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  3. Lonewolf

Posts by Lonewolf

  • M4 Loaded

    • Lonewolf
    • October 9, 2011 at 2:48 PM

    [Blocked Image: http://img847.imageshack.us/img847/7913/362f.jpg]

    sorry guys im back with imageshack, imgur decreasing quality and i hate that

  • M4 Loaded

    • Lonewolf
    • October 8, 2011 at 8:18 PM

    [Blocked Image: http://i.imgur.com/SsOM6.jpg]

  • Crytek UK - Multiple Positions Available

    • Lonewolf
    • October 8, 2011 at 8:14 PM

    any freelance atm? =\

  • M4 Loaded

    • Lonewolf
    • October 8, 2011 at 7:21 PM
    Quote from st0lve

    To ask a wired question:Why is the Aimpoint 3x mounted in an Eotech mount? Eotech mounts are made by A.R.M.S, and Aimpoint has their own factory mount for their 3x, or other 3rd party mounts, but none made by Eotech. It's like buying a Honda sideview mirror for your Chrysler...

    my picking for parts is base only on art/look wise, if it looks cool/detailed/have better potential to work with normal maps and more interesting it goes in, even if its "wrong" + i want it to feel personally customized

    update coming soon

    cheers

  • Lonewolf - 3D hardsurface - weapons, vehicles artist - FPS

    • Lonewolf
    • October 8, 2011 at 7:00 PM
    Quote from Grimmsorg

    Great work, the thing that has caught my eye the most is the way you present your models. I love how everything looks clean and precise.If you don't mind, Could you go into a little bit of detail about how you present your HP models? i.e are they Screengrabs from the viewport or Renders? what sort of lighting setup do you have? and are you doing anything special with the shaders or are they just standard flat colour, with high spec / gloss values?

    Keep up the good work

    thanx dude. i dont have special rendering setting, for each model i setting up new render, try stuff and see what works best

    most of the time i use spec 30, gloss 20, and some dark material. sometime i add skylight on low settings if the scene is too dark

    im no rendering expert, i use pretty much basic stuff

  • M4 Loaded

    • Lonewolf
    • October 5, 2011 at 3:24 AM

    thanx XD

    heres another parts that going in..

    [Blocked Image: http://img840.imageshack.us/img840/8687/anpeq15.jpg]

  • M4 Loaded

    • Lonewolf
    • October 3, 2011 at 3:14 PM

    you get advert even when i post direct link?

    whats a better substance?

  • M4 Loaded

    • Lonewolf
    • October 3, 2011 at 2:59 PM

    whats wrong with imageshake? it works ok

  • M4 Loaded

    • Lonewolf
    • October 3, 2011 at 2:42 PM

    [Blocked Image: http://img820.imageshack.us/img820/1263/anpeqwip2.jpg]

    adding the an-peq15 now

  • Lonewolf - 3D hardsurface - weapons, vehicles artist - FPS

    • Lonewolf
    • October 2, 2011 at 7:23 PM

    Same one... Whoa.. Dlcs.. Loooong time haha

  • Opportunities at id Software

    • Lonewolf
    • October 2, 2011 at 1:08 PM

    Any off site positions atm? Like guns and stuff ?

  • Ubisoft Toronto Looking for talented people

    • Lonewolf
    • October 2, 2011 at 1:05 PM

    Need a weapon guy?

  • M4 Loaded

    • Lonewolf
    • October 1, 2011 at 9:30 PM

    oh lol.. i see

  • Futuristic scifi building [CryEngine3]

    • Lonewolf
    • September 30, 2011 at 5:42 PM

    love it

    good work!

  • M4 Loaded

    • Lonewolf
    • September 30, 2011 at 5:25 PM
    Quote from knj

    Check out the last secion of this forum, under Miscellaneous

    what u mean?

  • M4 Loaded

    • Lonewolf
    • September 30, 2011 at 1:26 PM

    thanx guys

    so whats the thing with the EOtech?

    Quote

    ":1aqj123l]EOTech, ahah! ;D This will mean something for us mapcoreans! I'm curious dude, how did you created that grainy effect on your high poly? most people would just overlay this later on the normal map, why and how did you modeled it in max? Is it just a bent plane with a noise modifier?

    Sub-d modeling wise, that's a very very clean and flawless modeling, can't see any pinching or errors anywhere.

    Regarding the Low Poly, what's your workflow, you strip the high poly piece until it's Low Poly, or you prefer to retopo?

    Cheers and keep up dude.

    the grain is just a noise bump map, and yea for the low poly ill use the high and remove all the edges i dont need

    thanx alot

  • Lonewolf - 3D hardsurface - weapons, vehicles artist - FPS

    • Lonewolf
    • September 30, 2011 at 1:15 PM

    thanx alot bro

    same for you, your portfolio is in my fav

    u did amazing job on crysis 2

  • Lonewolf - 3D hardsurface - weapons, vehicles artist - FPS

    • Lonewolf
    • September 29, 2011 at 9:39 PM
    Quote from Minos

    That's some badass work! I love this:

    Quote from knj

    HOLLY SHIT ! just love your work and love that M4 !! just one question off the record, do you use some sculpting aps for this kind of hard surface modeling ?

    thanx guys

    i only use 3Dsmax for HS stuff

  • Lonewolf - 3D hardsurface - weapons, vehicles artist - FPS

    • Lonewolf
    • September 29, 2011 at 9:37 PM
    Quote from FrieChamp

    Oh wow - blast from the past! I remember gazing at your weapon models back in the CS/HL-modding days! Anyway, welcome and congrats on getting your work in the new CoD!

    haha always nice to see ppl who remember me from those days

    guess i owe alot to CS

    thanx man

  • M4 Loaded

    • Lonewolf
    • September 29, 2011 at 8:46 PM

    Hi guys, just joined this forum too, though ill share some of my work here as well

    working on an M4 atm, here is the hi poly wip so far

    [Blocked Image: http://img11.imageshack.us/img11/1530/m4afg1.jpg]

    u can check the original thread i started at polycount.com if u wanna see earlier progress

    planing to add more parts and then low poly..

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