Still looking for a cheap Steam key ![]()
Posts by Sprony
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Perhaps we should revisit this next year as it seems too early for people to commit already. Which is only logical seeing the line of work you are all in. Perhaps it's also easier to do a meetup for something you were already planning on going to. Either for work or private. If that is the case perhaps we could do a Gamescom meetup next year. If that would make things easier. I'll still be a part of it but I'm not attending that hell again unless I can go on press day

So I'll just show up when the drinking starts.
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So I've playing this game a lot. Since The Witcher 3 is around the corner I've decided to finally picked it up (it's been in my library for years). Especially because I had such a blast with the first one last winter. Funny thing is that I didn't forget this thread. So I knew it would be a pretty game to play. However, I installed it months ago and figured I already configured it. The story is so compelling that I didn't think about the visuals. I thought it was beautiful but a bit outdated (3 years have passed). In Act 2 however I ran into some nasty pop in so I checked the settings, guess what? Everything was on low. Imagine my surprise when I switched to the recommended settings. This is by far the most beautiful RPG I've ever played. Can't stop pressing F12. Seriously considering starting over with max settings.
Visuals aside, this game is amazing. It's story is compelling, it's quest design is dripping with originality and it's world is just begging to be explored. I'm already 45 hours in and I think I'm only half way. What a game. I never thought it was possible but Fallout 1 and 2 are no longer my number 1 RPG's. I also get the comments regarding the combat mechanics. It's too simplified. Admittedly, the combat system from the first certainly required some getting used to but once mastered, it was great. Especially the fact that you could switch between attacks (like group attacks). Now it's just fast or heavy attack with a bit of parrying. Certainly not bad but I prefer the combat system of the first.
Anyway, starting Act 3 now and I've made some far reaching choices (I suspect) so let's see how deep the rabbit-hole goes.
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OLD-SCHOOL ROLEPLAYING. LOVECRAFTIAN HORROR
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Review Roundup:
Quote- CVG: 9/10 - "The strength of the world and its systems alone makes this one of the year's best games and one whose enormous potential for experimentation means you'll playing it well into 2015. By taking things to the Himalayas, Ubisoft Montreal has managed to skilfully weave an attractive partnership of awe-inspiring landscape and exhilarating, surprising action."
- GamesRadar: 4/5 - "Far Cry 3 remains the series' peak, but Far Cry 4 is a lovely-looking, accomplished offering that suffers from lacklustre writing and an odd lack of purpose."
- VideoGamer: 8/10 - "Far Cry 4 is a superb Skinner box, staving off monotony with constant upgrades, and it's so expertly crafted to appeal to baser instincts, so rewarding of you embracing them, that there's a strong chance you'll miss the broader point that all of what you're doing is utterly despotic."
- Joystiq: 4.5/5 - "There's a staggering number of adventures to extract from Far Cry 4, whether you chase the ones laid out by the game explicitly, or the ones that develop naturally as you take in the sights. It's another interesting and absorbing world to fall into, shoot through, burn and then guide to new beginnings. Far Cry 4 may have installed a despot, but it's still the undisputed king of the open-world shooter."
- IGN: No score (review in progress) - "Diversity is one of Far Cry 4's strongest assets, and it overwhelms the mostly disappointing story with countless opportunities for free-form adventure and fun."
- Destructoid: 9/10 - "Far Cry 4 could have all of the multiplayer elements stripped away and it would still be a very strong game. If you enjoyed its predecessor and didn't grow tired of Ubisoft Montreal's open world formula, you'll have a blast living the experience again."
- GameSpot: No score (review in progress) - "Far Cry 4 can be amazing in the way Far Cry 3 often was: the heated action and exploratory freedom inspires thrilling personal stories for remembering later, the kind that start with "Hey, remember that time..." and end with "...and wasn't it awesome?!" It retains most of what made Far Cry 3 amazing, but the potential greatness is burdened by an even worse story, less memorable missions, and a formula suffering from years of overuse."
- Eurogamer: 8/10 - "Far Cry 4 does all the things that its predecessor did and more - more weapons, more vehicles, more modes, more ground to cover - so if all you're looking for is a big old wide open space to tear up with a friend, go forth and make merry with mortar. That said, more does not necessarily mean better, and the truth is that the wilds of Kyrat simply aren't as beguiling as the Rook Islands were. Far Cry 4 is well worth a visit, but it's more a backpacker's delight than a five-star island paradise."
- Metro: 9/10 - "Far Cry 4 might not be doing anything terribly new but it does do almost everything it sets out to extremely well. And there's few games, no matter what they are, that can ever say that."
- The Guardian: 5/5 - "Far Cry 4 truly shines in the almost bacchanalian sense of freedom it bestows on the player as they traverse through its environment. In Kyrat you have the ability to go anywhere and do pretty much anything - much as Pagan Min would advocate. Here, the only pact you need keep is that with your conscience. God help you."
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I'm surprised how many people act all shocked about the on rail shooter mechanics, out dated engine and lack of story of yet another COD. That to me is the shocker. Not directed at anyone here but every year it's the same fucking thing. Everybody hating on COD with exactly the same arguments as before and in the mean time it sells like crazy. It was the same with the last Transformers, everybody said it would suck and it did but it was still the best selling movie in theater this year. I just don't get it. Either online, in real life or with friends, we all share the same sentiment but apparently we are a small majority. Or is it humankind's curiosity to see if things could be able to suck less?
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Quote from Sjonsson
We were there playing!
Let's add eachother on steam so it's easier to invite and stuff.Quote from jackophantYeah, you were online for us, and then disappeared? I tried joining your game but I was blocked from your server.
That's weird man because I didn't spot any of you. I kicked ass on Corrosion.
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Ubisoft is playing a dirty game. Almost no Steam keys available. Only Uplay keys. The ones that are available are 20 euros more expensive.
I will not be playing along Ubisoft. You are not going to shove Uplay down my throat. I'll wait until affordable Steam keys (which still forces you to use Uplay lite) arrive. If you happen to find some, please let me know.
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Quote from Neve
How are things progressing?
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Quote from Ffdspline
Conrad Justin Thx!
Well, now i have some kind of blocked lvl. It was hard to create good distance between windows in central room to strafe jump over the tesla coil. Two columns on the screen - future tesla coil
I tink maybe it wil be good to create central room hexagon shaped.How are things progressing?
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Quote from 1nfern0
@ I was aware of cgtextures, what I meant was already done texture sets by someone else. I'm lazy

But I couldn't find fitting ones, so I refurbished the old q3 textures.
I'm almost finished with the brushwork, and will now work my way through all the faces and align the textures correctly.
The jumppad and teleporters are finished(I might change the colour later on) and I replaced the q3 textures I was using with new ones. (They are both 512x512, the old one are 128x128px).
How are things progressing?
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Quote from Thurnip
Ok. hard reset on the map, trying to make something more simple, so i have a chance to finish it

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How do you guys usually test the gameplay?
How are things progressing?
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Quote from Grillet
Done a first pass on the lighting. Noticed that the level is in general a bit too dark, so I need to brighten it up. Also might need to add some more stuff on the walls to break up the tiling and make them a bit more fun to look at.
[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]quake3 2014-11-10 13-13-44-42.png[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]quake3 2014-11-10 13-13-53-13.png[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]quake3 2014-11-10 13-14-01-46.png[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]quake3 2014-11-10 13-14-04-75.png[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]quake3 2014-11-10 13-14-10-48.png[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]quake3 2014-11-10 13-14-20-26.png[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]quake3 2014-11-10 13-14-40-63.png[Blocked Image: http://static.mapcore.org/public/style_i…/attachicon.gif]quake3 2014-11-10 13-14-52-87.png
How are things progressing?
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