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sorry guys im back with imageshack, imgur decreasing quality and i hate that
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sorry guys im back with imageshack, imgur decreasing quality and i hate that
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any freelance atm? =\
Quote from st0lveTo ask a wired question:Why is the Aimpoint 3x mounted in an Eotech mount? Eotech mounts are made by A.R.M.S, and Aimpoint has their own factory mount for their 3x, or other 3rd party mounts, but none made by Eotech. It's like buying a Honda sideview mirror for your Chrysler...
my picking for parts is base only on art/look wise, if it looks cool/detailed/have better potential to work with normal maps and more interesting it goes in, even if its "wrong" + i want it to feel personally customized
update coming soon
cheers
Quote from GrimmsorgGreat work, the thing that has caught my eye the most is the way you present your models. I love how everything looks clean and precise.If you don't mind, Could you go into a little bit of detail about how you present your HP models? i.e are they Screengrabs from the viewport or Renders? what sort of lighting setup do you have? and are you doing anything special with the shaders or are they just standard flat colour, with high spec / gloss values?
Keep up the good work
thanx dude. i dont have special rendering setting, for each model i setting up new render, try stuff and see what works best
most of the time i use spec 30, gloss 20, and some dark material. sometime i add skylight on low settings if the scene is too dark
im no rendering expert, i use pretty much basic stuff
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thanx XD
heres another parts that going in..
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you get advert even when i post direct link?
whats a better substance?
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whats wrong with imageshake? it works ok ![]()
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adding the an-peq15 now
Same one... Whoa.. Dlcs.. Loooong time haha
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Any off site positions atm? Like guns and stuff ? ![]()
Need a weapon guy?
oh lol.. i see ![]()
love it
good work!
thanx guys
so whats the thing with the EOtech? ![]()
Quote":1aqj123l]EOTech, ahah! ;D This will mean something for us mapcoreans!
I'm curious dude, how did you created that grainy effect on your high poly? most people would just overlay this later on the normal map, why and how did you modeled it in max? Is it just a bent plane with a noise modifier?
Sub-d modeling wise, that's a very very clean and flawless modeling, can't see any pinching or errors anywhere.
Regarding the Low Poly, what's your workflow, you strip the high poly piece until it's Low Poly, or you prefer to retopo?
Cheers and keep up dude.
the grain is just a noise bump map, and yea for the low poly ill use the high and remove all the edges i dont need
thanx alot ![]()
thanx alot bro
same for you, your portfolio is in my fav
u did amazing job on crysis 2
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Hi guys, just joined this forum too, though ill share some of my work here as well
working on an M4 atm, here is the hi poly wip so far
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u can check the original thread i started at polycount.com if u wanna see earlier progress
planing to add more parts and then low poly..
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