1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Sprony

Posts by Sprony

  • What's going on with your life?

    • Sprony
    • October 5, 2014 at 9:22 AM

    When you really stop and think about it the whole dating game is ridiculous. Both parties are doing their best not to appear too interested, both hide their true feelings and everybody is damaged due to past experiences so nobody wants to break down the walls their hiding behind.


    Word of advice Blackdog, you worry too much. If you generally feel love for her there's nothing wrong with saying that. Even if you don't plan to be together forever. It's about the moment and in this moment you love her, so why not enjoy it while it lasts? Why hold back and worry about the future? You can always settle down later and even when you do, after having lots of experiences with other girls, there's no guarantee that the relationship you are in then will hold out indefinitely. Even if she doesn't love you back, it might hurt but it's also a reality check for you. So my advice, it's better to have loved and lost then to not have loved at all!

  • Far Cry 4

    • Sprony
    • October 5, 2014 at 9:13 AM
    Quote from Puddy

    It's not that they use the same weapons, it's that they use the same animations, models, sounds and, perhaps, the same "balancing". When starting to play a new game it's nice to discover how the weapons feel, how they are balanced etc. There's so many weapons out there so it would've been fun if they selected a new pool of them for Far Cry 4.


    Ah, like that. In that case, agreed

  • Far Cry 4

    • Sprony
    • October 4, 2014 at 10:49 PM
    Quote from Puddy

    Yeah, looks cool! My only beef is that some of the weapons feel really recycled (AK, P416, Shotgun, Vector) which, really isn't that big of a deal but it's always fun to familiarize yourself with a new arsenal and it's also a chance to wash away some of the "re-hash"-taste that people might complain about.


    I get what you are saying but on the other hand, after decades of shooters, what could possibly be original anymore?

  • What's going on with your life?

    • Sprony
    • October 4, 2014 at 10:39 PM
    Quote from RaVaGe

    Theoretically, you should have been in relationship with ~ 15 girls before being able to say that you want something serious with someone, no matter how long you have to stay with them, but it's pretty important to have a background to know how to deal with your sentiments, I don't know what's your experience with girls, but for mine as example, I remember that I felt in love pretty fast with every girls I met, that's kinda the noob side effect of love. So I dunno about how much time you've spent together, and what's your background, but as far as I know, if you are not that experimented with girls, don't tell her that you are in love with her, don't be a dick either, having sentiments is good but having too much sentiments too fast is bad, not really for your couple, but if she decide that you're finally not fitting together, you'll end up with a broken heart and some hard time in front of you. So my advice would be, F*** HER RIGHT IN THE PUSSY BRO !!!


    Ravage, Mapcore's Doctor Love.

  • Mortal Kombat X

    • Sprony
    • October 4, 2014 at 4:06 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Far Cry 4

    • Sprony
    • October 4, 2014 at 4:03 PM

    This is going be so much fun:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • The Witcher 3

    • Sprony
    • October 4, 2014 at 3:57 PM
    Quote from dux

    Why in the fuck have you got it for ps4


    120 cm big screen Witcher goodness

  • Alien: Isolation

    • Sprony
    • October 4, 2014 at 3:56 PM

    Congrats guys! Also for the lazy people:


    Quote
    • CVG: 8/10 - Before Creative Assembly honoured sci-fi's seminal horror film, there were dozens of Aliens games (I'm blaming you for Colonial Marines, Cameron). Now, there's precisely one Alien game. Could it do with a little trimming and better optimisation? Absolutely. But lock yourself in a dark room with a good pair of headphones, and Isolation's thrilling chills mean this is one ET you'll never want to go home.
    • GamesRadar: 4.5/5 - Those of you brave enough--those of you tired of existing video game approximations of survival and horror, and craving a real test of your skills, instincts and nerves--will find a bounty of thrilling, engrossing, profoundly fulfilling rewards. If you truly embrace it, then during its most powerful moments, Alien: Isolation will probably make you feel more alive than a video game has in years.
    • OXM: 9/10 - Unique stealth-horror thriller that combines great pacing and smart design with razor-sharp AI that's unpredictable in all the right ways. It's an arduous undertaking, but it begs to be experienced.
    • Eurogamer: 8/10 - A shorter, sharper campaign would condense the high points more potently, and some better characterisation would make the plot twists hit harder. But if you're looking for a game that really sinks its teeth into what makes this iconic movie monster endure, look no further.
    • IGN: 5.9/10 - It may seem strange to complain that a game's too long, but when the genuine scares of being hunted by an unstoppable predator are so diluted by repetition and padding, Isolation's epic length really does work against it. Someday, someone is going to make an incredible Alien video game that checks every box. But, sadly, Isolation is not it.
    • GameSpot: 6/10 - Alien: Isolation provides us a glimpse into a future that holds the Alien game you've always wanted. It is not, however, the vessel that carries you there.
    • Polygon: 6.5/10 - Alien: Isolation isn't the worst Alien game, but thanks to its unrealized potential, it just might be the most disappointing.
    • Joystiq: 4/5 - In the same way that Ash respected the alien for its brutality in the original film, though, maybe I also respect Alien: Isolation just for how long, grueling and relentless it ends up being. Instead of completing the game, it feels more like I've escaped it and the nightmare it put me through.
    • Kotaku: No score - I imagine what must have been going through Ripley's head as she sat there, exposed and terrified, unable to look away. If I just move slowly... carefully... maybe I can survive this. It is a tribute to Alien: Isolation that I spent most of my time with it feeling the same way.
    • Destructoid: 8.5/10 - Halfway into playing Alien: Isolation, I stopped to watch the first four Alien movies again. It wasn't just for research purposes, but mostly because the game had me yearning for more of the universe. Isolation has some flaws, but it's faithful to the film series, and I'd love to see a follow-up with a few extra alien evolutions.
    • Game Informer: 7.75/10 - Unlike its titular organism, Alien: Isolation is decidedly imperfect. The story falls flat, your objectives lack a sense of accomplishment, and the campaign drags on longer than it should. When the gameplay is at its best, however, Isolation delivers the thrill of being in the Alien universe, something fans like me have waited a long time to properly experience.
    • VideoGamer: 9/10 - On Hard, the recommended difficulty, you'll be hiding so much it might as well be called Lord Lucan Simulator 2014. These are minor quibbles however, in the face of an Alien game that asks you to think, rather than fight, one that recognises that the haunted house itself is as scary as what's in it.
    • Guardian: 5/5 - This terrifying game is a passionate homage to a horror classic, and a rich, well-designed stealth experience in its own right. Giger's monstrous alien is, for the first time in a video game, as formidable and menacing as it was in the films.
    • Metro: 7/10 - It was always going to be difficult making you scared of a creature that's now such a familiar part of popular culture but although Isolation succeeds at first, repetition and a lack of direction become more intractable problems than even the alien itself.
    • Digital Spy: 4/5 - After years of fumbling with the license, it's refreshing to see Sega finally deliver a game worthy of the Alien branding.
  • MapCore's Quake 3 15th Anniversary Contest Discussion

    • Sprony
    • October 4, 2014 at 12:33 PM

    Please use this thread for all your questions regarding the contest or if you need technical help with you map. You can also send me a private message if you do not wish to share it with everyone.

  • [CS:GO] Arcade

    • Sprony
    • October 4, 2014 at 8:57 AM

    Nothing negative about your map but seeing the name I was thinking about an epic CS battle in an arcade hall

  • Minos' digital sketchbook

    • Sprony
    • October 4, 2014 at 8:56 AM
    Quote from Minos

    industrial scene, 1.5hr speedie


    [Blocked Image: http://fc08.deviantart.net/fs70/f/2014/276/f/d/industrial_by_thiagoklafke-d81ejx7.jpg]


    Very nice. Although I think the building on left is bit left in cold, detail wise, compared to the one on the right.

    Also, it reminds me of Killzone, which is a good think (regardless if you like the games, it's art has received a lot of praise).

  • What I'm Working On

    • Sprony
    • October 4, 2014 at 8:48 AM

    Seriously Shawn, you get so much praise that most people would turn into arrogant assholes and you're already an American

    But here you are, sharing, giving advice, writing articles, etc. So props for keeping your feet on the ground.

    On top of that, I don't think you make maps. You make art.

  • What have you watched recently?

    • Sprony
    • October 4, 2014 at 8:26 AM
    Quote from dkm


    Quote

    I read that Chilton will return in season 3. That bullet apparently didn't kill him

  • What's going on with your life?

    • Sprony
    • October 4, 2014 at 8:22 AM
    Quote from knj

    Yeah I think so


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • The Witcher 3

    • Sprony
    • October 4, 2014 at 8:20 AM

    Preordered the Collectors edition for the PS4 and going to get it for the PC as well when it's in a Steam sale. I've also starting preparing my wife that I'll be AWOL for a while.

  • Reflex

    • Sprony
    • October 4, 2014 at 12:34 AM

    Did you see the stakegun in that movie? Holy shit, that's awesome!

  • Bloodborne

    • Sprony
    • October 3, 2014 at 8:23 AM
    Quote from dux

    I don't know if it was the shit player but that was an underwhelming watch.

    Yeah, mostly due to the player and bad editing. Still, it was like watching low res porn. The quality is underwhelming but your dick gets hard nonetheless.

  • Bloodborne

    • Sprony
    • October 2, 2014 at 8:58 PM
    Quote from (HP)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://lifeinblush.com/blog/wp-content/uploads/2014/06/jurassic-park.gif]


    I know, I've been masturbating for hours.

  • Playstation 4

    • Sprony
    • October 2, 2014 at 8:13 PM

    Yeah sorry devs, it's just economics. Why pay 60 when you can pay 30?

    I know you are just messing about but it's a valid concern.

  • Reflex

    • Sprony
    • October 2, 2014 at 2:14 PM
    Quote from marks

    So they copied quake 95%? Real original guys. Even the timing on the fucking grenades is 100% the same.


    I don't get this remark. What is it with people (in general, not directed at you) that keep crying about originality but ultimately buy the next COD themselves instead of supporting original ideas? Having said that, if you are going to do a proper Arena shooter there's really no way not to be compared or influenced by Quake 3 or UT. Plus, this comment is especially a bit unfair since Reflex is a continuation of CPMA, you know that Quake 3 mod that was chosen by the CPL as the competition mod of choice, which has its own division in the Cyberathlete Amateur League and is used in Electronics Sports World Cup with its own competitions and leagues. In fact, it's so damn good that Id Software themselves copied the CPMA physics and ruleset for Quake Live.


    So yes, it's heavily influenced by Quake 3 but it added so much original features that it's really a different game. Swinging at it like this is a bit unfounded imo.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™