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  3. LATTEH

Posts by LATTEH

  • [Crysis 2] Green Location

    • LATTEH
    • May 4, 2015 at 4:12 PM

    Always loved the environments in crysis 2. Can't wait to play your level.

  • CS:GO phong on world surfaces

    • LATTEH
    • April 29, 2015 at 2:33 AM

    This is something I've been wanting for a long time!

    Edit: aww you can't use world reflections (env map) with phong.

  • [CS:GO] cs_shichang

    • LATTEH
    • April 29, 2015 at 12:05 AM

    Haven't posted in awhile wanted to give a update on what i was doing.

    Made a ground texture.

    [Blocked Image: http://i.imgur.com/laFzLwh.jpg]

    Added something to block the view here. It felt like the CT's had to look left and right before heading to the hostages.

    [Blocked Image: http://i.imgur.com/6hUJMc9.jpg]

    Got rid of this area. Replaced it with several shops and one that connects to the alley. If players want to get to the alley from this side they will have to jump over the fence.

    [Blocked Image: http://i.imgur.com/S3qftAE.jpg]

    you can cut through here too.

    [Blocked Image: http://i.imgur.com/BAkB2xJ.jpg]

    otherside

    [Blocked Image: http://i.imgur.com/cQYtHou.jpg]

  • Valve's VTF workflow

    • LATTEH
    • April 24, 2015 at 3:57 PM

    This sounds awesome! I use the photoshop vtf plugin for exporting to source.

  • WIP in WIP, post your level screenshots!

    • LATTEH
    • April 12, 2015 at 11:28 PM

    Love the silhouette of the helicopter.

  • Deus Ex: Mankind Divided

    • LATTEH
    • April 9, 2015 at 8:59 PM

    I asked for this.

  • [CS:GO] cs_shichang

    • LATTEH
    • April 9, 2015 at 3:40 AM
    Quote from kinggambit

    eesh sorry I meant to post some feedback after playtest.


    Some people already mentioned it but here's a few things that I noticed during the playtest without being too intrusive to the map's gameplay theme:

    :image:


    I like the Insurgency vibe of long-range engagements and close-quarter fights inside. Like I mentioned in the white caption, so long as it's not too risky for players to move across the map, there's nothing too egregious about the gameplay (Open areas + small rooms = lots of vantage points and angles a player has to constantly worry about).

    Display More

    I think I kind of covered all of that. There is still a lot of corners once you get past the middle area though.You can also throw a smoke grenade into the side street and it covers the entire street now too. (the area with yellow text)

    Oh I forgot i did get rid of the two extra rooms. Thank you for taking the time to write that up!

  • [CS:GO] cs_shichang

    • LATTEH
    • April 8, 2015 at 9:53 PM

    So I went ahead and did some of those changes:


    Moved this connecting path back.

    Also blocked the old path.

    [Blocked Image: http://i.imgur.com/eNYF8CO.jpg]

    [Blocked Image: http://i.imgur.com/7zv9NTU.jpg]

    Pushed up the building by the overpass closer so T didn't have as much control so far back.

    [Blocked Image: http://i.imgur.com/ZV3FgMW.jpg]

    [Blocked Image: http://i.imgur.com/d1soFCX.jpg]

    [Blocked Image: http://i.imgur.com/6uQMUDF.jpg]

    Got rid of the truck in the middle, It was just causing to many problems. It was hard to see other players there and when players crossed on top they had no cover now they have some cover.

    [Blocked Image: http://i.imgur.com/TJ47Lj7.jpg]

    [Blocked Image: http://i.imgur.com/cc9kjBI.jpg]

    [Blocked Image: http://i.imgur.com/OilmH0s.jpg]

    Also added a door way here, Its more easier to navigate through then the way it was before.

    [Blocked Image: http://i.imgur.com/lKnG3OV.jpg]

    Moved the hostages closer to T spawn. This feels better with it here. I don't know if i want to keep the layout the same, but it feels pretty strong.

    [Blocked Image: http://i.imgur.com/amDmi0h.jpg]

    [Blocked Image: http://i.imgur.com/sE9BUmm.jpg]

    Definitely need to test the changes, but i can't think of much more todo with out rearranging some of the buildings and roads.

  • [CS:GO] cs_shichang

    • LATTEH
    • April 7, 2015 at 4:44 PM

    With out doing some drastic changes. Here is what i was thinking of doing. I might not change where the hostages are being held. I am also thinking of getting rid of the Upper area with the apartment, truck and the building in the middle with the roof. I feel it Takes away from the level then adding to it. Any one have opinions on what the changes?

    [Blocked Image: http://i.imgur.com/69rsVFv.jpg]

  • MapCore CS:GO Playtesting 4.0

    • LATTEH
    • April 3, 2015 at 4:20 PM

    I recompiled my map, I forgot to turn off the shadows on some props creating dark areas.

    https://dl.dropboxusercontent.com/u/7105610/shichang.zip

  • WIP in WIP, post your level screenshots!

    • LATTEH
    • April 2, 2015 at 5:32 PM

    Those steps look Huge!

  • MapCore CS:GO Playtesting 4.0

    • LATTEH
    • March 31, 2015 at 4:03 PM

    Can i have cs_shichang tested? Anytime is fine. I think this might be the last test before i detail it.

    https://dl.dropboxusercontent.com/u/7105610/shichang.zip

    I could also really use some feedback if anyone has any.

  • [CS:GO] cs_shichang

    • LATTEH
    • March 26, 2015 at 10:44 PM

    I had some ideas that i wanted to add that i think would fix some problems that i saw from the last playtest:

    -Moved the truck in the middle to block some sight lines while also making it easier to walk around.

    -Moved the apartment building by the truck

    -Changed T spawn.


    -shrunk the little over hang thing in the middle.

    -Added a fence by the hostages to block some sightlines.

    -Added more lights.

    [Blocked Image: http://i.imgur.com/6ecr2zc.jpg]

    [Blocked Image: http://i.imgur.com/SeHVCiR.jpg]

    [Blocked Image: http://i.imgur.com/ZZj0DBG.jpg]

    [Blocked Image: http://i.imgur.com/lcWmAMu.jpg]

    [Blocked Image: http://i.imgur.com/SXHMFys.jpg]

  • WIP in WIP, post your level screenshots!

    • LATTEH
    • March 26, 2015 at 3:02 PM
    Quote from shm0

    Hey LATTEH,


    Curious about your skybox - what did you use / how did you make it? I need to create mountains very similar for the map I've been creating

    I used one from CS:GO, but if you need to create a skybox texture i would recommend Terragen. I havn't used it in forever though.

    I think firegod use's it to create his skyboxes: https://dl.dropboxusercontent.com/u/3779442/Skyb…ox_list_v2.html

  • Half-Life 2 Update

    • LATTEH
    • March 26, 2015 at 1:04 PM

    So they recompiled all the levels? Well looks like I need to play through it again.

  • WIP in WIP, post your level screenshots!

    • LATTEH
    • March 26, 2015 at 12:45 AM
    Quote from Squad

    Too bad you didn't get the job

    Map looks promising though! Are you gonna keep working on it? A playtest would be nice

    Im definitely gonna play test it. I might continue working on it, depends on if I want to work on my other map or maybe after idk

    Quote from dux

    Why didn't you get it? That's good work for 2 weeks. My only criticism is the interior is sparse and the lighting could be a little more blue.

    I asked but they didn't get back to me yet. The lighting is green because I tryed to copy the lighting in the concept.

  • WIP in WIP, post your level screenshots!

    • LATTEH
    • March 25, 2015 at 4:50 PM

    So about a month ago i got contacted for a job at treyarch. they gave me a level design test with concept art and said i could create it in csgo. I had two weeks to make a playable level with several areas being fully detailed. After doing the best i could they gave me an interview. I didn't get the job, but i feel i did pretty well on the test. I don't know what i want todo with this level though i just figured i would post it and see what you guys say. I also made a paper about what i did for the level here: https://dl.dropboxusercontent.com/u/7105610/Final%20Thoughts.pdf


    [Blocked Image: http://i.imgur.com/i62zTlU.jpg]

    [Blocked Image: http://i.imgur.com/sgprxcK.jpg]

    [Blocked Image: http://i.imgur.com/JNhZN4H.jpg]

    [Blocked Image: http://i.imgur.com/DEZdUzf.jpg]

    Inside the bomb sites.

    [Blocked Image: http://i.imgur.com/1YReTgQ.jpg]

    [Blocked Image: http://i.imgur.com/kW5j9GJ.jpg]

  • [CS:GO][WiP] cs_opera

    • LATTEH
    • March 17, 2015 at 4:20 PM

    i get a real strong bioshock feel inside the building (its good thing it looks excellent!)

  • Valve: Future Hardware Plans

    • LATTEH
    • February 24, 2015 at 6:12 PM

    i can't wait for glnext! i hope it adds the ability to render on multiple threads on opengl.

  • What have you watched recently?

    • LATTEH
    • February 24, 2015 at 6:10 PM

    got to watch earth to echo. Was a fun movie i kind of liked the way it was shot. It reminded me a lot of when i was younger and going skateboarding with my friends.

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