Quote from Vilham

    Before getting too hyped just remember that GTAIV didn't live up to the hype at all.


    I really do hope this is amazing but no chance I'm going to get my hopes up.


    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/06/gtfo.gif]

  • WIP in WIP, post your level screenshots!

    • Sprony
    • August 27, 2013 at 3:10 PM

    Earlier I posted some editor shots of this map. I listened to the feedback (thank you guys) and I made changes accordingly. This only shows the areas that are finished. Except for the last shot in which the hallway needs some extra light. Most of the map is done except for the lighting. Only one area left to build so expect some more screenshots soon. Feedback is always appreciated. Btw, yes, this is for good old Quake 3.


    [Blocked Image: http://i.imgur.com/LjiqZWM.jpg]


    [Blocked Image: http://i.imgur.com/aerhkpY.jpg]


    [Blocked Image: http://i.imgur.com/3FlbRvg.jpg]


    [Blocked Image: http://i.imgur.com/Vjq1w6P.jpg]

  • The random model thread!

    • Sprony
    • August 26, 2013 at 11:27 PM

    I just spent 3 hours in a modeling program for the first time ever. Amazing what you can do with it. This is the result. Of course it's not much, but I'm happy with the start. Didn't expect to have something so quick.


    [Blocked Image: http://i.imgur.com/7NAbszf.jpg]

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