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  3. Sprony

Posts by Sprony

  • Mapcore's UE4 Whitebox Challenge

    • Sprony
    • October 2, 2014 at 1:59 PM
    Quote from dux

    True. Was kinda anti climactic, though.


    Agreed. Told my wife about it, she was very proud and asked me for the link because she wanted to see it. She watched the entire thing (I was at work) and send me a message asking if she missed it. I was kinda sad to have to tell her that this was it.

  • Playstation 4

    • Sprony
    • October 2, 2014 at 1:32 PM
    Quote from knj

    I'm sooooo fucking angry about prices that goes for PS4 games here in Poland (I have no idea how are the prices outside Poland). But I remember like all CEO's of whatever, were saying that the game prices won't change and it will be the same as it was for ps3 (50-60$/ ~200 Polish zł) and now ? I want to get Alien and Evil Within - each cost ~280 zł (~93$) This shit is crazy guys !

    I know that production of a AAA title these days is way more expensive, but deymm, there is over 10 mln PS4's out there - that's more than ever in that first year. WTF !?

    As i see it, after cool non pirated PS3, we will get pirated PS4 veryyyyy soon!

    Rant off !

    EDIT: I've checked on amazon and the Alien: Isolation is 59.95$ (~180zł) WTF Playstation POLAND WTF !? but anyways from now on i will get most of my games from amazon.

    Another tip: Store prices here are around 50 euros but I almost always wait a month and get it for around 30 euro on the second hand market. Lots of people buy it, finish it and sell it again. Saves me a ton of money. Plus, we got budgetgamer.nl, a site dedicated to sharing the cheapest prices for new games. Also, if you are in a tight spot and can't find it cheap send me a message. Shipping to Poland is around 8 euros so I can probably help you out.

  • Mapcore's UE4 Whitebox Challenge

    • Sprony
    • October 2, 2014 at 1:23 PM
    Quote from ChA1NsAw

    They just mentioned whitebox challenge. They didn't show anything.

    That's my bad. I assumed when they said they were going go promote it that they would show something. But still we were mentioned, the link to the poll was shared and the winner(s) will probably get a tshirt so there's that. It's not everyday that a game company does that.

  • Playstation 4

    • Sprony
    • October 1, 2014 at 11:34 PM

    You gotta love Plus


    External Content www.youtube.com
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  • What have you watched recently?

    • Sprony
    • October 1, 2014 at 8:29 PM
    Quote from dkm

    I've just finished watching season 2 30 min ago!

    It's visually gorgeous and it has some of the most fucked up sound design in a while. It's sometimes a little out there but overall I really liked it, they've been pretty clever in the writing and both Hannibal and Will (even more so I'd say) are great characters.


    Thank god I'm not alone. This show deserves more recognistion and yes, sometimes it's a bit over the top but nothing that bothers me.


    Quote

    Who do you think survived the last episode? Will and Hannibal are a given but the others?

  • Middle-Earth: Shadow of Mordor

    • Sprony
    • October 1, 2014 at 8:07 PM

    WTF! Not to be selfish and a huge dick but I hoped it would suck!


    I still got Metro Redux in plastic and I've only touched Wasteland 2 while Destiny is sucking up my time. Alien Isolation and The Evil Within are around the corner and all this positive talk makes me want to get this game as well. Hype machine in my head going: "Get his", "You need this",.....


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  • What have you watched recently?

    • Sprony
    • October 1, 2014 at 7:42 PM

    Finished Hannibal. Are you telling me nobody is watching this amazing series?

  • Mapcore's UE4 Whitebox Challenge

    • Sprony
    • October 1, 2014 at 7:14 PM

    Don't forget:


    I just got word from Epic. These results will be discussed in todays Twitch Stream. Be sure to check it out!


    Twitch channel: http://www.twitch.tv/unrealtournament

    Time EST 3:00 PM EST or 21:00 CET.

  • Mapcore's UE4 Whitebox Challenge Poll

    • Sprony
    • October 1, 2014 at 6:24 PM

    I just got word from Epic. These results will be discussed in todays Twitch Stream. Be sure to check it out!


    Twitch channel: http://www.twitch.tv/unrealtournament

    Time EST 3:00 PM EST or 21:00 CET.

  • Middle-Earth: Shadow of Mordor

    • Sprony
    • September 30, 2014 at 11:33 PM
    Quote from generalvivi

    Bought it on steam.

    Can't wait to try it out on my tv!


    How is it?

  • Mapcore's UE4 Whitebox Challenge Poll

    • Sprony
    • September 30, 2014 at 7:27 PM

    That's right guys, the deadline has passed and we've got exactly 11 good looking whitebox maps for you all. I must say that I'm very pleased by your efforts and your participation in this challenge. Because 11 maps is a very impressive number for a challenge without prizes. So a big applause for all participants!

    As promised, we will now let the community vote on which map they like best. Voting will end on Monday 6 October. Here are the maps:

    Daniel Nilsson's DM-NewDamage:

    [Blocked Image: http://i.imgur.com/K1C5EL3.jpg]

    Chris 'SatansFather' Tryon's DM-Denounced:

    [Blocked Image: http://i.imgur.com/pCOkIFW.jpg]

    Thomas 'Raste' Rouvinez's DM-Hydraulics:

    [Blocked Image: http://i.imgur.com/5M1W9My.jpg]

    Chris 'NATO' Morris's DM-Streamline:

    [Blocked Image: http://i.imgur.com/PxbQh7L.png]

    Morten 'Mazy' Hedegren's DM-Hub:

    [Blocked Image: http://i.imgur.com/tKd6P1L.jpg]

    Angelino 'ChA1NsAw' Desmet's DM-Vault:

    [Blocked Image: http://i.imgur.com/zaUoVWX.jpg]

    Julien 'Mistral' Petotte's DM-Jeru:

    [Blocked Image: http://i.imgur.com/AsHCzLP.jpg]

    Russell 'Castle' Meakim's DM-TheBalist:

    [Blocked Image: http://i.imgur.com/2UQ0Xsj.jpg]

    Frank 'TheOnlyDoubleF' Fitrzyk's DM-Elysium:

    [Blocked Image: http://i.imgur.com/jrtV0mf.jpg]

    Chris '2d-chris' Kay's DM-Helium:

    [Blocked Image: http://i.imgur.com/ZedooA2.jpg]

    Oli 'Dux' Hobbs's DM-Superfist:

    [Blocked Image: http://i.imgur.com/JTvnKzm.jpg]

    Now, it's time to start voting!


    For more info and screens check out the submission

  • A guide to making Quake 3 maps

    • Sprony
    • September 30, 2014 at 5:22 PM

    For some of you it has been a while a for others it's a brand new experience. Besides that, the game is old so a lot of good resources are now defunct. I want you to be able to spend your time mapping and not looking for stuff online. That's why I made this quide. It covers all the basics and should allow you to spend your time mapping. You can post additional questions in the thread. I'll do my best to answer them or find someone who can. Now let's get started:


    Tools:


    There are several editors out there who support Quake 3 mapping. Taste differs so we will not be getting into personal preferences. I recommend using GtkRadiant 1.6, a very popular level editor among Quake 3 mappers and the only, still officially, supported version. You can download it here.


    When you are done in the editor you need to compile your map. If you want to get the most out of it you need to use Randy 'Ydnar' Reddig's Q3map2. It has a ton of a new features that the original compiler didn't have. The latest version of Q3Map2 is included in the GtkRadiant 1.6 package. Of course you'll want to know all the possibilities so be sure to check out the manual here. Effects in Quake 3 are done by shaders. Luckily, there's an extensive manual which can be found here.


    Still, you'll have to compile your map and when all is done, you have to make it ready to be distributed online. I think almost nobody misses manually running batch files for compiling and thanks to Q3Map2Toolz there's no need to return to that. The original website is now defunct but you can still download the tool from here.


    Most of these downloads are provided by Quake 3 guru Emile 'Obsidian' Ong.


    Tutorials:


    So you got the tools all setup. But how do you make Quake 3 maps? Back in the day almost every aspiring Quake 3 mapper learned the basics thanks to Bubba his set of tutorials. The fact that there's still a mirror for it online only proves how useful they really are. Click here to see for yourself.


    Great, now you know some tricks but that doesn't make a map. Especially considering the new possibilities you have when using Q3map2. Years ago, famous Quake 3 mapper Andrew 'dONKEY' Dunn made a complete set of tutorials covering every aspect of Quake 3 mapping and guiding you through the process of making a full fledged map from start to finish. These are still up and can be found here.


    Quake 3 comes with a wide range of bots. If you want the best possible bot play on your maps then there's really only one definitive guide out there. AI Misbehaving is written by Dan 'Cardigan' Evans and is currently being hosted by Custommapmakers.org. You can find it here. Be sure to check out their wiki as well for more advanced topics.


    So, you learned all there is to learn. You applied a ton of advanced stuff but now the map is performing poorly. Time for some optimization. For that you need this article which is also hosted on Emile 'Obsidian' Ong's website.


    Models and Modelling:


    Quake 3 uses .MD3 files but also supports .ASE files. Almost all custom models are imported from .ASE files. So you'll need a modelling program that supports this file type (like Blender). You are not limited to making props though. If you want, you can model your entire map. Katsbits.com is about Blender and making low poly content for games and media. However, it's founder and owner Ken 'kat' Beyer comes from an Idtech background and was one of the first people to experiment with modelling a Quake 3 map. The results were impressive and he has written quite an extensive tutorial, including example files, on how he did this. If you want to model your map, read this and this. Some additional articles about Quake 3 and models can be found here.

  • Reflex

    • Sprony
    • September 29, 2014 at 10:56 PM

    I just stumbled upon this:


    External Content www.youtube.com
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    I think you guys will especially like the ingame multiplayer map editing feature.

    The guy behind CMPA is behind it which immediately makes it legit. They are running a Kickstarter right now:


    https://www.kickstarter.com/projects/191095869/reflex


    To round this up, some concept art:


    [Blocked Image: http://i.imgur.com/cGtG7ay.jpg]

  • Xbox One

    • Sprony
    • September 29, 2014 at 10:43 PM
    Quote from Mazy

    So, the sucker I am then I bought an Xbox One (cuz Forza Horizon 2 fpfpfp), but already 3 clicks into the initial console setup flow then I'm in awe of the complete ineptitude shown from Microsoft; You are simply unable to select say, Denmark as your country, and then use English as a language. The only way to select English as a language is to set England as your country, which apparently makes it impossible to buy stuff with your credit card unless you have an English credit card. This is still a thing even a year after launch, and people have been raging about it on the Xbox forums since day one, with the fix being that you have to set your country to England and then switch back whenever you have to buy anything.


    I have no idea what kind of drugs they must've been taking to actually go in and change this from the 360, where it worked perfectly, but apparently Microsoft figures that no one that buys an Xbox One might live in for example Germany but not actually speak German, surely that scenario doesn't exist.


    Fucking amazing.


    [Blocked Image: http://sd.keepcalm-o-matic.co.uk/i/keep-calm-and-love-the-ps4-2.png]

  • Mapcore's UE4 Whitebox Challenge

    • Sprony
    • September 29, 2014 at 10:39 PM
    Quote from Pampers

    will there be any organized playtest?


    I have someone currently looking into this.

  • Mapcore's UE4 Whitebox Challenge

    • Sprony
    • September 29, 2014 at 6:52 PM
    Quote from Raste`

    When will we know the results of the challenge ? Getting curious


    I'll post a poll with all the entries later tonight or tomorrow morning. It then depends on the community

  • Looking for Quake 3 Contest sponsors

    • Sprony
    • September 29, 2014 at 11:01 AM

    Yes, Hipshot donated 200 dollars with an additional 50 dollars by me making up a total of 250 dollars prize money

  • Looking for Quake 3 Contest sponsors

    • Sprony
    • September 28, 2014 at 10:51 PM
    Quote from Buddy

    Updates?


    Please, a bit more of this:


    [Blocked Image: http://38.media.tumblr.com/889c325ffce68b5afebe119c1f53dfee/tumblr_memu6bYz9f1qkbtx4o1_500.gif]

  • Mapcore's UE4 Whitebox Challenge

    • Sprony
    • September 28, 2014 at 10:44 PM

    Time is ticking boys. I'm going to bed now but when I start early tomorrow I'll close the submission thread.


    [Blocked Image: http://media.giphy.com/media/EHzhCVHFlNRy8/giphy.gif]

  • [UE4] Warrior Scene

    • Sprony
    • September 28, 2014 at 1:55 PM

    Wallpaper material right there!

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